We propose a novel method for interactive design of well-fitting body-supporting surfaces that is driven by the pressure distribution on the body's surface. Our main contribution is an interactive modeling system ...
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We propose a novel method for interactive design of well-fitting body-supporting surfaces that is driven by the pressure distribution on the body's surface. Our main contribution is an interactive modeling system that utilizes captured body poses and computes an importance field that is proportional to the pressure distribution on the body for a given pose. This distribution indicates where the body should be supported in order to easily hold a particular pose, which is one of the measures of comfortable sitting. Using our approximation, we propose the entire workflow for interactive design of C-2 smooth surfaces which serve as seats, or generally, as body supporting furniture for comfortable sitting. Finally, we also provide a design tool for Rhinoceros/Grasshopper that allows for interactive creation of single designs or entire multi-person sitting scenarios. We also test the tool with design students and present several results. Our method aims at interactive design in order to help designers to create appropriate surfaces digitally without additional empirical design passes.
We present an efficient and robust algorithm to compute the intersection curve of two ringed surfaces, each being the sweep boolean OR C-u(u) generated by a moving circle. Given two ringed surfaces boolean OR C-u(1)u ...
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ISBN:
(纸本)0769508685
We present an efficient and robust algorithm to compute the intersection curve of two ringed surfaces, each being the sweep boolean OR C-u(u) generated by a moving circle. Given two ringed surfaces boolean OR C-u(1)u and boolean OR C-u(2)v, we formulate the condition C-1(u) boolean AND C-2(v) not equal empty set (i.e. that the intersection of the two circles C-1(u) and C-2(v) is non-empty) as a bivariate equation lambda (u, v) = 0 of relatively low degree. Except for some redundant solutions and degenerate cases, there is a rational map from each solution of lambda (v, v) = 0 to the intersection point C(1)(u)boolean ANDC(2)(v). Thus it is trivial to construct the intersection curve once we have computed the zero-set of lambda (u, v) = 0. We also analyze some exceptional cases and consider how to construct the corresponding intersection curves.
Analyzing the geometric and semantic properties of 3D point cloud data via the deep learning networks is still challenging due to the irregularity and sparsity of samplings of their geometric structures. In our study,...
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Analyzing the geometric and semantic properties of 3D point cloud data via the deep learning networks is still challenging due to the irregularity and sparsity of samplings of their geometric structures. In our study, the authors combine the advantage of voxels and point clouds by presenting a new data form of voxel models, called Layer-Ring data. This data type can retain the fine description of the 3D data, and keep the high efficiency of feature extraction. After that, based on the Layer-Ring data, a modern network architecture, called VoxPoint Annular Network (VAN), works on the Layer-Ring data for the feature extraction and object category prediction. The design idea is based on the edge-extraction and the coordinate representation for each voxel on the separated layer. With the flexible design, our proposed VAN can adapt to the layer's geometric variability and scalability. Finally, the extensive experiments and comparisons demonstrate that our approach obtained the notable results with the state-of-the-art methods on a variety of standard benchmark datasets (e.g., ModelNet10, ModelNet40). Moreover, the tests also proved that 3D shape features could learn efficiently and robustly.
We discuss the theory and practical issues behind creating reflection models to show the difficulty of the problem. We survey the current approaches towards reflection models for computergraphics to show that even fo...
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We discuss the theory and practical issues behind creating reflection models to show the difficulty of the problem. We survey the current approaches towards reflection models for computergraphics to show that even for simple surfaces, the important issues are far from settled. We briefly discuss future directions for research. Finally, we present a case study of a particular type of light reflection that captures some important aspects of appearance for a limited class of materials with subsurface reflection.
A novel progressive geometry compression scheme is presented in the paper. In this scheme a mesh is represented as a base mesh followed by some groups of vertex split operations using an improved simplification method...
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ISBN:
(纸本)0769508685
A novel progressive geometry compression scheme is presented in the paper. In this scheme a mesh is represented as a base mesh followed by some groups of vertex split operations using an improved simplification method, in which each level of the mesh can be refined into the next level by carrying out a group of vertex split operations in any order. Consequently, the PM representation can be effectively encoded by permuting the vertex split operations in each group. Meanwhile, a geometry predicator using Laplacian operator is designed to predict each new vertex position using its neighbors. The correction is quantized and encoded using Huffman coding scheme. Experimental results show that our algorithm obtains higher compression ratios than the previous work. It is very suitable for progressive transmission of geometry models over Internet.
Point-Augmented Subdivision (PAS) replaces complex geometry-dependent guided subdivision, known to yield high-quality surfaces, by explicit subdivision formulas that yield similarly-good limit surfaces and are easy to...
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Point-Augmented Subdivision (PAS) replaces complex geometry-dependent guided subdivision, known to yield high-quality surfaces, by explicit subdivision formulas that yield similarly-good limit surfaces and are easy to implement using any subdivision infrastructure: map the control net d augmented by a fixed central limit point C, to a finer net ((d) over tilde ,C) = M(d,C), where the subdivision matrix M is assembled from the provided stencil Tables. Point-augmented bi-cubic subdivision improves the state of the art so that bi-cubic subdivision surfaces can be used in high-end geometric design: the highlight line distribution for challenging configurations lacks the shape artifacts usually associated with explicit iterative generalized subdivision operators near extraordinary points. Five explicit formulas define Point-augmented bi-cubic subdivision in addition to uniform B-spline knot insertion. Point-augmented bi-cubic subdivision comes in two flavors, either generating a sequence of C-2-joined surface rings (PAS2) or C-1-joined rings (PAS1) that have fewer pieces.
computers are being used more and more to model, simulate and render parts of the real or an imaginary world, and due to the importance of visual information for humans, computergraphics is at the very core of the te...
computers are being used more and more to model, simulate and render parts of the real or an imaginary world, and due to the importance of visual information for humans, computergraphics is at the very core of the technologies enabling the modern information society. New and emerging technologies such as multimedia, digital television, telecommunication and telepresence, virtual reality, or 3D Internet further indicate the tremendous potential of computergraphics in the years to come. Typical for the field is the coincidence of very large data sets with the demand for fast (if possible interactive) high-quality visual display of the results. Furthermore, the user should be able to interact with the environment in a natural and intuitive way.
Uniform cubic B-spline functions have been used for mapping functions in various areas such as image warping and morphing, 3D deformation, and Volume morphing. The injectivity tone-to-one property) of a mapping functi...
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Uniform cubic B-spline functions have been used for mapping functions in various areas such as image warping and morphing, 3D deformation, and Volume morphing. The injectivity tone-to-one property) of a mapping function is crucial to obtaining desirable results in these areas. This paper considers the injectivity conditions of 2D and 3D uniform cubic B-spline functions. We propose a geometric interpretation of the injectivity of a uniform cubic B-spline function, with which 2D and 3D cases can be handled in a similar way. Based on our geometric interpretation, we present sufficient conditions for injectivity which are represented in terms of control point displacements. These sufficient conditions can be easily rested and will be useful in guaranteeing the injectivity of mapping functions in application areas. (C) 2000 Academic Press.
This paper proposes a new adaptive parametrization method to overcome the problems of using laser scanners in Reverse Engineering. The method is based on the following stages: (a) Detecting a 3D boundary of the parame...
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Estimation of 3D body shapes from dressed-human photos is an important but challenging problem in virtual fitting. We propose a novel automatic framework to efficiently estimate 3D body shapes under clothes. We constr...
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Estimation of 3D body shapes from dressed-human photos is an important but challenging problem in virtual fitting. We propose a novel automatic framework to efficiently estimate 3D body shapes under clothes. We construct a database of 3D naked and dressed body pairs, based on which we learn how to predict 3D positions of body landmarks (which further constrain a parametric human body model) automatically according to dressed-human silhouettes. Critical vertices are selected on 3D registered human bodies as landmarks to represent body shapes, so as to avoid the time-consuming vertices correspondences finding process for parametric body reconstruction. Our method can estimate 3D body shapes from dressed-human silhouettes within 4 seconds, while the fastest method reported previously need 1 minute. In addition, our estimation error is within the size tolerance for clothing industry. We dress 6042 naked bodies with 3 sets of common clothes by physically based cloth simulation technique. To the best of our knowledge, We are the first to construct such a database containing 3D naked and dressed body pairs and our database may contribute to the areas of human body shapes estimation and cloth simulation.
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