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检索条件"任意字段=Pacific Conference on Computer Graphics and Applications"
910 条 记 录,以下是121-130 订阅
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Enhancing silhouette-based human motion capture with 3D motion fields  11
Enhancing silhouette-based human motion capture with 3D moti...
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11th pacific conference on computer graphics and applications
作者: Theobalt, C Carranza, J Magnor, MA Seidel, HP Max Planck Inst Informat Saarbrucken Germany
High-quality non-intrusive human motion capture is necessary for acquistion of model-based free-viewpoint video of human actors. Silhouette-based approaches have demonstrated that they are able to accurately recover a... 详细信息
来源: 评论
Patch-type Segmentation of Voxel Shapes using Simplified Surface Skeletons
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computer graphics FORUM 2008年 第7期27卷 1837-1844页
作者: Reniers, Dennie Telea, Alexandru Eindhoven Univ Technol Dept Math & Comp Sci NL-5600 MB Eindhoven Netherlands Univ Groningen Inst Math & Comp Sci NL-9700 AB Groningen Netherlands
We present a new method for decomposing a 3D voxel shape into disjoint segments using the shape's simplified surface-skeleton. The surface skeleton of a shape consists of 2D manifolds inside its volume. Each skele... 详细信息
来源: 评论
View-dependent layered projective texture maps  11
View-dependent layered projective texture maps
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11th pacific conference on computer graphics and applications
作者: Reche-Martinez, A Drettakis, G INRIA REVES Sophia Antipolis France
Capturing and rendering of real scenes in an immersive virtual environment is still a challenging task. We present a novel workflow, using high-quality, view-dependent projective texturing at low texture memory cost, ... 详细信息
来源: 评论
Density measure for line-drawing simplification.
Density measure for line-drawing simplification.
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12th pacific conference on computer graphics and applications (PG 2004)
作者: Grabli, S Durand, F Sillion, FX ARTIS GRAVIR-IMAG INRIA MIT CSAIL United States GRAVIR IMAG Laboratory France
We present an approach for clutter control in NPR line drawing where measures of view and drawing complexity drive the simplification or omission of lines. We define two types of density, information: the a-priori den... 详细信息
来源: 评论
Variance invariant adaptive temporal supersampling for motion blurring  11
Variance invariant adaptive temporal supersampling for motio...
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11th pacific conference on computer graphics and applications
作者: Neilson, D Yang, YH Univ Alberta Comp Graph Res Grp Edmonton AB T6G 2M7 Canada
Adaptive temporal sampling, used to create motion blur in distributed ray tracing, generates more sample points in regions with motion blur than in regions without motion blur. When the number of sample points used on... 详细信息
来源: 评论
On-line graphics recognition  10
On-line graphics recognition
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10th pacific conference on computer graphics and applications
作者: Jin, XY Liu, WY Sun, JY Sun, ZX Nanjing Univ State Key Lab Novel Software Technol Nanjing 210093 Peoples R China
A novel and fast shape classification and regularization algorithm for on-line sketchy graphics recognition is proposed. We divided the on-line graphics recognition process into four stages: preprocessing, shape class... 详细信息
来源: 评论
Automatic Facsimile of Chinese Calligraphic Writings
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computer graphics FORUM 2008年 第7期27卷 1879-1886页
作者: Xu, Songhua Jiang, Hao Jin, Tao Lau, Francis C. M. Pan, Yunhe Zhejiang Univ Coll Comp Sci & Technol Hangzhou 310027 Zhejiang Peoples R China Yale Univ Dept Comp Sci New Haven CT 06520 USA Univ Hong Kong Dept Comp Sci Hong Kong Hong Kong Peoples R China
To imitate personal handwritings is non-trivial. In this paper, we attempt to address the challenging problem of automatic handwriting facsimile. We focus on Chinese calligraphic writings due to their rich variation i... 详细信息
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Lightweight face relighting  11
Lightweight face relighting
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11th pacific conference on computer graphics and applications
作者: Paris, S Sillion, FX Quan, L ARTIS GRAVIR - IMAG France HKUST France
In this paper we present a method to relight human faces in real time, using consumer-grade graphics cards even with limited 3D capabilities. We show how to render faces using a combination of a simple, hardware-accel... 详细信息
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Proxy-guided Image-based Rendering for Mobile Devices
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computer graphics FORUM 2016年 第7期35卷 353-362页
作者: Reinert, Bernhard Kopf, Johannes Ritschel, Tobias Cuervo, Eduardo Chu, David Seidel, Hans-Peter MPI Informat Saarbrucken Germany Microsoft Res Redmond WA USA UCL London WC1E 6BT England Facebook Menlo Pk CA USA Google Mountain View CA USA
VR headsets and hand-held devices are not powerful enough to render complex scenes in real-time. A server can take on the rendering task, but network latency prohibits a good user experience. We present a new image-ba... 详细信息
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Albero: A Visual Analytics Approach for Probabilistic Weather Forecasting
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computer graphics FORUM 2017年 第7期36卷 135-144页
作者: Diehl, A. Pelorosso, L. Delrieux, C. Matkovic, K. Ruiz, J. Groeller, M. E. Bruckner, S. Univ Konstanz Constance Germany Univ Buenos Aires Buenos Aires DF Argentina South Natl Univ Bahia Blanca Buenos Aires Argentina VRVis Res Ctr Vienna Austria UBA CONICET CIMA DCAOFCEN Buenos Aires DF Argentina Vienna Univ Technol Vienna Austria Univ Bergen Bergen Norway
Probabilistic weather forecasts are amongst the most popular ways to quantify numerical forecast uncertainties. The analog regression method can quantify uncertainties and express them as probabilities. The method com... 详细信息
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