Globalization and innovation in technology have led to the extensive use of the latest technology in almost every sector, and education is no exception. Different technologies have been employed in various disciplines...
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ISBN:
(纸本)9781479935918
Globalization and innovation in technology have led to the extensive use of the latest technology in almost every sector, and education is no exception. Different technologies have been employed in various disciplines within the educational sector. Studies have shown that technology can enhance teaching and learning experiences. Augmented Reality (AR) is a new technology with vast potentials and great pedagogical value that offers new methods for education. AR enables the overlaying of computer-generated virtual information into the real environment in real time. Thus, researchers believed that the AR has provided new opportunities for designing engaging learning environments. Although the AR may improve educational outcomes, the main factor is to understand the process of designing the AR to support learning activities. Thus, various instructional strategies such as collaborative learning, were considered when designing an AR learning environment. Collaborative learning permits students to engage with other students and the educational content at the same time, resulting in a deeper understanding and higher motivation. Because educational research concerning collaborative AR is still in its infancy, this paper intends to review the literatures concerning collaborative AR, its previous usages and its potential in educational context.
With the development of information technology in recent years, universities have the hardware and software environment which uses network teaching platform to carry out the teaching. How to combine network teaching p...
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ISBN:
(纸本)9780769539423
With the development of information technology in recent years, universities have the hardware and software environment which uses network teaching platform to carry out the teaching. How to combine network teaching platform and traditional teaching mode, and better improve the teaching efficiency have become now an urgent need to address. This paper analyzes the characteristics of the inquiry learning, focusing on function modules and build process of the network teaching platform for the inquiry learning, and describes design and implementation technology of network-aided teaching system based on Java EE.
Given their complexity operating systems have been a teaching challenge in terms of both course design and course delivery. Being complex software artifacts, they challenge the student by bringing together a number of...
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ISBN:
(纸本)9781509025046
Given their complexity operating systems have been a teaching challenge in terms of both course design and course delivery. Being complex software artifacts, they challenge the student by bringing together a number of concepts and algorithms from different aspects of the body of knowledge in Computer Science. This inherent "nonlinearity" (of the way in which the concepts come together) is in stark contrast to the linear and time bound structure of any course delivery. Finally, significant student preparation is required to even reasonably grasp the intricacies of engineering design that an operating system involves. We address this age-old problem in a novel way. We develop an incremental approach to building operating systems for pedagogic purposes. At each stage we introduce reasonably achievable design challenges. Instead of attempting to coerce linearity to present an essentially nonlinear subject matter, we start from a simple, but nonlinear, model of an operating system and gradually expand the nonlinearity. In this paper, we present the basis of our design and report our experience with its first delivery.
Computer Based Instruction is no longer uncommon in the education arena in Malaysia. This instructional approach has been applied in the process of teaching and learning for many subjects, but little was applied to sp...
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ISBN:
(纸本)9781479935918
Computer Based Instruction is no longer uncommon in the education arena in Malaysia. This instructional approach has been applied in the process of teaching and learning for many subjects, but little was applied to sports subject. The purpose of this study was to investigate the effects of a multimedia sports courseware in teaching movement skills, which will be developed based on the Simpson's Psychomotor Domain Taxonomy. Integrated with a video analysis technology and simulation, the courseware would be developed for all sport subjects in the sports science syllabus. This paper highlights the analysis phase of the study, which investigated students' problems in learning movement skills. In particular, the problems were divided into four types of construct (teaching strategy, learning materials, individual differences, external and internal factors). This paper also seeks to identify the dominant construct that might optimize the learning outcomes. Overall, 83 undergraduate students majoring in sports science in one Malaysian university were involved. The instruments used were questionnaire supported by some interviews. Quantitative data were analyzed using the SPSS 16 while qualitative data were analyzed through content analysis. The results from this initial study will be used to develop the courseware and facilitate the discussion on how it will be adopted in the process of preparing materials for the learning of movement skills. Additionally, this courseware could also promote students to a more advanced learning process that can trigger positive effects in their movement skills learning. In fact, it may also discover a young sports talent.
With the rapid expansion of computer usage technology, working in social collaborative learning environment has been a common teaching and learning techniques to students. Working collaboratively can trigger deeper di...
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ISBN:
(纸本)9781538608920
With the rapid expansion of computer usage technology, working in social collaborative learning environment has been a common teaching and learning techniques to students. Working collaboratively can trigger deeper discussion which may lead into an argumentative debate and the development of knowledge construction in argumentation. This process is known as argumentative knowledge construction and essentially beneficial in understanding the level of students' thinking skills. However, experiencing the process is important before thinking skills can be related to it. In this study, we combine model of online discussion, argumentative knowledge construction process and 3A interaction model to see the types of argumentative knowledge construction process occur in the students' discussion in a social collaborative learning environment. Data are collected from Facebook group discussion and analyzed using content analysis technique. It is hoped that this model can illustrate a pathway to instructor on how to facilitate students' argumentative knowledge construction process especially in social collaborative learning environment and indirectly lead students' thinking skills towards the highest degree.
The study first claims that learning community of practice play a significant role in the fields of virtual or online learning. But there are few evidences or knowledge so far about how school students behave in the v...
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ISBN:
(纸本)9781479999675
The study first claims that learning community of practice play a significant role in the fields of virtual or online learning. But there are few evidences or knowledge so far about how school students behave in the virtual learning environment in terms of learning behaviors and interpersonal interaction. APEC Cyber Academy (ACA) is an international networked learning environment designed specifically for K-12 students. The primary goal of APEC Cyber Academy is to tap in the affordances of ICT to provide learner-centered, collaborative, and internationallearning experiences to K-12 students and teachers around the world. The study incorporates ACA as the empirical study instrument. For collecting empirical data, the study administers an online international collaborative learning program on ACA. The study explores patterns of community of practice, which is a combination of participants' online learning behaviors and interpersonal interaction, in global context. Ultimately, there are two pillars with respect to the goals of the study. One of the goals is to explore the patterns in interpersonal interaction and how people engage in learning community in the virtual learning space in general. The other goal of the study is to investigate and explore differences among Students across countries in particular in terms of learning behaviors based on the aggregated data from the first pillar. The study responds abovementioned goals with empirical data and statistic measures. Results of the study confirm the asserted theoretical framework and reveal that students of various countries perform differently in terms of community of practice in virtual learning space.
This paper presents the design and management issues of a compulsory computing internship course in Malaysia. In the course, all computing students are required to complete a minimum of twelve weeks on the job trainin...
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ISBN:
(纸本)9781538665220
This paper presents the design and management issues of a compulsory computing internship course in Malaysia. In the course, all computing students are required to complete a minimum of twelve weeks on the job training as part of the requirement for graduation. Extensive measures were put in place by the department to ensure that students are thoroughly assessed and monitored during their placement by both company supervisors and academic staff. We discuss our observations and scalability constraints with the course as student recruitment for all programs increases. An alternative model of assessment and administration is also presented to overcome the shortcomings of the current course design. Early implementations of the revised course resulted in better overall management by streamlining processes but also brings about new challenges.
Web Technology is the development of the mechanism that allows two or more computer devices to communicate over a network. To understand such a complex system there is a need of experiential learning. Authors adopted ...
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ISBN:
(纸本)9781509025046
Web Technology is the development of the mechanism that allows two or more computer devices to communicate over a network. To understand such a complex system there is a need of experiential learning. Authors adopted an "Experiential learning" for teaching the web technology course. teaching with a hands-on session where the teacher explains the concepts with demonstration and students simultaneously practice and also modify the fields to observe the change. After the end of chapter the students learning is verified by giving the structured enquiry category assignments and are evaluated. At the end of delivery of course that is one month before the term end the collective learning is verified through the course project. Two course projects are carried out by the students as a team of two. One is the intranet project, where student understands how to connect and work in a local area network and the other is internet project, where student learns how to host a website globally. In both the projects students used LINUX platform with LAMP as a framework and developed web apps using HTML5, CSS 3, JQuery, PHP and SQL. The experiential learning enhanced the student's domain knowledge of Linux architecture, computer networks, and web and database servers applying in real time scenarios. Finally, we conclude such practical/programming oriented courses should be designed as hands-on lab course to attain the best outcomes.
One of the biggest challenges of the computer-science department at our university is handling the enormous heterogeneity of freshmen concerning both their previous programming abilities and their learning behaviors d...
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ISBN:
(纸本)9781479999675
One of the biggest challenges of the computer-science department at our university is handling the enormous heterogeneity of freshmen concerning both their previous programming abilities and their learning behaviors due to their biographical and social background. In this paper, we present the design and evaluation of a preliminary programming course based on the teaching method of Mastery learning that is particularly suited for groups of students characterized by considerable diversity. Trained peer tutors closely guide the participants through a step-by-step programming exercise. We tested the method in several courses that ran for two and a half days four weeks before the start of lectures. We collected data from two different surveys(N = 200 and N = 300, respectively). First, we quantified the considerable differences concerning the prior experience in programming of the participants. Second, we succeeded to show that the outcome of our method is independent from different sensory preferences and different computer-usage behaviors of the students. Third, the results of the survey demonstrate that our method is suited to increasing the self-perception of programming ability. This helps freshmen to overcome initial self-doubts when beginning their CS studies.
The concept of binary, which is the basis of how computer works, is often taught in Taiwan's high school computer courses as the introductory unit of the class "Introduction to Computers". In the past, t...
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ISBN:
(纸本)9781479999675
The concept of binary, which is the basis of how computer works, is often taught in Taiwan's high school computer courses as the introductory unit of the class "Introduction to Computers". In the past, teachers used to lecture through binary concepts such as the decimal binary conversion, ASCII code transformation, and several traditional courses. However, most students did not know why they needed to learn binary concepts, and seemed less interested in learning. To enhance the effectiveness of learning, we incorporated some examples corresponding to each binary concept to link students' life experiences to the concepts in order to make learning meaningful. In this paper, we will share our teaching materials for the binary concept from the course "Introduction to Computers". The lesson starts from how computer stores values, text or image data to introduce basic concepts of binary data interpretation and hex conversion. Afterwards, a combination of simple logic gates adder instance is introduced to guide students to learn how to perform a binary compute operation. Finally, software CPU simulator is covered to allow students to learn and visualize how computer uses binary data and basic operations to perform some specific compute functions.
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