咨询与建议

限定检索结果

文献类型

  • 758 篇 会议
  • 135 篇 期刊文献
  • 17 册 图书

馆藏范围

  • 910 篇 电子文献
  • 0 种 纸本馆藏

日期分布

学科分类号

  • 558 篇 工学
    • 354 篇 软件工程
    • 285 篇 计算机科学与技术...
    • 106 篇 机械工程
    • 47 篇 电子科学与技术(可...
    • 28 篇 电气工程
    • 24 篇 信息与通信工程
    • 18 篇 光学工程
    • 14 篇 控制科学与工程
    • 14 篇 建筑学
    • 11 篇 仪器科学与技术
    • 11 篇 土木工程
    • 10 篇 生物医学工程(可授...
    • 8 篇 生物工程
    • 7 篇 力学(可授工学、理...
    • 6 篇 化学工程与技术
    • 4 篇 冶金工程
    • 3 篇 动力工程及工程热...
    • 3 篇 测绘科学与技术
  • 107 篇 理学
    • 65 篇 数学
    • 35 篇 物理学
    • 11 篇 系统科学
    • 9 篇 生物学
    • 6 篇 化学
    • 3 篇 大气科学
    • 3 篇 地球物理学
    • 3 篇 统计学(可授理学、...
  • 21 篇 管理学
    • 12 篇 管理科学与工程(可...
    • 11 篇 图书情报与档案管...
    • 4 篇 工商管理
  • 10 篇 医学
    • 10 篇 临床医学
  • 3 篇 艺术学
  • 2 篇 经济学
  • 2 篇 农学
  • 2 篇 军事学
  • 1 篇 法学

主题

  • 305 篇 computer graphic...
  • 178 篇 rendering (compu...
  • 149 篇 application soft...
  • 132 篇 computer science
  • 95 篇 shape
  • 87 篇 geometry
  • 86 篇 layout
  • 79 篇 animation
  • 74 篇 solid modeling
  • 73 篇 hardware
  • 72 篇 computational mo...
  • 53 篇 categories and s...
  • 50 篇 visualization
  • 47 篇 data visualizati...
  • 45 篇 humans
  • 38 篇 topology
  • 37 篇 lighting
  • 36 篇 spline
  • 36 篇 surface reconstr...
  • 35 篇 graphics

机构

  • 11 篇 university of to...
  • 9 篇 microsoft resear...
  • 8 篇 school of comput...
  • 7 篇 state key labora...
  • 7 篇 department of co...
  • 6 篇 department of co...
  • 6 篇 university of to...
  • 5 篇 hokkaido univers...
  • 5 篇 tsinghua univers...
  • 5 篇 mpi informatik s...
  • 4 篇 department of co...
  • 4 篇 department of co...
  • 4 篇 max planck insti...
  • 4 篇 department of co...
  • 4 篇 max planck inst ...
  • 4 篇 computer science...
  • 4 篇 mpi informat saa...
  • 4 篇 suny stony brook...
  • 4 篇 zhejiang univ st...
  • 4 篇 department of co...

作者

  • 13 篇 t. nishita
  • 10 篇 h.-p. seidel
  • 8 篇 seidel hp
  • 7 篇 hong qin
  • 7 篇 y. dobashi
  • 7 篇 k.i. joy
  • 6 篇 ming ouhyoung
  • 6 篇 l. kobbelt
  • 5 篇 kwan-liu ma
  • 5 篇 t. kanai
  • 5 篇 chen bing-yu
  • 5 篇 seungyong lee
  • 5 篇 kaihuai qin
  • 4 篇 m.c. lin
  • 4 篇 b. hamann
  • 4 篇 qunsheng peng
  • 4 篇 k.t. miura
  • 4 篇 g. elber
  • 4 篇 d. cohen-or
  • 4 篇 r. klein

语言

  • 910 篇 英文
检索条件"任意字段=Pacific Conference on Computer Graphics and Applications"
910 条 记 录,以下是91-100 订阅
排序:
Anaglyph Caustics with Motion Parallax
收藏 引用
computer graphics FORUM 2016年 第7期35卷 343-352页
作者: Lancelle, M. Martin, T. Solenthaler, B. Gross, M. Swiss Fed Inst Technol Dept Comp Sci Zurich Switzerland Disney Res Zurich Zurich Switzerland
In this paper we present a method to model and simulate a lens such that its caustic reveals a stereoscopic 3D image when viewed through anaglyph glasses. By interpreting lens dispersion as stereoscopic disparity, our... 详细信息
来源: 评论
Implementation of a graphics design framework on the web  8
Implementation of a graphics design framework on the web
收藏 引用
8th pacific conference on computer graphics and applications
作者: Xie, XY Wang, H Huang, ZY Natl Univ Singapore Sch Comp Singapore 117543 Singapore
We propose a client-server graphics design framework and have implemented a room design system using CORBA. We have integrated technologies used in distributed computation (Java and CORBA) and computer graphics (VRML)... 详细信息
来源: 评论
Planar Shape Interpolation Based On Teichmuller Mapping
收藏 引用
computer graphics FORUM 2016年 第7期35卷 43-56页
作者: Nian, Xianshun Chen, Falai Univ Sci & Technol China Sch Math Sci Hefei 230026 Anhui Peoples R China
Shape interpolation is a classical problem in computer graphics and has been widely investigated in the past two decades. Ideal shape interpolation should be natural and smooth which have good properties such as affin... 详细信息
来源: 评论
Mesh modelling with curve analogies
Mesh modelling with curve analogies
收藏 引用
12th pacific conference on computer graphics and applications (PG 2004)
作者: Zelinka, S Garland, M Univ Illinois Thomas M Siebel Ctr Comp Sci Urbana IL 61801 USA
Modelling by analogy has become a powerful paradigm for editing images. Using a pair of before- and after-example images of a transformation, a system that models by analogy produces analogous transformations on arbit... 详细信息
来源: 评论
Bounding recursive procedural models using convex optimization  11
Bounding recursive procedural models using convex optimizati...
收藏 引用
11th pacific conference on computer graphics and applications
作者: Lawlor, OS Hart, JC Univ Illinois Dept Comp Sci Urbana IL 61801 USA
We present an algorithm to construct a tight bounding polyhedron for a recursive procedural model. We first use an iterated function system (IFS) to represent the extent of the procedural model. Then we present a nove... 详细信息
来源: 评论
Decoupled Space and Time Sampling of Motion and Defocus Blur for Unified Rendering of Transparent and Opaque Objects
收藏 引用
computer graphics FORUM 2016年 第7期35卷 441-450页
作者: Widmer, S. Wodniok, D. Thul, D. Guthe, S. Goesele, M. Tech Univ Darmstadt Grad Sch Computat Engn Darmstadt Germany Tech Univ Darmstadt Darmstadt Germany
We propose a unified rendering approach that jointly handles motion and defocus blur for transparent and opaque objects at interactive frame rates. Our key idea is to create a sampled representation of all parts of th... 详细信息
来源: 评论
Simulation of peeling using 3D-surface cellular automata  9
Simulation of peeling using 3D-surface cellular automata
收藏 引用
9th pacific conference on computer graphics and applications (pacific graphics 01)
作者: Gobron, S Chiba, N Iwate Software Ctr Morioka Iwate 0200045 Japan
This paper describes a method for modeling the natural peeling phenomenon over any 3D surface. Using crack input data-precomputed with a semi-physical solution-this method allows simulating peeling on any type of tria... 详细信息
来源: 评论
Interactive simulation of fire  10
Interactive simulation of fire
收藏 引用
10th pacific conference on computer graphics and applications
作者: Melek, Z Keyser, J Texas A&M Univ Dept Comp Sci College Stn TX 77843 USA
In this paper we describe a fast and interactive model to simulate and control the fire phenomenon. We use a modified interactive fluid dynamics solver to describe the motion of a 3-gas system. We simulate the motion ... 详细信息
来源: 评论
Interactive construction of multi-segment curved handles  10
Interactive construction of multi-segment curved handles
收藏 引用
10th pacific conference on computer graphics and applications
作者: Srinivasan, V Akleman, E Chen, JE Texas A&M Univ Visualizat Sci Program College Stn TX 77843 USA
In this work, we present a method to interactively create multi-segment, curved handles between two star-shaped faces of an orientable 2-manifold mesh or to connect two 2-manifold meshes along such faces. The presente... 详细信息
来源: 评论
High-resolution 360 Video Foveated Stitching for Real-time VR
收藏 引用
computer graphics FORUM 2017年 第7期36卷 115-123页
作者: Lee, Wei-Tse Chen, Hsin-I Chen, Ming-Shiuan Shen, I-Chao Chen, Bing-Yu Natl Taipei Univ New Taipei Taiwan Tesla Inc Palo Alto CA USA
In virtual reality (VR) applications, the contents are usually generated by creating a 360 degrees Video panorama of a real-world scene. Although many capture devices are being released, getting high-resolution panora... 详细信息
来源: 评论