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检索条件"任意字段=Pacific Conference on Computer Graphics and Applications"
910 条 记 录,以下是181-190 订阅
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A hybrid representation of environment models in image-based real time walkthrough  10
A hybrid representation of environment models in image-based...
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10th pacific conference on computer graphics and applications
作者: Zhang, YC Liu, XH Wu, EH Chinese Acad Sci Inst Software Key Lab Comp Sci Beijing 100864 Peoples R China
In this paper, a hybrid representation of environment models by a combination of points and polygons is proposed. Through the model, a real time walkthrough of a complex environment can be achieved. We start from mult... 详细信息
来源: 评论
Pixel History Linear Models for Real-Time Temporal Filtering
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computer graphics FORUM 2016年 第7期35卷 363-372页
作者: Iglesias-Guitian, Jose A. Moon, Bochang Koniaris, Charalampos Smolikowski, Eric Mitchell, Kenny Disney Res Zurich Switzerland Walt Disney Imagineering Glendale CA USA
We propose a new real-time temporal filtering and antialiasing (AA) method for rasterization graphics pipelines. Our method is based on Pixel History Linear Models (PHLM), a new concept for modeling the history of pix... 详细信息
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An Error Estimation Framework for Many-Light Rendering
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computer graphics FORUM 2016年 第7期35卷 431-439页
作者: Nabata, K. Iwasaki, K. Dobashi, Y. Nishita, T. Wakayama Univ Wakayama Japan Hokkaido Univ Sapporo Hokkaido Japan UEI Res Tokyo Japan Hiroshima Shudo Univ Hiroshima Japan
The popularity of many-light rendering, which converts complex global illumination computations into a simple sum of the illumination from virtual point lights (VPLs), for predictive rendering has increased in recent ... 详细信息
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Subdivision schemes with optimal bounded curvature near extraordinary vertices
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computer graphics FORUM 2018年 第7期37卷 455-467页
作者: Ma, Yue Ma, Weiyin City Univ Hong Kong Dept Mech Engn Hong Kong Hong Kong Peoples R China
We present a novel method to construct subdivision stencils near extraordinary vertices with limit surfaces having optimal bounded curvature at extraordinary positions. With the proposed method, subdivision stencils f... 详细信息
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Reflection and Refraction on Implicit Surfaces
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Journal of computer Science & Technology 2006年 第2期21卷 166-172页
作者: 胡伟 秦开怀 王华维 李亚峰 Department of Computer Science and Technology Tsinghua University Beijing 100084 P.R. China
Implicit surfaces are often used in computer graphics. They can be easily modeled and rendered, and many objects are composed of them in our daily life. In this paper, based on the concept of virtual objects, a novel ... 详细信息
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Shadow generation using discretized shadow volume in angular coordinates  11
Shadow generation using discretized shadow volume in angular...
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11th pacific conference on computer graphics and applications
作者: Thakur, K Cheng, FFH Miura, KT Lexmark Int Inc Lexington KY 40550 USA
A technique to improve the performance of the shadow-volume method is presented. This technique does not require (1) extensive edge/edge intersection tests and intersection angle computation in shadow polygon construc... 详细信息
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Rendering in object interference detection on conventional graphics workstations
Rendering in object interference detection on conventional g...
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Proceedings of the 1997 5th pacific conference on computer graphics and applications
作者: Baciu, George Wong, Wingo Sai-Keung Hong Kong Univ of Science and Technology Kowloon Hong Kong
Collision detection between complex objects using rasterizing graphics hardware provides a rich ground of exploration for speeding up the interference detection algorithms and computing points of collision. In this ar... 详细信息
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Optimized construction of linear approximations to image data  11
Optimized construction of linear approximations to image dat...
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11th pacific conference on computer graphics and applications
作者: Petrovic, V Kuester, F Univ Calif Irvine Dept Elect Engn & Comp Sci Visualizat & Interact Syst Grp Irvine CA 92697 USA
We present a method for the efficient construction, optimization, and storage of linear approximations to image data. A general simulated annealing-based optimization technique is adapted to the specific problem of op... 详细信息
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A HIGH-PERFORMANCE PARALLEL COMPUTING SYSTEM FOR IMAGING AND graphics
A HIGH-PERFORMANCE PARALLEL COMPUTING SYSTEM FOR IMAGING AND...
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IEEE pacific RIM CONF ON COMMUNICATIONS computer AND SIGNAL PROCESSING
作者: PARK, HW ALEXANDER, T MOON, SH KIM, Y
UWGSP4 (University of Washington graphics System Processor) consists of four parts: a parallel vector processor, a shared-memory system, an interconnection network, and a graphics subsystem. The parallel vector proces... 详细信息
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Illustration watermarks for vector graphics  11
Illustration watermarks for vector graphics
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11th pacific conference on computer graphics and applications
作者: Sonnet, H Isenberg, T Dittmann, J Strothotte, T Otto Von Guericke Univ Dept Simulat & Graph Magdeburg Germany
Digital watermarking is a technique for embedding information into data, such as images, 3D models, or audio files, such that some properties (i. e., security, imperceptibility, robustness) are maintained. While most ... 详细信息
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