The proceedings contain 16 papers. The topics discussed include: procedural modeling of water caustics and foamy water for cartoon animation;representing progressive dynamic 3D meshes and applications;space-optimized ...
ISBN:
(纸本)9780769542058
The proceedings contain 16 papers. The topics discussed include: procedural modeling of water caustics and foamy water for cartoon animation;representing progressive dynamic 3D meshes and applications;space-optimized texture atlases for 3D scenes with per-polygon textures;fast height-field rendering under image-based lighting;computing efficient matrix-valued wavelets for meshes;physically based rendering of rainbows under various atmospheric conditions;synthesizing subdivision meshes using real time tessellation;rate-distortion optimized progressive 3D reconstruction from multi-view images;a simplified plane-parallel scattering model and its application to hair rendering;high quality interactive rendering of massive point models using multi-way kd-trees;sample-based synthesis of illustrative patterns;and prefiltered cross-section occluders.
The proceedings contain 68 papers. The topics discussed include: approximation with active B-spline curves and surfaces;the next frontier in graphics: unleashing the computer's potential for communication;estimati...
ISBN:
(纸本)0769517846
The proceedings contain 68 papers. The topics discussed include: approximation with active B-spline curves and surfaces;the next frontier in graphics: unleashing the computer's potential for communication;estimation of multiple directional light sources for synthesis of mixed reality images;analytic light transport approximations for volumetric materials;lighting interpolation by shadow morphing using intrinsic lumigraphs;facial expression space learning;learning kernel-based HMMs for dynamic sequence synthesis;roadmap-based flocking for complex environments;scam light field rendering;blending multiple views;geometric deformation-displacement maps;a simple method for modeling wrinkles on human skin;painting folds using expansion textures;and real-time consensus-based scene reconstruction using commodity graphics hardware.
The proceedings contain 10 papers. The topics discussed include: icon set selection via human computation;optimized route for crowd evacuation;modified filtered importance sampling for virtual spherical Gaussian light...
ISBN:
(纸本)9783038680246
The proceedings contain 10 papers. The topics discussed include: icon set selection via human computation;optimized route for crowd evacuation;modified filtered importance sampling for virtual spherical Gaussian lights;compressing bidirectional texture functions via tensor train decomposition;computational design of iris folding patterns;reflectance and shape estimation for cartoon shaded objects;interactive multicut video segmentation;viewpoint selection for taking a good photograph of architecture;local detail enhancement for volume rendering under global illumination;and dynamic skin deformation simulation using musculoskeletal model and soft tissue dynamics.
The proceedings contain 61 papers. The topics discussed include: geometric computing in shape space;laplacian guided editing, synthesis and simulation;communicating 3D shape using lines;multilinear motion synthesis wi...
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ISBN:
(纸本)0769530095
The proceedings contain 61 papers. The topics discussed include: geometric computing in shape space;laplacian guided editing, synthesis and simulation;communicating 3D shape using lines;multilinear motion synthesis with level-of-detail controls;rubber-like exaggeration for character animation;freeform image;real-time breaking waves for shallow water simulations;fast hydraulic erosion simulation and visualization on GPU;visualization of dyeing based on diffusing and adsorption theories;interactive reaction-diffusion on surface tiles;interactive global illumination using implicit visibility;global illumination for interactive lighting design using light path pre-computation and hierarchical histogram estimation;image-based proxy accumulation for real-time soft global illumination;model composition from interchangeable components;a data-driven approach to human-body cloning using a segmented body database;and papercraft models using generalized cylinders.
The proceedings contain 27 papers. The topics discussed include: incorporating fiber controls into FEM model for transversely isotropic materials;scene segmentation and understanding for context-free point clouds;visi...
ISBN:
(纸本)9783905674736
The proceedings contain 27 papers. The topics discussed include: incorporating fiber controls into FEM model for transversely isotropic materials;scene segmentation and understanding for context-free point clouds;visibility filtering for producing indirect illumination;integrating occlusion culling into LOD on GPU;surface mesh segmentation and reconstruction with smooth boundary curves;projecting points onto planar parametric curves by local biarc approximation;real-time collision detection with two-level spatial hashing on GPU;validation of our model for isotropic materials;and supplementary material for the paper ‘image palette: brushstroke synthesis-based style transfer’.
The proceedings contain 10 papers. The topics discussed include: interactive exploration of 4D geometry with volumetric halos;non-rigid 3d shape retrieval via sparse representation;fast random sampling of triangular m...
ISBN:
(纸本)9783905674507
The proceedings contain 10 papers. The topics discussed include: interactive exploration of 4D geometry with volumetric halos;non-rigid 3d shape retrieval via sparse representation;fast random sampling of triangular meshes;intelligent interactive volume classification;Bezier crust on quad subdivision surface;video-realistic inner mouth reanimation;an improved friction model for cloth simulation;modeling large scale clouds from satellite images;component-aware semantic modeling of architectures from a single image;and backwards memory allocation and improved OIT.
The proceedings contain 42 papers. The topics discussed include: an effective feature-preserving mesh simplification scheme based on face constriction;minimizing the distortion of affine spline motions;explicit contro...
ISBN:
(纸本)0769512275
The proceedings contain 42 papers. The topics discussed include: an effective feature-preserving mesh simplification scheme based on face constriction;minimizing the distortion of affine spline motions;explicit control of topological transitions in morphing shapes of 3D meshes;topology recognition of 3D closed freeform objects based on topological graphs;adaptive reconstruction of freeform objects with 3D SOM neural network grids;progressive 3d reconstruction from a sketch drawing;on the numerical redundancies of geometric constraint systems;fine tuning: curve and surface deformation by scaling derivatives;adaptive smoothing tangential direction fields on polygonal surfaces;integrating physics-based modeling with PDE solids for geometric design;visualization-specific compression of large volume data;accurate surface voxelization for manipulating volumetric surfaces and solids with application in simulating musculoskeletal surgery;and modeling the structure of the sea anemone and the sea star using hierarchical implicit surfaces.
The proceedings contain 19 papers. The topics discussed include: real-time realistic voxel-based rendering;two simple single-pass GPU methods for multi-channel surface voxelization of dynamic scenes - supplemental mat...
ISBN:
(纸本)9783905673845
The proceedings contain 19 papers. The topics discussed include: real-time realistic voxel-based rendering;two simple single-pass GPU methods for multi-channel surface voxelization of dynamic scenes - supplemental material;an image-based hair styling system using layered texture pieces;perceptually-based stroke pattern synthesis;fast level set image segmentation using new evolution indicator operators;fast computing adaptively sampled distance field on GPU;two simple single-pass GPU methods for multi-channel surface voxelization of dynamic scenes;an effective and efficient contour-based corner detector using simple triangular theory;feature adaptive surfel set simplification;and feature-aware reconstruction of volume data via trivariate splines.
The proceedings contain 58 papers. The topics discussed include: interactive rendering method for displaying shafts of light;handling dynamic changes in hierarchical radiosity through interaction meshes;enhanced autom...
ISBN:
(纸本)0769508685
The proceedings contain 58 papers. The topics discussed include: interactive rendering method for displaying shafts of light;handling dynamic changes in hierarchical radiosity through interaction meshes;enhanced automatic creation of multi-purpose object hierarchies;acceleration of Monte Carlo path tracing in general environments;arbitrary precise orientation specification for layout of text;simulation of FLIR and LADAR data using graphics animation software;modeling of smoke flow taking obstacles into account;subdivision surface fitting using QEM-based mesh simplification and reconstruction of approximated B-spline surfaces;dynamic PDE surfaces with flexible and general geometric constraints;vertex data compression for triangular meshes;a matrix-based approach to reconstruction of 3D objects from three orthographic views;TEASAR: tree-structure extraction algorithm for accurate and robust skeletons;and compression of indoor video sequences using homography-based segmentation.
The proceedings contain 14 papers. The topics discussed include: pairwise surface registration using local voxelizer;robust and GPU-friendly isotropic meshing based on narrow-banded Euclidean distance transformation;s...
ISBN:
(纸本)9783905674965
The proceedings contain 14 papers. The topics discussed include: pairwise surface registration using local voxelizer;robust and GPU-friendly isotropic meshing based on narrow-banded Euclidean distance transformation;structure-preserving image smoothing via phase congruency-aware weighted least square;modal space subdivision for physically-plausible 4D Shape sequence completion from sparse samples;incomplete 3D shape retrieval via sparse dictionary learning;complex modulation computer-generated hologram with occlusion effect by a fast hybrid point-source/wave-field approach;adaptive hierarchical shape matching;efficient interactive image segmentation with local and global consistency;simultaneous stereo rectification and distortion correction with application to DoF synthesis;light-guided tree modeling of diverse biomorphs;and accelerating graph-based path planning through waypoint clustering.
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