This study utilizes learning analytics techniques, specifically factor analysis and clustering, to explore the commonalities and characteristics among different virtual simulation physics experiments. Additionally, it...
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engineering laboratories are designed to provide 'real' hands-on experience to the students. However, building laboratories that are suitable to serve a large student population is challenging due to the limit...
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ISBN:
(纸本)9781665453318
engineering laboratories are designed to provide 'real' hands-on experience to the students. However, building laboratories that are suitable to serve a large student population is challenging due to the limited resources. We propose that unsupervised laboratory activities be conducted with virtual reality (VR) tools to support existing laboratories infrastructure or aid lecture delivery with VR experiments. The VR based laboratory permits students to interact virtually with the equipment and connect theoretical concepts with virtual experiments. We have designed a sample of undergrad VR laboratory lessons for students in engineering programs at the University of Glasgow Singapore and the Singapore Institute of Technology (SIT). In this paper, our study aims to obtain student feedback through structured questionnaires to identify what characteristics of the VR technology implementation enhance student engagement in an engineering laboratory provision. We present findings from the questionnaire on the learners' preferences. In particular, our findings identify that although the VR tool's characteristics are engaging, students find the implementation a cumbersome process to access VR lessons. Finally, we provide some recommendations for future implementations.
Multi-access Edge computing (MEC) is a technology that enables the deployment of cloud computing capabilities at the edge of the network. It is an emerging technology that has been identified as a key enabler for 6G n...
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Education cloud platform is an online education platform built on cloud computing to provide students with a more efficient and convenient teaching and learning environment. However, due to the increasing scale of the...
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ISBN:
(纸本)9789819623907
Education cloud platform is an online education platform built on cloud computing to provide students with a more efficient and convenient teaching and learning environment. However, due to the increasing scale of the platform and the increasing number of users, it is particularly important to effectively manage and optimize the users and resources in the network. On this basis, a teaching cloud platform based on the Louvain algorithm is proposed, which can effectively solve the above problems. The Louvain algorithm is a community discovery method based on graph theory, which maximizes the connectivity within the community and minimizes the connectivity between communities. On this basis, the Louvain algorithm is used to divide student clubs, in order to better meet the personalized learning needs of students. Dividing users into different levels can provide students with richer teaching and learning resources more accurately, improving their learning efficiency and quality. In addition, the teaching cloud platform constructed using the Louvain algorithm has achieved optimal allocation of teaching resources. By properly allocating resources within the platform, the efficiency of resource utilization can be effectively improved, thereby enhancing the operational efficiency of the system. A optimization scheduling method based on user group characteristics and resource requirements was proposed, achieving optimal resource allocation. In addition, the satisfaction level of users is highest at 85% to 89%, indicating a high overall satisfaction. Therefore, this article proposes a teaching cloud platform design and implementation scheme based on the Louvain algorithm, which is of great significance for improving the performance of teaching systems, optimizing resource allocation, and enhancing user experience. By discovering clubs and optimizing resource allocation, the education cloud platform can better meet the personalized needs of users, providing students with a mor
The Intelligent Student learning Prediction Model using Enhanced Deep learning Principles (EDLP) platform is a major leap in the domain at the intersection of educational technology and artificial intelligence. We pre...
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This research focuses on the design and development of an innovative AI -assisted multilingual adaptive learning system tailored for personalized English language instruction. The proposed system leverages artificial ...
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In order to solve the problems of heavy workload and low efficiency of college resources scheduling. This article adopts reinforcement learning technology to schedule courses on a weekly week. The core of this method ...
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This study investigates how Artificial Intelligence (AI) can support student assessment in computing education through a systematic literature review of twenty studies from the past decade. AI's evolution has sign...
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In order to solve the shortcomings of Moodle's question bank exercise activity module and make it better meet the specific needs of this course, a college computer network course teaching platform based on Moodle ...
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The traditional offline teaching landscape has faced unprecedented challenges due to the COVID-19 pandemic, leading to the emergence of online teaching as a novel educational trend. However, online teaching has certai...
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ISBN:
(纸本)9781665453318
The traditional offline teaching landscape has faced unprecedented challenges due to the COVID-19 pandemic, leading to the emergence of online teaching as a novel educational trend. However, online teaching has certain limitations. It lacks robust interaction between teachers and students, making it challenging for teachers to evaluate students' real-time progress in learning. Moreover, online classrooms often suffer from low engagement, causing students to easily lose focus, resulting in reduced student autonomy and unsatisfactory learning outcomes. In recent years, various studies have proposed game-based learning approaches that integrate instructional content and knowledge. These methods effectively reshape the conventional "teacher-led, passive learning" model and address the issue of limited student participation in the classroom. This approach proves advantageous in fostering students' diverse and comprehensive qualities. To accomplish this objective, the study aims to investigate the fusion of mixed reality technology and digital game-based learning, drawing inspiration from the concept of a puzzle box. The design of virtual digital puzzles revolves around user-centered human-computer interaction, encompassing elements such as user experience satisfaction, interface design for mixed reality technology, and the presentation format in which puzzles serve as the primary medium. The study has demonstrated that students generally exhibit motivation to embrace the utilization of mixed reality puzzle box games for educational purposes. This motivation arises from the allure of gaming elements and the ease of interaction with technology, which contributes to an enhanced learning experience.
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