With open connectivity and emergent computing, the Industrial Internet of Things (IIoT) combined with cloud computing resources provides significant breakthroughs in the field of industrial automation. These developme...
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In traditional optical reservoir computing, the least squares method are commonly used to train the output weights for regression tasks. Although these algorithms are highly versatile, their training efficiency and ac...
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The proceedings contain 244 papers. The special focus in this conference is on Interactive Collaborative learning. The topics include: Research and Practical Implementation of a Framework for teaching Students the Dev...
ISBN:
(纸本)9783031856518
The proceedings contain 244 papers. The special focus in this conference is on Interactive Collaborative learning. The topics include: Research and Practical Implementation of a Framework for teaching Students the Development of a Virtual Laboratory;adapting Laboratory Sessions to a HyFlex Environment;digital learning Environment for Mathematical Disciplines at Universities in Times of War;transdisciplinary Ecoenvironment of the System of Information and Analytical Support for the training of Scientific and Pedagogical Staff;exploring the Potential of the Minecraft Game as a Tool for Personality Development and Preparation for an engineering Career;modelling the Content of the Formation of Virtual Mobility of the Food Industry Specialists;gamification and Organizational Justice: A Business Approach;evaluation of Digitalization Initiatives in the Academic English Study Course for engineering Post-Graduate Students;Work-in-Progress: VR/AR Interactive Framework to Enhance Communication in engineering Education;development of Youth Activity in the Local Community: Experience and Current Challenges;triple Loop learning for Effective and Efficient Corporate Governance and Management Education;aligning Computer engineering Curricula to Meet Digital Economy Requirements: Interdisciplinary Aspect;the Invisible World of Gas Molecules in the Light of Mixed Reality. Educating Prospective Teachers;future Skills in Psychology, Software engineering and Healthcare and Their Impact on Higher Education;the Practical Reality of Effecting Change to Pedagogies for Global Responsibility in engineering Education;Application of the S-PPED-C learning Model for Developing Embedded teaching Innovations;motivational Factors of Two-Year Technical College Students and Graduates: A Comparative Analysis;undergraduate Students’ Conceptual Difficulties: Analog and Digital Circuits;learning Styles and Ontological Approach for Information Security e-learning System.
The proceedings contain 244 papers. The special focus in this conference is on Interactive Collaborative learning. The topics include: Research and Practical Implementation of a Framework for teaching Students the Dev...
ISBN:
(纸本)9783031856488
The proceedings contain 244 papers. The special focus in this conference is on Interactive Collaborative learning. The topics include: Research and Practical Implementation of a Framework for teaching Students the Development of a Virtual Laboratory;adapting Laboratory Sessions to a HyFlex Environment;digital learning Environment for Mathematical Disciplines at Universities in Times of War;transdisciplinary Ecoenvironment of the System of Information and Analytical Support for the training of Scientific and Pedagogical Staff;exploring the Potential of the Minecraft Game as a Tool for Personality Development and Preparation for an engineering Career;modelling the Content of the Formation of Virtual Mobility of the Food Industry Specialists;gamification and Organizational Justice: A Business Approach;evaluation of Digitalization Initiatives in the Academic English Study Course for engineering Post-Graduate Students;Work-in-Progress: VR/AR Interactive Framework to Enhance Communication in engineering Education;development of Youth Activity in the Local Community: Experience and Current Challenges;triple Loop learning for Effective and Efficient Corporate Governance and Management Education;aligning Computer engineering Curricula to Meet Digital Economy Requirements: Interdisciplinary Aspect;the Invisible World of Gas Molecules in the Light of Mixed Reality. Educating Prospective Teachers;future Skills in Psychology, Software engineering and Healthcare and Their Impact on Higher Education;the Practical Reality of Effecting Change to Pedagogies for Global Responsibility in engineering Education;Application of the S-PPED-C learning Model for Developing Embedded teaching Innovations;motivational Factors of Two-Year Technical College Students and Graduates: A Comparative Analysis;undergraduate Students’ Conceptual Difficulties: Analog and Digital Circuits;learning Styles and Ontological Approach for Information Security e-learning System.
The proceedings contain 244 papers. The special focus in this conference is on Interactive Collaborative learning. The topics include: Research and Practical Implementation of a Framework for teaching Students the Dev...
ISBN:
(纸本)9783031835223
The proceedings contain 244 papers. The special focus in this conference is on Interactive Collaborative learning. The topics include: Research and Practical Implementation of a Framework for teaching Students the Development of a Virtual Laboratory;adapting Laboratory Sessions to a HyFlex Environment;digital learning Environment for Mathematical Disciplines at Universities in Times of War;transdisciplinary Ecoenvironment of the System of Information and Analytical Support for the training of Scientific and Pedagogical Staff;exploring the Potential of the Minecraft Game as a Tool for Personality Development and Preparation for an engineering Career;modelling the Content of the Formation of Virtual Mobility of the Food Industry Specialists;gamification and Organizational Justice: A Business Approach;evaluation of Digitalization Initiatives in the Academic English Study Course for engineering Post-Graduate Students;Work-in-Progress: VR/AR Interactive Framework to Enhance Communication in engineering Education;development of Youth Activity in the Local Community: Experience and Current Challenges;triple Loop learning for Effective and Efficient Corporate Governance and Management Education;aligning Computer engineering Curricula to Meet Digital Economy Requirements: Interdisciplinary Aspect;the Invisible World of Gas Molecules in the Light of Mixed Reality. Educating Prospective Teachers;future Skills in Psychology, Software engineering and Healthcare and Their Impact on Higher Education;the Practical Reality of Effecting Change to Pedagogies for Global Responsibility in engineering Education;Application of the S-PPED-C learning Model for Developing Embedded teaching Innovations;motivational Factors of Two-Year Technical College Students and Graduates: A Comparative Analysis;undergraduate Students’ Conceptual Difficulties: Analog and Digital Circuits;learning Styles and Ontological Approach for Information Security e-learning System.
The rise of GenAI appears to be a turning point in the shaping of the education industry as it brings forth the ability for various civilisations throughout the globe to integrate different personalised forms of teach...
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The recent quick progress in artificial intelligence including deep learning in computer vision, opened the need for early AI education in schools. This paper presents the creation of a computer vision curriculum as a...
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ISBN:
(纸本)9783031777370;9783031777387
The recent quick progress in artificial intelligence including deep learning in computer vision, opened the need for early AI education in schools. This paper presents the creation of a computer vision curriculum as a part of AIM@VET (Artificial Intelligence Modules for Vocational Education and Training) EU project for different levels of students with emphasis on pre-university students and teacher's feedback that served as a feedback loop for the development of the materials. Moreover, the pre-feedback materials that proved to be too challenging for pre-university students were forked into additional version for early university students. The course material is available in traditional formats and Python notebooks, integrating theoretical concepts with practical coding exercises. Both teacher and student versions are provided, utilizing interactive tools and open-source libraries for hands-on learning.
A key difficulty of dealing with imbalanced datasets is that machine learning models are trained to favor the majority class and therefore perform poorly when it comes to a minority class classification. In this paper...
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The proceedings contain 244 papers. The special focus in this conference is on Interactive Collaborative learning. The topics include: Research and Practical Implementation of a Framework for teaching Students the Dev...
ISBN:
(纸本)9783031835193
The proceedings contain 244 papers. The special focus in this conference is on Interactive Collaborative learning. The topics include: Research and Practical Implementation of a Framework for teaching Students the Development of a Virtual Laboratory;adapting Laboratory Sessions to a HyFlex Environment;digital learning Environment for Mathematical Disciplines at Universities in Times of War;transdisciplinary Ecoenvironment of the System of Information and Analytical Support for the training of Scientific and Pedagogical Staff;exploring the Potential of the Minecraft Game as a Tool for Personality Development and Preparation for an engineering Career;modelling the Content of the Formation of Virtual Mobility of the Food Industry Specialists;gamification and Organizational Justice: A Business Approach;evaluation of Digitalization Initiatives in the Academic English Study Course for engineering Post-Graduate Students;Work-in-Progress: VR/AR Interactive Framework to Enhance Communication in engineering Education;development of Youth Activity in the Local Community: Experience and Current Challenges;triple Loop learning for Effective and Efficient Corporate Governance and Management Education;aligning Computer engineering Curricula to Meet Digital Economy Requirements: Interdisciplinary Aspect;the Invisible World of Gas Molecules in the Light of Mixed Reality. Educating Prospective Teachers;future Skills in Psychology, Software engineering and Healthcare and Their Impact on Higher Education;the Practical Reality of Effecting Change to Pedagogies for Global Responsibility in engineering Education;Application of the S-PPED-C learning Model for Developing Embedded teaching Innovations;motivational Factors of Two-Year Technical College Students and Graduates: A Comparative Analysis;undergraduate Students’ Conceptual Difficulties: Analog and Digital Circuits;learning Styles and Ontological Approach for Information Security e-learning System.
With the development of educational informatization, the application of intelligent instructional software in English education has gradually become a focal point of attention. However, traditional teaching methods fa...
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