The proceedings contain 59 papers. The topics discussed include: aspects of e-learning system in Malaysian context;collaborative augmented reality in education: a first year computer science and IT students' exper...
ISBN:
(纸本)9781479935918
The proceedings contain 59 papers. The topics discussed include: aspects of e-learning system in Malaysian context;collaborative augmented reality in education: a first year computer science and IT students' experience of participation in the discipline;investigating students' reflective thinking level in online discussion forum;web-based systems for assisting PM students learn financial analysis methods;a recommended ICT curriculum for K-12 education;software architectures for implementing achievement badges - practical experiences;the design of a computer-supported collaborative learning environment that promotes interaction;video based learning embedded with cognitive load theory: visual, auditory, and kinaesthetic learners' perspectives;technological review;a glimpse into the cultural situatedness of computer science: some insights from a pilot study;and application of the pedagogical and andragogical model in web-based learning instruction among non-major computer science students' learning programming.
The proceedings contain 25 papers. The topics discussed include: active learning for out-of-class activities by using interactive mobile apps;social constructivism learning through project based learning with scaffold...
ISBN:
(纸本)9781538678978
The proceedings contain 25 papers. The topics discussed include: active learning for out-of-class activities by using interactive mobile apps;social constructivism learning through project based learning with scaffolding in flipped classroom;flipped classroom strategy to help underachievers in java programming;knowledge sequencing in online courses for introductory programming;an activity theory framework to explore social media and nostalgia as coping tools for international students;development and validation of problem solving task based-integrated STEM;the use of different kinds of robots to spark student interest in learning computational thinking;culturally relevant approach to encourage school children learn computer science concepts: using game based education strategy for student learning effectiveness and motivation;and designing an augmented reality application to learn three-dimensional views.
The proceedings contain 75 papers. The topics discussed include: learning to design novel programming languages using CodeBlock syntax checker;a multidisciplinary project-based learning approach for teaching Internet ...
ISBN:
(纸本)9798350376234
The proceedings contain 75 papers. The topics discussed include: learning to design novel programming languages using CodeBlock syntax checker;a multidisciplinary project-based learning approach for teaching Internet of Things;on the possibility of emotion recognition using facial expressions and utterance voices for measuring online students’ emotional engagement;analyzing the interpretability of machine learning prediction on student performance using Shapley additive explanations;enhancing the teaching of data structures and algorithms using AI chatbots;aligning tiered assessments with course learning outcomes;bridging theory and practice: innovative approaches in contemporary engineering education;and AI framework for scalable automated continuous formative assessment.
The proceedings contain 125 papers. The topics discussed include: on the possibility of measuring learner’s facial expressions in on-demand learning environments in junior high school students;exploring opportunities...
ISBN:
(纸本)9781665453318
The proceedings contain 125 papers. The topics discussed include: on the possibility of measuring learner’s facial expressions in on-demand learning environments in junior high school students;exploring opportunities and challenges of using ChatGPT in professional writing instruction;engaged student learning with gamified labs: a new approach for hardware security education;user experience on a virtual patient chatbot for physiotherapy student training;students' reflective learning in the prototyping process in STEM education;an experiment on leveraging ChatGPT for online teaching and assessment of database students;effects of augmented reality gamification on students’ intrinsic motivation and performance;and examining the influence of auditory stimuli on memory retention using the method of Loci.
To create effective learning environments for students, it is important to continually evolve curriculum and teaching strategies. This may involve an open pedagogy that encourages research within the classroom, promot...
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To create effective learning environments for students, it is important to continually evolve curriculum and teaching strategies. This may involve an open pedagogy that encourages research within the classroom, promotes real-world problem-solving, and incorporates case studies, projects, and videos to enhance personalized and collaborative learning. These strategies can be implemented in both in-person, blended, and online learning settings to ensure that students receive a well-rounded education. This study delves into the practice of open pedagogy through the principle of Two-Eyed Seeing, which helps to integrate the powers of Indigenous ways of knowing with one eye, and Western ways of knowing with the other eye, for the benefit of teaching ethical professional practice in undergraduate engineering and computing programs. The students' self-assessments and feedback revealed noticeable improvements in their skills and competencies. This integrated approach to curriculum and pedagogy fosters critical and creative thinking in learners and cultivates a growth mindset that empowers them to take charge of their learning.
Quantum computing is a rapidly growing field that requires a multidisciplinary workforce. In order to successfully educate this up-and-coming workforce, it is crucial that Quantum computing Education is filled with a ...
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ISBN:
(纸本)9798331541378
Quantum computing is a rapidly growing field that requires a multidisciplinary workforce. In order to successfully educate this up-and-coming workforce, it is crucial that Quantum computing Education is filled with a variety of tools that support different backgrounds and learning styles. Incorporating visual exploration into learning allows for the use of multiple learning channels and can promote collaborative learning. We present QGrover, an interactive visualization tool that supports the learning of Grover's algorithm, an important quantum search algorithm. QGrover is a browser-based tool that allows users to examine the different components of Grover's algorithm while exploring experimentally how different parameters affect it. We also present sample questions for using QGrover in a classroom setting. Sample answers for the questions are included with the questions.
The proceedings contain 147 papers. The topics discussed include: using brain functional connectivity pattern to examine the effectiveness of a reading intervention for children with dyslexia;internship and curriculum...
ISBN:
(纸本)9781665491174
The proceedings contain 147 papers. The topics discussed include: using brain functional connectivity pattern to examine the effectiveness of a reading intervention for children with dyslexia;internship and curriculum development for post-graduate analytics students – a case study on master of it in business program in Singapore Management University;design of basic educational foundation for entrepreneurship: from passive to active action;towards a framework for employability teaching and learning;an inquiry-based genomics intelligent tutoring system;learning security awareness in email communication using a platform for digital skill teaching;evaluation of online learning platforms for interactive self-paced learning of container-based software development;developing an AI literacy test for junior secondary students: the first stage;citation practices in final year computer science and electrical engineering bachelor theses;learning CS subjects of professional software development and team projects;and contextualizing introductory app development course for first-year engineering students.
Quantum computing presents a transformative potential for the world of computing. However, integrating this technology into the curriculum for computer science students who lack prior exposure to quantum mechanics and...
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ISBN:
(纸本)9798331541378
Quantum computing presents a transformative potential for the world of computing. However, integrating this technology into the curriculum for computer science students who lack prior exposure to quantum mechanics and advanced mathematics remains a challenging task. This paper proposes a scaffolded learning approach aimed at equipping computer science students with essential quantum principles. By introducing foundational quantum concepts through relatable analogies and a layered learning approach based on classical computation, this approach seeks to bridge the gap between classical and quantum computing. This differs from previous approaches which build quantum computing fundamentals from the prerequisite of linear algebra and mathematics. The paper offers a considered set of intuitive analogies for foundation quantum concepts including entanglement, superposition, quantum data structures and quantum algorithms. These analogies coupled with a computing-based layered learning approach, lay the groundwork for a comprehensive teaching methodology tailored for undergraduate third level computer science students.
One of the initial challenges of learning Quantum computing is understanding the different notations used in the field. It is crucial that learners understand the different notations used in Quantum computing in order...
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ISBN:
(纸本)9798331541378
One of the initial challenges of learning Quantum computing is understanding the different notations used in the field. It is crucial that learners understand the different notations used in Quantum computing in order to ensure that they can develop a robust comprehension of the field by being able to make use of variety of resources. Depending on their technical background, some learners may struggle with certain notations more than others. We present QNotation, a browser-based tool that helps learners explore notations in Quantum computing by translating between a quantum circuit of the learner's choice to circuit, Dirac, and matrix notation. This allows the learner to be able to identify the differences and similarities between the different notations. QNotation was built to be used throughout one's foundational Quantum computinglearning journey. While users may start using the tool to learn the aforementioned notations, they can continue to use QNotation later on to help them learn how other core Quantum computing concepts work. In addition to being able to load one's own quantum circuits, multiple pre-composed examples, including Quantum Fourier Transform and Grover's search algorithm, can be loaded into the tool to be explored and modified by the learner. We also present sample questions for using QNotation in the classroom. These questions focus around using QNotation to teach the aforementioned notations as well as foundational Quantum computing concepts.
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