Typing using the keyboard or using a mouse is hard for small children. In this paper, we proposed an interactive system to improve the learning ability of a toddler. The proposed doodle recognition system provides an ...
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ISBN:
(数字)9783031127007
ISBN:
(纸本)9783031126994;9783031127007
Typing using the keyboard or using a mouse is hard for small children. In this paper, we proposed an interactive system to improve the learning ability of a toddler. The proposed doodle recognition system provides an attractive and efficient way to interact toddlers with computer systems by following the Human-computer Interaction guidelines and deep learning. The most common practice that toddlers develop is scribbling random images, so we decided to use this skill to provide a gateway for the toddlers to interact thus and learning with computers by using our proposed simple interface. When the toddler (user) starts to scribble or draw something on the screen, whiteboard, or paper;the application goes into input mode, and as soon as the drawing is stopped the image on the screen or whiteboard is processed by the trained CNN model and the action is carried out based on the output of the model.
The aim of this study is to increase users' eye donation knowledge and awareness through the design and development of the Eye Donor Aust app. Its development is based on the Design science Research methodology ad...
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ISBN:
(数字)9783031582264
ISBN:
(纸本)9783031582257;9783031582264
The aim of this study is to increase users' eye donation knowledge and awareness through the design and development of the Eye Donor Aust app. Its development is based on the Design science Research methodology adopting Persuasive Systems Design. Three cycles of iterative design and development are applied to develop an artefact Eye Donor Aust app. The app content is created based on mapping the meta-requirements into design requirements and design and development. The requirements are identified from the literature, consumer surveys and stakeholder consultations. The app is available from the Apple App Store and Google Play Store. This study is useful as guidance in designing and developing an educational app for other organ donation apps and similar.
Elliptic Curve Point Multiplication (ECPM) is a key component of the Elliptic Curve Cryptography (ECC) hierarchy protocol. However, the specific estimation of resources required for this process remains underexplored ...
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Dialogue summarization aims to extract key information from dialogue texts into summaries. Current studies are limited due to low ability of recognizing vital text features and implicit commonsense. This work proposes...
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The paper presents multimodal human-computer interaction using speech and gesture recognition to develop a system for mouse movement and operation. The approach allows users to perform mouse navigation and various mou...
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The philosophical literature that tackles foundational questions about normativity often appeals to normative reasons—or considerations that count in favor of or against actions—and their interaction. The interactio...
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As the file system that must be mounted before the operating system starts, the root file system (rootfs) is crucial to ensure the normal running of the operating system and is closely related to application security....
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computer simulations are often used as support material for science education, as they can engage students through inquiry-based learning, promote their active interaction in the experimentation phase, and help them v...
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ISBN:
(纸本)9783031723148;9783031723155
computer simulations are often used as support material for science education, as they can engage students through inquiry-based learning, promote their active interaction in the experimentation phase, and help them visualize abstract concepts. For instance, interactive simulations developed by the PhET Interactive Simulations Project are being increasingly used in K-12 physics education. These simulations provide different levels of interaction to scaffold how students are exposed to the content embedded in the simulations. In a classroom setting, students can interact directly with the simulation (changing the parameters themselves) or indirectly via the teacher, who controls the simulation in front of the class (guiding the interaction through questions). Although researchers have investigated the effects of differences in interaction levels on learning outcomes, fewer studies explore how indirect interaction with the simulation compares to when students interact directly with the simulation. To address this question, we conducted a quasi-experimental study with 34 primary school students, examining the effects of direct versus indirect interaction using a simulation on sound propagation. Students in both groups were asked to produce drawings and explanations to assess their understanding of the material both before and after our intervention. A quantitative analysis comparing the learning outcomes of the two conditions did not yield significant differences, suggesting that both groups achieved comparable short-term learning gains. However, our findings suggest that there could be cognitive understanding differences between conditions. We discuss implications for further research on how to best integrate simulations into science lessons at the primary school level.
This paper presents modern architectures for effective speech synthesis. Since each language has its own subtleties, the task of applying the world methods for the Uzbek language was relevant, due to the lack of resea...
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