India is an agricultural-oriented nation where soil moisture plays a vital role in the growth of plants and crops. Measuring soil moisture and maintaining a balance in the soil moisture content help sustain water reso...
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Despite advances in continuous-time reinforcement learning, employing continuous-time actor-critic (CTAC) algorithm is not always the best choice due to the lack of value estimation method. This paper introduces a nov...
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In the last decade, the push for digitalization due to the recent pandemic has led to the constant evolution of different fields. However, in the field of anatomy education, students' learning resources remain the...
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A Non-ST segment elevation myocardial infarction (NSTEMI) is an acute coronary syndrome that happens when heart's oxygen needs cannot be met. Unlike other types of heart attacks, it does not have any identifiable ...
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Most of the technical concepts written in textual way and these are communicated orally by teachers to students through limited images. Students not able to understand some of the complex topics in expected way. This ...
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This paper explores how the convergence of augmented reality (AR), cloud computing, and machine learning might transform public engagement in sustainable city planning in today's dynamic urban environment. Citizen...
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The purpose of this paper is to provide a multi-modal interface for the construction of Vocational English corpus. Multimodal interfaces are not new, but they are mainly used for visual interfaces and in some cases on...
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Heart disease is a serious health problem that has afflicted a lot of people all over the world. In our work, we have proposed a GUI-based machine learning-basedapproach that is efficient and accurate for identifying ...
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The rapid urbanization and industrialization of modern societies have led to a significant increase in air pollution levels, posing severe threats to human health and the environment. This study presents an in-depth a...
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This research-to-practice WIP paper outlines the development and implementation of an educational project to enhance SQL (Structured Query Language) learning through a series of mystery cases. The initiative underscor...
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ISBN:
(纸本)9798350351507
This research-to-practice WIP paper outlines the development and implementation of an educational project to enhance SQL (Structured Query Language) learning through a series of mystery cases. The initiative underscores a novel approach to engaging undergraduate students in mastering SQL by integrating game-based learning within the curriculum. The the-oretical frameworks underpinning this project are grounded in constructivist learning theories and the application of game-based learning in education. These frameworks suggest that learners construct knowledge more effectively when actively engaged in the learning process and when the learning is contextualized within meaningful and enjoyable activities. Unlike traditional methods of teaching SQL, which often emphasize memorization and passive learning, the SQL Mystery Game provides a dynamic platform for students to apply SQL concepts in a practical, engaging, and contextually rich setting. Students use their SQL skills to search for clues, filter out unwanted pieces of evidence, link data from multiple sources, and generate information from given data to solve different mysteries. The project builds on previous preliminary non-digital activities demonstrating positive student reception and instructor observations, suggesting that game-based learning can effectively enhance students' application of SQL concepts. Furthermore, the effectiveness of the new online game is evaluated using a user study that involved a multi-faceted survey designed to evaluate the game from various angles. The study results validated the efficacy of enhancing SQL learning through the SQL Mystery game and showed that it significantly improved students' engagement, interest, and understanding of SQL concepts. This research has significant implications for educational practice, particularly for engineering and computing education. It demonstrates the potential of game-based learning to transform passive learning environments into active ones,
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