Remote accessing and displaying medical images via web is important for modern radiology. However, the ever-increasing volume of medical image data pose a great challenge for real-time, quick access to high-quality im...
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As computer interfaces, electronic screens monopolize architects' interaction with computational media. However, despite their instrumental role in architectural practice, hardly anyone would think of screens as i...
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ISBN:
(纸本)9789811912801;9789811912795
As computer interfaces, electronic screens monopolize architects' interaction with computational media. However, despite their instrumental role in architectural practice, hardly anyone would think of screens as instruments, although they originated from a scientific instrument: the oscilloscope. The oscilloscope was the first device for the graphic display of electrical signals. It soon surpassed its initial scientific visualization purposes to evolve into early computergraphics screens up until the 1970s. This paper looks at the oscilloscope's transition from an electrical instrument to an electronic display to explore how the instrumentality of displays was altered, and why it became less obvious. Two historical uses of oscilloscopes are examined. The first is the work of American artist Ben F. Laposky, who employed early oscilloscopes to perform "light drawings" in the 1950s. The second is a 1964 proposal by computer scientists Ivan and Bert Sutherland at the Massachusetts Institute of Technology for an oscilloscope display that would "perform drawings." The two cases are analyzed using the interpretive concept of body techniques, borrowed from sociology. Body techniques allow for an empirical analysis of screen's instrumentality that does not distinguish between representations and operations, but rather includes representations to an irreducible series of embodied actions. This paper argues that examining the embodiment of graphic techniques can lead to an innovative understanding of design-computing techniques as co-shaped by both the affordances of novel technologies and the visual culture of existing design practices.
There are many multiple-stage racing competitions in various sports such as swimming, running, or cycling. The wide availability of affordable tracking devices facilitates monitoring the position along with the race o...
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There are many multiple-stage racing competitions in various sports such as swimming, running, or cycling. The wide availability of affordable tracking devices facilitates monitoring the position along with the race of all participants, even for non-professional contests. Getting real-time information of contenders is useful but also unleashes the possibility of creating more complex visualization systems that ease the understanding of the behavior of all participants during a simple stage or throughout the whole competition. In this paper we focus on bicycle races, which are highly popular, especially in Europe, being the Tour de France its greatest exponent. Current visualizations from TV broadcasting or real-time tracking websites are useful to understand the current stage status, up to a certain extent. Unfortunately, still no current system exists that visualizes a whole multi-stage contest in such a way that users can interactively explore the relevant events of a single stage (e.g. breakaways, groups, virtual leadership horizontal ellipsis ), as well as the full competition. In this paper, we present an interactive system that is useful both for aficionados and professionals to visually analyze the development of multi-stage cycling competitions.
Recent advancements in the acquisition of digital imaging modalities with high-throughput technologies, such as confocal laser scanner microscopy (CLSM) and focused-ion beam scanning electron microscopy (FIB-SEM), are...
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ISBN:
(纸本)9781665490085
Recent advancements in the acquisition of digital imaging modalities with high-throughput technologies, such as confocal laser scanner microscopy (CLSM) and focused-ion beam scanning electron microscopy (FIB-SEM), are providing researchers with unprecedented opportunities to collect massive amounts of multidimensional datasets. This data can be used to visualize the internal structure of tiny particles (mostly cells and organisms) or to develop analytic algorithms. Visualizing newly obtained multidimensional microscope imaging data is beyond the capabilities of traditional 3D visualization packages, as it carries much information in the form of additional dimensions. Typically, these extra dimensions correspond to space, time, and channels, which has driven the development of new visualization applications. In this article, we describe the design and implementation of an interactive web-based multidimensional 3D visualization tool for CLSM and FIB-SEM microscope imaging modalities. The proposed 3D visualization application accepts DICOM files as input and provides a variety of visualization choices ranging from 3D volume/surface rendering to multiplanar reconstruction approaches. The solution performance was tested by uploading and rendering microscopy images of distinct modalities.
Arachnoid cysts, prevalent yet challenging to accurately delineate in neuroimaging, can cause symptoms including headaches, seizures, and neurological deficits. Edge detection methods have been employed to identify th...
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Coronary Artery Disease(CAD) is a prevalent and life-threatening cardiovascular condition affecting millions of individuals globally. Early detection and accurate prediction of CAD are vital for timely intervention an...
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We report and review a visualization system capable of displaying gaze and speech data elicited from pairs of subjects interacting in a discussion. We elicit such conversation data in our first experiment, where two p...
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ISBN:
(纸本)9789897584022
We report and review a visualization system capable of displaying gaze and speech data elicited from pairs of subjects interacting in a discussion. We elicit such conversation data in our first experiment, where two participants are given the task of reaching a consensus about questions involving images. We validate the system in a second experiment where the purpose is to see if a person could determine which question had elicited a certain visualization. The visualization system allows users to explore reasoning behavior and participation during multimodal dialogue interactions.
This paper designs a spatial graphics stereotactic system based on virtual reality technology. The system is based on real-time visualization, robotics and virtual reality technologies to assist operators in spatial m...
This paper designs a spatial graphics stereotactic system based on virtual reality technology. The system is based on real-time visualization, robotics and virtual reality technologies to assist operators in spatial mapping and positioning. An efficient interactive system is constructed by tracking plane AIDS and hands effectively with a single depth camera. A tactile redirection method is proposed to solve the interaction errors caused by the difference in the dimensions of virtual space and real space interaction planes. This allows the interaction to continuously switch between adjacent targets. The simulation results show that this system can not only be widely used in 3D positioning and orientation of virtual reality system helmet and data glove, but also in the field of spatial mapping control and positioning and orientation and multimedia system.
Visual quality restoration in underwater images has been paid more attention in recent years as it is a fundamental task in many relevant image processing applications. This paper investigates a new underwater image r...
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ISBN:
(数字)9798350374186
ISBN:
(纸本)9798350374193
Visual quality restoration in underwater images has been paid more attention in recent years as it is a fundamental task in many relevant image processing applications. This paper investigates a new underwater image restoration algorithm based on a simplified image formation model by the integration of the Jaffe-McGlamery and Lambertian systems. The Retinex theory is introduced into the prototype to explicitly disclose the illuminant intensity, which is computed using an efficient gray index scheme for light source attenuation compensation. Subsequently, an improved scene depth estimation method is exploited to extract the background scene, on which an efficient compensation method is proposed for better background light estimation. Finally, an ensemble color gain is appraised to correct color deviation. A wide variety of underwater images with various scenarios in three different datasets were employed to evaluate the proposed image quality restoration system. Experimental results demonstrated the advantages of our underwater image restoration algorithm over many state-of-the-art methods both qualitatively and quantitatively. It is believed that the developed image restoration framework is of potential in many underwater image processing applications.
On-site meetings in office environments often involve conventional online meeting platforms such as Zoom and Google Meet that are widely used in real meeting rooms and provide functionality and visualization simple en...
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