The proceedings contain 47 papers from the international conference on computer graphics, imaging and visualization, CGIV 2004. The topics discussed include: subdivision, total positivity and causality;a hybrid parame...
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ISBN:
(纸本)0769521789
The proceedings contain 47 papers from the international conference on computer graphics, imaging and visualization, CGIV 2004. The topics discussed include: subdivision, total positivity and causality;a hybrid parameterization method for NURBS;image subtraction for real time moving object extraction, similarity measure based on obbtree for 3D model search;a study of practical approach of using motion capture and keyframe animation techniques;framework for real time cloud rendering;a review on level of detail;visual inventory inspection using optical character recognition;on sampling for surfaces reconstruction;and adaptive parameter selection for improved fuzzy image enhancement.
The proceedings contain 22 papers. The topics discussed include: pythagorean hodograph quintic trigonometric Bezier transition curve;a rational quadratic trigonometric spline with interval shape control;cubic trigonom...
ISBN:
(纸本)9781538608524
The proceedings contain 22 papers. The topics discussed include: pythagorean hodograph quintic trigonometric Bezier transition curve;a rational quadratic trigonometric spline with interval shape control;cubic trigonometric Bezier spiral curves;visual scene prediction for blind people based on object recognition;blind radio mobile channel estimation and identification;designing for game-based learning model: the effective integration of flow experience and game elements to support learning;three dimensional face surface recognition by geodesic distance using Jacobi iterations;and handwritten tifinagh character recognition through a structural approach.
The proceedings contain 15 papers. The topics discussed include: GPU ray tracing based on reduced bounding volume hierarchies;oriented animal-mask decoration pattern generation;mouth image controlled web page;a sketch...
ISBN:
(纸本)9780769547787
The proceedings contain 15 papers. The topics discussed include: GPU ray tracing based on reduced bounding volume hierarchies;oriented animal-mask decoration pattern generation;mouth image controlled web page;a sketch-based skeletal figure animation tool for novice users;context-aware camera planning for interactive storytelling;real-time hand gesture recognition from depth image sequences;a geometric invariant digital image watermarking scheme based on robust feature detector and local zernike moments;window to the soul: tracking eyes to inform the design of visualizations;an automated adaption of k-means based hybrid segmentation system into direct volume rendering object distinction mode for enhanced visualization effect;and the quartic trigonometric bézier curve with two shape parameters.
The proceedings contain 28 papers. The topics discussed include: character skin deformation: a survey;caching scheme for handheld device in mobile video-on-demand system;polygonization of non-manifold implicit surface...
ISBN:
(纸本)9780769541662
The proceedings contain 28 papers. The topics discussed include: character skin deformation: a survey;caching scheme for handheld device in mobile video-on-demand system;polygonization of non-manifold implicit surfaces using a dual grid and points;visual computer game features for teaching relativity;expressive MPEG-4 facial animation using quadratic deformation models;principles of photorealism to develop photorealistic visualization for interface design: a review;a robust multiple object tracking algorithm under highly occlusion;reviewing principles and elements of animation for motion capture-based walk, run and jump;fuzzy interpolation rational Bezier curve;differential evolution optimization for Bezier curve fitting;NURBS curve approximation using particle swarm optimization;interpolation with PH quintic spirals;approximating boundary of bitmap characters using genetic algorithm;and low complexity weighted two-bit transforms based multiple candidates motion estimation exploiting the redundant computations.
The proceedings contain 23 papers. The topics discussed include: simulating gait and structural effects of aging for improved diversity in virtual crowds;a combined linear and circular-arc approximation of curves for ...
ISBN:
(纸本)9780769550510
The proceedings contain 23 papers. The topics discussed include: simulating gait and structural effects of aging for improved diversity in virtual crowds;a combined linear and circular-arc approximation of curves for feedrate smoothing of CNC machining;real-time rendering of rough refraction under dynamically varying environmental lighting;conversion of rational Bezier curves into non-rational Bezier curves using progressive iterative approximation;an approach to Thai decorative pattern recognition using Bezier curve representation with progressive iterative approximation;interactive segmentation based on initial segmentation and region merging;wavelets-based smoothness metric for volume data;efficient handwritten curve approximation by a Bezier curve using Chebyshev polynomials;iterated graph cut integrating texture characterization for interactive image segmentation;and multi-touch multi-user interactive control system using mobile devices.
The proceedings contain 18 papers. The topics discussed include: an approach to describe parametric curves using Hough-based arc spline approximation;simplification of 3D triangular mesh for level of detail computatio...
ISBN:
(纸本)9781479957200
The proceedings contain 18 papers. The topics discussed include: an approach to describe parametric curves using Hough-based arc spline approximation;simplification of 3D triangular mesh for level of detail computation;shape preserving rational trigonometric spline curves;construction of cubic DP surface based on biharmonic partial differentiation equation;a survey of sketch based modeling systems;a Thai penmanship application on iOS;relationship of interpolation and approximation curve conversion based on monomial form;a new general incremental algorithm for conic section;the analysis of PIA algorithm efficiency in converting rational Bézier curves into corresponding non-rational curves;texture feature analysis of digital fundus images for early detection of diabetic retinopathy;and non-subsampled contourlet transform based descriptors for gender recognition.
The proceedings contain 32 papers. The topics discussed include: the DSO feature based point cloud simplification;stabilizing marker-based visual tracking using markers with scattering materials and multiple cameras;b...
ISBN:
(纸本)9780769544847
The proceedings contain 32 papers. The topics discussed include: the DSO feature based point cloud simplification;stabilizing marker-based visual tracking using markers with scattering materials and multiple cameras;bit planes histogram equalization for tone mapping of high contrast images;visual resonance: fine art and 3D stereo pictoriality;an educational game for learning calculus;rational bi-cubic functions preserving 3D positive data;approximating Bézier rectangular surface using degree elevation;fast conic spline data fitting of noise-free data points;a novel practical approach for weight manipulation of conic splines;fast simplification of scanned 3D human body for animation;spur gear tooth design and transition curve as a spiral using cubic trigonometric Bezier function;highly parallel surface crack simulation;an improved online handwriting Thai character recognition;and local fisher discriminant analysis with maximum margin criterion for image recognition.
The proceedings contain 92 papers. The topics discussed include: GPU supported patch-based tessellation for dual subdivision;ball robot and the graphics generation and its image calculation based on cad geometric mode...
ISBN:
(纸本)9780769537894
The proceedings contain 92 papers. The topics discussed include: GPU supported patch-based tessellation for dual subdivision;ball robot and the graphics generation and its image calculation based on cad geometric model;particle importance based fluid simulation;facial expression representation using a quadratic deformation model;implementation of ant colony algorithm based on GPU;a fast method for real-time computation of approximated global illumination;expansion of communication in media art through the intelligent interaction;a motion retargeting method for topologically different characters;real-time simulation of large area nearshore wave for marine simulator;a preliminary study of human motion based on actor physiques using motion capture;providing novel and useful data for game development using usability expert evaluation and testing;digital video watermarking in the discrete wavelet transform domain;and style-sheets extraction from existing digital contents by image processing for web-based BML contents management system.
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