engineering laboratories are designed to provide 'real' hands-on experience to the students. However, building laboratories that are suitable to serve a large student population is challenging due to the limit...
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ISBN:
(纸本)9781665453318
engineering laboratories are designed to provide 'real' hands-on experience to the students. However, building laboratories that are suitable to serve a large student population is challenging due to the limited resources. We propose that unsupervised laboratory activities be conducted with virtual reality (VR) tools to support existing laboratories infrastructure or aid lecture delivery with VR experiments. The VR based laboratory permits students to interact virtually with the equipment and connect theoretical concepts with virtual experiments. We have designed a sample of undergrad VR laboratory lessons for students in engineering programs at the University of Glasgow Singapore and the Singapore Institute of Technology (SIT). In this paper, our study aims to obtain student feedback through structured questionnaires to identify what characteristics of the VR technology implementation enhance student engagement in an engineering laboratory provision. We present findings from the questionnaire on the learners' preferences. In particular, our findings identify that although the VR tool's characteristics are engaging, students find the implementation a cumbersome process to access VR lessons. Finally, we provide some recommendations for future implementations.
This research focuses on the design and development of an innovative AI -assisted multilingual adaptive learning system tailored for personalized English language instruction. The proposed system leverages artificial ...
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Multi-access Edge computing (MEC) is a technology that enables the deployment of cloud computing capabilities at the edge of the network. It is an emerging technology that has been identified as a key enabler for 6G n...
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The Intelligent Student learning Prediction Model using Enhanced Deep learning Principles (EDLP) platform is a major leap in the domain at the intersection of educational technology and artificial intelligence. We pre...
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In order to solve the problems of heavy workload and low efficiency of college resources scheduling. This article adopts reinforcement learning technology to schedule courses on a weekly week. The core of this method ...
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This study investigates how Artificial Intelligence (AI) can support student assessment in computing education through a systematic literature review of twenty studies from the past decade. AI's evolution has sign...
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In order to solve the shortcomings of Moodle's question bank exercise activity module and make it better meet the specific needs of this course, a college computer network course teaching platform based on Moodle ...
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The traditional offline teaching landscape has faced unprecedented challenges due to the COVID-19 pandemic, leading to the emergence of online teaching as a novel educational trend. However, online teaching has certai...
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ISBN:
(纸本)9781665453318
The traditional offline teaching landscape has faced unprecedented challenges due to the COVID-19 pandemic, leading to the emergence of online teaching as a novel educational trend. However, online teaching has certain limitations. It lacks robust interaction between teachers and students, making it challenging for teachers to evaluate students' real-time progress in learning. Moreover, online classrooms often suffer from low engagement, causing students to easily lose focus, resulting in reduced student autonomy and unsatisfactory learning outcomes. In recent years, various studies have proposed game-based learning approaches that integrate instructional content and knowledge. These methods effectively reshape the conventional "teacher-led, passive learning" model and address the issue of limited student participation in the classroom. This approach proves advantageous in fostering students' diverse and comprehensive qualities. To accomplish this objective, the study aims to investigate the fusion of mixed reality technology and digital game-based learning, drawing inspiration from the concept of a puzzle box. The design of virtual digital puzzles revolves around user-centered human-computer interaction, encompassing elements such as user experience satisfaction, interface design for mixed reality technology, and the presentation format in which puzzles serve as the primary medium. The study has demonstrated that students generally exhibit motivation to embrace the utilization of mixed reality puzzle box games for educational purposes. This motivation arises from the allure of gaming elements and the ease of interaction with technology, which contributes to an enhanced learning experience.
This paper presented a learning model for product competitor analysis to first-year engineering students. Students were assigned to watch a video which contained an example before class. In a 45-minutes allotted class...
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ISBN:
(纸本)9781665453318
This paper presented a learning model for product competitor analysis to first-year engineering students. Students were assigned to watch a video which contained an example before class. In a 45-minutes allotted class time, students were grouped, on-site or online, and assigned to complete an exercise on the product and direct competitor of their choice. The exercise focused on the 4Ps model for marketing implementation - product, price, place, and promotion - of the product and competitor and concluded with the strength, weakness, and unique value proposition of the product. The works were usually rough but acceptable. Students were generally satisfied and 86% found the exercise at least useful in the subsequent design thinking projects. In the future, the ChatGPT could be used to increase the working speed and, thus, reduced the most common complaint of insufficient time while increasing the work quality.
As an important part of digital education, online autonomous learning is expanding its application scope and depth. However, the abnormal learning behaviors associated with it are increasing day by day. Allowing this ...
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