As a unique local dialect, Waxiang dialect carries rich regional culture and historical information. However, with the acceleration of modernization and the increase of population mobility, the inheritance and protect...
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Distributed Denial of Service DDoS attack has been critical for many years. Many organizations have suffered from this type of attack, which, in some incidents, resulted in severe damage. Not only does this attack aff...
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The use of educational video games has gained increasing popularity in recent years as a tool to enhance learning outcomes. However, there are still challenges in the way math is taught through video games, such as in...
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ISBN:
(纸本)9798350378344
The use of educational video games has gained increasing popularity in recent years as a tool to enhance learning outcomes. However, there are still challenges in the way math is taught through video games, such as insufficient adaptation to diverse learning styles and limited flexibility in topic selection. These limitations have created a need for configurable video games that can be tailored to meet specific learning objectives while engaging students in an enjoyable and interactive manner. In response to the demand for more adaptable educational tools, this study introduces 'Dino Math Legacy', a customizable video game designed to reinforce math learning for first-year high school students, aligned with Peru's National Basic Education Curriculum. Teachers have the ability to tailor the game to specific learning goals, ensuring engagement through interactive and enjoyable experiences. This study aimed to evaluate the effectiveness of a video game in improving math learning for first-year high school students, focusing on its impact on engagement and learning outcomes. A mixed-methods evaluation confirmed the game's positive impact on learning outcomes and its successful integration of Human-Computer Interaction (HCI) principles, which enhance user experience and learning. Additionally, the study found that the game improved math learning by incorporating dynamic and interactive features, such as adaptive problem-solving challenges, tailored to individual learning styles. The game's customizable features allowed teachers to modify content and set specific learning objectives, which enhanced student motivation and improved comprehension of key math concepts. The research highlights the potential of educational video games in classroom learning, emphasizing the importance of aligning design with student learning styles. A user-centered design approach, guided by educational psychologists and frameworks like LEGA and LM-GM, ensured effectiveness. A comprehensive mixe
This paper aims at analyzing the use of Gaussian Process Regression (GPR) in working and creating effective time management system. It incorporates the GPR model that helps in predicting the future time usage by disse...
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Gamification in education is an excellent technique to make students more engaged and motivated in their studies. By incorporating games into the learning process, students can have fun while they learn and develop ne...
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With the rising interest in space exploration there is a rapid development of spacecraft technology. One of the biggest issues faced in space exploration is the soft landing of the exploration devices, due to its comp...
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Artificial intelligence technologies for the mobile health and smart hospitals are important, by applying predictive Analytics and Deep learning algorithms and developing new models. The main objective is applying art...
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Object tracking is a critical task that finds its applications in various fields including surveillance and autonomous robots. However, most of the work on object tracking has been developed on images and video data. ...
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The ODeL education has emerged to be the fastest growing method of teaching in the world today. In South Africa, it has been adopted by several universities and the universities of technology. The University of South ...
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The information of English teaching reform has such attributes as different time and space, heterogeneous form, etc., which brings difficulties to multi-source data fusion and decision-making. The existing multimodal ...
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