Data reduction is now frequently used by simulations to reduce the amount of data that needs to be stored. Consequently, several error-bound lossy data reduction techniques have been developed to help compress scienti...
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ISBN:
(数字)9798350355543
ISBN:
(纸本)9798350355550
Data reduction is now frequently used by simulations to reduce the amount of data that needs to be stored. Consequently, several error-bound lossy data reduction techniques have been developed to help compress scientific datasets while trying to maximize quality. However, their impact on visualization has hardly been studied and is not very well understood. In this paper, we do an in-depth analysis of the impact of lossy data reduction on volume rendering to try to determine which parameters, such as characteristics of datasets, opacity, color affect the perception quality of lossy data reduction.
The investigation focused on the phenomenon of percolation within a system of straight nanotubes, with the development of an adapted model to characterize this process. A computational algorithm was devised to ascerta...
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ISBN:
(数字)9798350368178
ISBN:
(纸本)9798350368185
The investigation focused on the phenomenon of percolation within a system of straight nanotubes, with the development of an adapted model to characterize this process. A computational algorithm was devised to ascertain the percolation probability of nanotubes, utilizing tools for 3D graphicsvisualization. The study delved into the impact of geometric dimensions and nanotube concentration on the percolation probability. The research explored the correlation between percolation probability and the dispersion angle, which determines the orientation of nanotubes. By analyzing this relationship, fundamental patterns emerged in the formation of conductive clusters under the influence of an electric field. This analysis facilitated the identification of optimal parameters for a nanotube system capable of demonstrating field-controlled percolation.
We propose a novel method for 3D object reconstruction from a sparse set of views captured from a 360-degree calibrated camera rig. We represent the object surface through a hybrid model that uses both an MLP-based ne...
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ISBN:
(数字)9798350362459
ISBN:
(纸本)9798350362466
We propose a novel method for 3D object reconstruction from a sparse set of views captured from a 360-degree calibrated camera rig. We represent the object surface through a hybrid model that uses both an MLP-based neural representation and a triangle mesh. A key contribution in our work is a novel object-centric sampling scheme of the neural representation, where rays are shared among all views. This efficiently concentrates and reduces the number of samples used to update the neural model at each iteration. This sampling scheme relies on the mesh representation to ensure also that samples are well-distributed along its normals. The rendering is then performed efficiently by a differentiable renderer. We demonstrate that this sampling scheme results in a more effective training of the neural representation, does not require the additional supervision of segmentation masks, yields state of the art 3D reconstructions, and works with sparse views on the Google’s Scanned Objects, Tank and Temples and MVMC Car datasets. Code available at: https://***/llukmancerkezi/ROSTER
Wave Function Collapse (WFC) is a powerful generative algorithm, able to create locally-similar output based on a single example input. One of the inherent limitations of the original WFC is that it often requires use...
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The importance of the three-dimensional (3D) pathological observation of biological soft tissues has increased in recent year, and various visualization tools to obtain 3D information easily and analysis methods focus...
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Smart communication technology and automation technology have brought many innovations and applications to the improvement of the field of virtual product design. The following are possible application research areas ...
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With the rapid development of computer vision and deep learning technologies, Salient Object Detection (SOD) has been widely applied in fields such as image understanding, video analysis, and robot vision. Traditional...
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ISBN:
(数字)9798331524432
ISBN:
(纸本)9798331524449
With the rapid development of computer vision and deep learning technologies, Salient Object Detection (SOD) has been widely applied in fields such as image understanding, video analysis, and robot vision. Traditional target detection methods mainly rely on single mode data. However, due to the diversity of image and video data, single mode has limitations in dealing with complex scenes. This article summarizes the core research achievements in this field over the past five years, and provides a detailed review of multi-modal saliency object detection tasks based on RGB-D (depth image data), RGB-T (thermal imaging data), and VDT (visual depth thermal imaging). The existing research is systematically organized, summarized, and evaluated. Finally, the article also conducted in-depth discussions and prospects on the current challenges and future development trends in this field.
Abstract Artificial intelligence techniques such as machine learning and deep learning are prevalent in the field of medical imaging, especially image segmentation. In the field of medicine, image segmentation helps t...
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Realistic animations of 3D models are currently very complex, and to stream them over a network in real-time, it is necessary to use compression. Currently, many different methods can be used. Some of them use skeleto...
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ISBN:
(纸本)9789897584886
Realistic animations of 3D models are currently very complex, and to stream them over a network in real-time, it is necessary to use compression. Currently, many different methods can be used. Some of them use skeleton transformation as an approximation of the animation, others use remeshing for decreasing mesh complexity. In this paper, a novel method of 3D animation compression is presented. It is based on reconstructing a 3D mesh from a 2D displacement texture and subsequent skeletal skinning enhanced by a surface tuning. The tuning is performed by displacing the skinned vertices according to high-frequency details encoded in a Differential Texture since the output of the skinning is just an approximation of the original animation. Skinning weights are encoded in another new texture type - Skinning Map. In each frame of the streaming animation, just a new skeleton pose and the Differential Texture are needed to be sent. The proposed method has a high compression ratio for various animations because the pose is a small data structure and the Differential Texture contains just high-frequency details and on top of that, it can be compressed as video. Furthermore, differences between original and reconstructed animation are minimal, as evidenced by visual and numerical comparisons.
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