The complex history of the South African higher education sector has led to a growing need for universities to engage in humanistic approaches to teaching and learning. This paper discusses ways in which key agents in...
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ISBN:
(纸本)9783031519789;9783031519796
The complex history of the South African higher education sector has led to a growing need for universities to engage in humanistic approaches to teaching and learning. This paper discusses ways in which key agents including academics can challenge the status quo in higher education and promote collaborative and transformative practice. Universities in modern society aim to educate and develop students to cope with the complexities of the economy and social change, and to produce new knowledge, while strengthening a commitment to society and democracy. Owing to the current low pass rate of students in the South African higher education sector, there has been a growing call to rethink ways of learning and teaching to ensure greater success for the diverse student body. Students enter university with rich histories, experiences, knowledge, and ways of viewing reality and require enabling environments to develop their identity and succeed at university. The authors acknowledge that students need these supportive spaces to navigate their way through university. Using a collaborative auto-ethnography inquiry approach, we reflect on how our experiences shape our practice in higher education. We value a social constructivist approach where learning is constructed through interaction, and not solely transmitted through instruction. The principles of Communities of Practice (CoP), Paulo Freire's idea of a Humanizing Pedagogy (1970) and ideas on Critical Reflexivity in teaching and learning are adopted as a framework underpinning our reflections. The discussion is located within these tenets to explore the significance of collaborative approaches to teaching and learning in higher education in South Africa, and more specifically in a University of Technology. This paper argues that it is important to authentically engage with practices from the past, reflect on them and look towards future practices to provide quality educational experiences for students. Our reflective discu
This research delves into the effectiveness of simulation games, in business education specifically focusing on how they improve decision making skills, critical thinking, real world business applications, student eng...
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Integrating Artificial Intelligence (AI) in education represents a transformative shift in pedagogy, revolutionizing traditional teaching methods into dynamic, interactive, and personalized learning experiences. This ...
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Language teaching for engineering students needs to be engaging and adapted to the specific needs the students will meet in their future professional lives. Our experience has shown that a blended learning course desi...
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ISBN:
(纸本)9783031268755;9783031268762
Language teaching for engineering students needs to be engaging and adapted to the specific needs the students will meet in their future professional lives. Our experience has shown that a blended learning course design as well as student-owned learning are especially well suited for these language courses. Further, a language course strongly based on online-meetings and digital resources, is part of a global trend where universities offer an expanding range of onlinecourses. In this presentation, we will describe our multidimensional teaching model, which combines three dimensions of teaching: online/face-to-face, synchronous/asynchronous and teacher-led/student-owned. A course-design that draws advantage from the potential offered by the combination of these dimensions, provides several pedagogical assets. We will first develop the pedagogical added-values and will then illustrate how different learning/teaching activities fit in the different dimensions. As an example, we will also present some international collaborative activities integrated in the language courses for engineers as a virtual mobility experience.
The importance of teaching software ethics to software engineering (SE) students is more critical now than ever before as software-related ethical issues continue to impact society at an alarming rate. Traditional cla...
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ISBN:
(纸本)9798400704987
The importance of teaching software ethics to software engineering (SE) students is more critical now than ever before as software-related ethical issues continue to impact society at an alarming rate. Traditional classroom methods, vignettes, role-play games, and quizzes have been employed over the years to teach SE students about software ethics. Recognising the significance of incorporating software ethics knowledge in SE education and the continued need for more efforts in the area of the teaching and learning of SE ethics, we developed an interactive, scenario-based Software Ethics Quiz. Our goal was to teach SE students about ethics in a comprehensive, open, and engaging manner through a combined approach of an online lecture followed by an interactive workshop with the quiz and a debriefing session. The anonymous quiz responses collected showed promising results regarding the engagement and efficacy of the lecture and quiz, with a slightly better rating for the interactive quiz. The voluntary student feedback collected suggested that a majority of the participants found the debrief discussion on the quiz scenarios to be very beneficial for learning about software ethics. In this experience report, we share our experiences, related educational resources including the quiz, and recommendations from lessons learned with the wider education community to keep driving this critical topic forward.
A cloud classroom is a new type of online education that has recently evolved within the framework of the Internet and education. learning in a cloud classroom means students access course materials and goals online, ...
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Until the early 2020s, conventional face-to-face lectures were the set standard for imparting knowledge to a large crowd of students at universities. However, when the pandemic as a drastic event changed the world ove...
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ISBN:
(纸本)9783031856518;9783031856525
Until the early 2020s, conventional face-to-face lectures were the set standard for imparting knowledge to a large crowd of students at universities. However, when the pandemic as a drastic event changed the world overnight, attempts were made to digitize the teaching-learning processes in order to keep teaching going. Arguably, this led to some beneficial new approaches, while several valued teaching elements could not be pursued at least temporarily. Looking back at the pandemic, we investigate what are key factors that determine if students perceive digital media and learning elements as beneficial, and whether and how their significance changed from 2020 to 2023. Answers to these questions might help shaping learning and teaching in a post-pandemic era. To answer these questions, we launched a survey in two waves - one right after the first pandemic term and another one after the first post-pandemic term. For this purpose, student attitudes around topics of digital teaching and online lecturing were queried;among other things, also with regard to their motivation and awareness. As a result, shifts in students' interests in digital teaching-learning settings and their choices in digital learning opportunities can be observed. These findings are used to derive some hypotheses how future teaching concepts might look like that better respond to students' needs.
Cloud computing offers a pay-per-use basis to address complex scientific and commercial workflow processing. This paper proposes an elitist teaching–learning-based optimization (E-TLBO) by replacing the worst candida...
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The training of basketball players is a complex and hard work. In the game, how to finish the ball quickly and accurately, and how to improve the goal rate and score through correct and effective methods. This paper f...
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Python programming is widely used in scientific computing, data processing, visualization, image processing, natural language processing, machine learning, artificial intelligence and other fields, and more and more m...
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