The proceedings contain 36 papers. The topics discussed include: a competency structure model of object-oriented program;building inclusiveness in a PBL based online robotics competition: challenges and outcomes;towar...
ISBN:
(纸本)9781509025046
The proceedings contain 36 papers. The topics discussed include: a competency structure model of object-oriented program;building inclusiveness in a PBL based online robotics competition: challenges and outcomes;towards deriving programming competencies from student errors;case-based instruction in STEM: analysis of student confidence;design and implementation of MobileEdu m-learning application for computing education in Nigeria: a design research approach;frame-based editing: combining the best of blocks and text programming;Novis: a notional machine implementation for teaching introductory programming;learning automation made easy through virtual labs;a foundation programme preparing students for future study in computing and engineering degrees;creating a supportive learning environment for better student engagement;remote computer laboratories: opportunities for south African universities;sustaining faculty professional development: evidences from a localized professional learning community;enhancing IT education: education technology for teacher training;and APIT: evidences of aligning project based learning with various instructional strategies for enhancing knowledge in automobile engineering.
The proceedings contain 42 papers. The topics discussed include: interactive learning content for introductory computer science course using the ViLLE exercise framework;effect of medium of instruction on programming ...
ISBN:
(纸本)9781479999675
The proceedings contain 42 papers. The topics discussed include: interactive learning content for introductory computer science course using the ViLLE exercise framework;effect of medium of instruction on programming ability acquired through screencast;teaching high school computer science with videos of historical figures - an augmented reality approach;students' experiences on using Nerepa: a web-based system for students to learn financial analysis methods;evaluation of programming competency using student error patterns;integrating cognitive apprenticeship strategy with the use of online forum in developing product assignments;harmful study habits in online learning environments with automatic assessment;observation system for assessment of learning engagement in various pedagogies;and investigating the psychometric structure of bebras contest: towards measuring computational thinking skills.
The proceedings contain 25 papers. The topics discussed include: active learning for out-of-class activities by using interactive mobile apps;social constructivism learning through project based learning with scaffold...
ISBN:
(纸本)9781538678978
The proceedings contain 25 papers. The topics discussed include: active learning for out-of-class activities by using interactive mobile apps;social constructivism learning through project based learning with scaffolding in flipped classroom;flipped classroom strategy to help underachievers in java programming;knowledge sequencing in online courses for introductory programming;an activity theory framework to explore social media and nostalgia as coping tools for international students;development and validation of problem solving task based-integrated STEM;the use of different kinds of robots to spark student interest in learning computational thinking;culturally relevant approach to encourage school children learn computer science concepts: using game based education strategy for student learning effectiveness and motivation;and designing an augmented reality application to learn three-dimensional views.
The proceedings contain 16 papers. The topics discussed include: what do students feel about learning programming using both English and their native language?;students' types of argumentative knowledge constructi...
ISBN:
(纸本)9781538608920
The proceedings contain 16 papers. The topics discussed include: what do students feel about learning programming using both English and their native language?;students' types of argumentative knowledge construction process in social collaborative learning environment;the effect of scenario-epistemic game on higher order thinking skills among high school chemistry students in Malaysia;a perspective from Vietnamese students on teaching of soft skills;how do first year students learn C programming in Bhutan?;students' experience and use of assessment in an online introductory programming course;how do you feel: affective expressions from computer science senior capstone projects;developing critical reflection skill among pre-service teacher through collaborative inquiry using social media;why do female students choose to study CS in the Kingdom of Saudi Arabia?;the effects of electronic textbook implementation on students' learning in a chemistry classroom;a systematic review of learning analytics intervention contributing to student success in online learning;the effect of mobile problem-based science dictionary application DicScience PBL towards students' mastery of scientific terms and critical thinking;participatory refinement of participatory outcomes: students iterating over the design of an interactive mobile learning application;and work in progress - the impact of the student scrum master on quality and delivery time on students' projects.
The proceedings contain 59 papers. The topics discussed include: aspects of e-learning system in Malaysian context;collaborative augmented reality in education: a first year computer science and IT students' exper...
ISBN:
(纸本)9781479935918
The proceedings contain 59 papers. The topics discussed include: aspects of e-learning system in Malaysian context;collaborative augmented reality in education: a first year computer science and IT students' experience of participation in the discipline;investigating students' reflective thinking level in online discussion forum;web-based systems for assisting PM students learn financial analysis methods;a recommended ICT curriculum for K-12 education;software architectures for implementing achievement badges - practical experiences;the design of a computer-supported collaborative learning environment that promotes interaction;video based learning embedded with cognitive load theory: visual, auditory, and kinaesthetic learners' perspectives;technological review;a glimpse into the cultural situatedness of computer science: some insights from a pilot study;and application of the pedagogical and andragogical model in web-based learning instruction among non-major computer science students' learning programming.
Artificial intelligence creates an English learning situation that connects virtual and real, guides students to enter deep learning, and is conducive to students’ exploration in practice. Major breakthroughs in arti...
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In recent years, numerous Machine learning (ML) models, including Deep learning (DL) and classic ML models, have been developed to detect software vulnerabilities. However, there is a notable lack of comprehensive and...
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In recent years, numerous Machine learning (ML) models, including Deep learning (DL) and classic ML models, have been developed to detect software vulnerabilities. However, there is a notable lack of comprehensive and systematic surveys that summarize, classify, and analyze the applications of these ML models in software vulnerability detection. This absence may lead to critical research areas being overlooked or underrepresented, resulting in a skewed understanding of the current state of the art in software vulnerability detection. To close this gap, we propose a comprehensive and systematic literature review that characterizes the different properties of ML-based software vulnerability detection systems using six major Research Questions (RQs). Using a custom web scraper, our systematic approach involves extracting a set of studies from four widely used online digital libraries: ACM Digital Library, IEEE Xplore, ScienceDirect, and Google Scholar. We manually analyzed the extracted studies to filter out irrelevant work unrelated to software vulnerability detection, followed by creating taxonomies and addressing RQs. Our analysis indicates a significant upward trend in applying ML techniques for software vulnerability detection over the past few years, with many studies published in recent years. Prominent conference venues include the internationalconference on Software engineering (ICSE), the international Symposium on Software Reliability engineering (ISSRE), the Mining Software Repositories (MSR) conference, and the ACM internationalconference on the Foundations of Software engineering (FSE), whereas Information and Software Technology (IST), Computers & Security (C&S), and Journal of Systems and Software (JSS) are the leading journal venues. Our results reveal that 39.1% of the subject studies use hybrid sources, whereas 37.6% of the subject studies utilize benchmark data for software vulnerability detection. Code-based data are the most commonly used data t
With the further promotion of information technology in universities, the continuous enrichment of online teaching resources, and the continuous standardization of online teaching management, online learning as a main...
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Integrating fragmented knowledge points in software engineeringteaching can ensure the continuity of learners’ learning of software engineering courses. In order to improve the reliability of integration of fragment...
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