The proceedings contain 6 papers. The topics discussed include: digital rights, digital restrictions;is a career in computergraphics possible?: part 1: skills and training;so you want to create content: licenses, cop...
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ISBN:
(纸本)1595933646
The proceedings contain 6 papers. The topics discussed include: digital rights, digital restrictions;is a career in computergraphics possible?: part 1: skills and training;so you want to create content: licenses, copyrights, and other things to think about;ethics in image manipulation;video games: content and responsibility;and is a career in computergraphics possible?: part 2: dedication and expectation.
The proceedings contain 4 papers. The topics discussed include: plugged in: creating emotional responses through the use of entertainment technology in live performance;vrooom vrooom: siggraph at 500 horsepower;20,000...
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ISBN:
(纸本)1595933646
The proceedings contain 4 papers. The topics discussed include: plugged in: creating emotional responses through the use of entertainment technology in live performance;vrooom vrooom: siggraph at 500 horsepower;20,000 bits under the sea: how robotics, visualization, and scientific computing are changing the way we explore, discover, and understand our oceans;and sounding off: how voice talents bring characters to life in CG film.
The proceedings contain 35 papers. The topics discussed include: increasing student retention in computer science through research programs for undergraduates;computer aided sculpting: a multidisciplinary course in sh...
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ISBN:
(纸本)1595933646
The proceedings contain 35 papers. The topics discussed include: increasing student retention in computer science through research programs for undergraduates;computer aided sculpting: a multidisciplinary course in shape modeling;teaching introductory computergraphics using java 3D, games and customized software: a Brazilian experience;play to learn: exploring online educational games in museums;designing collaborative interdisciplinary CG experiences in the curriculum;Designing an adaptive multimedia interactive to support shared learning experiences;proposal on learning program with observation supported by simulation contents;enhancing interface design using attentive interaction design toolkit;an immersive virtual environment for learning sign language mathematics;a photorealistic 3d virtual laboratory for undergraduate instruction in microcontroller technology;and game and interactivity in computer science education.
The proceedings contain 62 papers. The topics discussed include: table-top computed lighting for practical digital photography;assorted pixels: multi-sampled imaging with structural models;camera for conical periphera...
The proceedings contain 62 papers. The topics discussed include: table-top computed lighting for practical digital photography;assorted pixels: multi-sampled imaging with structural models;camera for conical peripheral and panoramic photography;scanning photographic processes;sketching and gestures 101;sketch understanding systems;sketch-based interfaces for interactivecomputergraphics;sketching for mechanical design and CAD;multi-domain sketch understanding;designing freeform surfaces by sketching;creating geometry from sketch-based input;mathematical sketching;interaction techniques for ambiguity resolution in recognition-based interfaces;SATIN: a toolkit for informal ink-based applications;LipiTk: a generic toolkit for online handwriting recognition;speech and sketching for multimodal design;visual and linguistic information in gesture classification;and resolving ambiguities to create a natural computer-based sketching environment.
The proceedings contain 62 papers. The topics discussed include: table-top computed lighting for practical digital photography;assorted pixels: multi-sampled imaging with structural models;camera for conical periphera...
The proceedings contain 62 papers. The topics discussed include: table-top computed lighting for practical digital photography;assorted pixels: multi-sampled imaging with structural models;camera for conical peripheral and panoramic photography;scanning photographic processes;sketching and gestures 101;sketch understanding systems;sketch-based interfaces for interactivecomputergraphics;sketching for mechanical design and CAD;multi-domain sketch understanding;designing freeform surfaces by sketching;creating geometry from sketch-based input;mathematical sketching;interaction techniques for ambiguity resolution in recognition-based interfaces;SATIN: a toolkit for informal ink-based applications;LipiTk: a generic toolkit for online handwriting recognition;speech and sketching for multimodal design;visual and linguistic information in gesture classification;and resolving ambiguities to create a natural computer-based sketching environment.
The proceedings contain 6 papers. The topics discussed include: from artificial life to augmented reality: it's not about technology, 'it's about what technology is about';fun, love, and happiness or t...
ISBN:
(纸本)158113522X
The proceedings contain 6 papers. The topics discussed include: from artificial life to augmented reality: it's not about technology, 'it's about what technology is about';fun, love, and happiness or the aesthetics of play and empathy in avatar worlds;feminist transgressions? object and process in transgenic/genetic works by women;ludology: from representation to simulation;art games and breakout: new media meets the American arcade;and interface ecosystem, the fundamental unit of information age ecology.
The proceedings contain 69 papers. The topics discussed include: selective component-based rendering;view-dependent tetrahedral meshing and rendering;rayskip : faster ray tracing of implicit surface animations;level o...
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ISBN:
(纸本)1595932267
The proceedings contain 69 papers. The topics discussed include: selective component-based rendering;view-dependent tetrahedral meshing and rendering;rayskip : faster ray tracing of implicit surface animations;level of detail based occlusion culling for dynamic scenes;more optimal strokes for NPR sketching;sketching with a low-latency electronic ink drawing tablet;appearance-preserving manipulation of hand-drawn graphs;skewed mirror symmetry detection from a 2D sketch of a 3D model;real-time rendering of realistic-looking grass;real-time cloth simulation for garment CAD;paintbrush rendering of lines using HMMs;simulating tree growth based on internal and environmental factors;color plate;predictive crowd simulations for cultural heritage applications;probabilistic, layered and hierarchical animated agents using XML;a topology-preserving polygonal simplification using vertex clustering;and rendering translucency with perlin noise.
The proceedings contain 107 papers. The topics discussed include: image deburring with blurred/noisy image pairs;solid texture synthesis from 2D exemplars;scene completion using millions of photographs;active learning...
The proceedings contain 107 papers. The topics discussed include: image deburring with blurred/noisy image pairs;solid texture synthesis from 2D exemplars;scene completion using millions of photographs;active learning for real-time motion controllers;responsive characters from motion fragments;near-optimal character animation with continuous control;constraint-based motion optimization using a statistical dynamic model;Soft Scissors: an interactive tool for realtime high quality matting;seam carving for content-aware image resizing;image vectorization using optimized gradient meshes;detail preserving shape deformation in image editing;volume conserving finite element simulations of deformable models;many-worlds browsing for control of multibody dynamics;continuous collision detection for articulated models;a finite element method for animating large viscoplastic flow;and dynamic 2D patterns for shading 3D scenes.
The proceedings contain 90 papers. The topics discussed include: freeform surfaces from single curved panels;conformal equivalence of triangle meshes;green coordinates;group motion editing;continuation methods for ada...
The proceedings contain 90 papers. The topics discussed include: freeform surfaces from single curved panels;conformal equivalence of triangle meshes;green coordinates;group motion editing;continuation methods for adapting simulated skills;interactive simulation of stylized human locomotion;a system for high-volume acquisition and matching of Fresco fragments: reassembling Theran wall paintings;diffusion curves: a vector representation for smooth-shaded images;real-time gradient-domain painting;feedback control of cumuliform cloud formation based on computational fluid dynamics;shading-based surface editing;data-driven modeling of skin and muscle deformation;articulated mesh animation from multi-view silhouettes;performance capture from sparse multi-view video;and markerless garment capture.
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