咨询与建议

限定检索结果

文献类型

  • 758 篇 会议
  • 135 篇 期刊文献
  • 17 册 图书

馆藏范围

  • 910 篇 电子文献
  • 0 种 纸本馆藏

日期分布

学科分类号

  • 558 篇 工学
    • 354 篇 软件工程
    • 285 篇 计算机科学与技术...
    • 106 篇 机械工程
    • 47 篇 电子科学与技术(可...
    • 28 篇 电气工程
    • 24 篇 信息与通信工程
    • 18 篇 光学工程
    • 14 篇 控制科学与工程
    • 14 篇 建筑学
    • 11 篇 仪器科学与技术
    • 11 篇 土木工程
    • 10 篇 生物医学工程(可授...
    • 8 篇 生物工程
    • 7 篇 力学(可授工学、理...
    • 6 篇 化学工程与技术
    • 4 篇 冶金工程
    • 3 篇 动力工程及工程热...
    • 3 篇 测绘科学与技术
  • 107 篇 理学
    • 65 篇 数学
    • 35 篇 物理学
    • 11 篇 系统科学
    • 9 篇 生物学
    • 6 篇 化学
    • 3 篇 大气科学
    • 3 篇 地球物理学
    • 3 篇 统计学(可授理学、...
  • 21 篇 管理学
    • 12 篇 管理科学与工程(可...
    • 11 篇 图书情报与档案管...
    • 4 篇 工商管理
  • 10 篇 医学
    • 10 篇 临床医学
  • 3 篇 艺术学
  • 2 篇 经济学
  • 2 篇 农学
  • 2 篇 军事学
  • 1 篇 法学

主题

  • 305 篇 computer graphic...
  • 178 篇 rendering (compu...
  • 149 篇 application soft...
  • 132 篇 computer science
  • 95 篇 shape
  • 87 篇 geometry
  • 86 篇 layout
  • 80 篇 animation
  • 74 篇 solid modeling
  • 73 篇 hardware
  • 72 篇 computational mo...
  • 53 篇 categories and s...
  • 50 篇 visualization
  • 47 篇 data visualizati...
  • 45 篇 humans
  • 38 篇 topology
  • 37 篇 lighting
  • 36 篇 spline
  • 36 篇 surface reconstr...
  • 35 篇 graphics

机构

  • 11 篇 university of to...
  • 9 篇 microsoft resear...
  • 8 篇 school of comput...
  • 7 篇 state key labora...
  • 7 篇 department of co...
  • 6 篇 department of co...
  • 6 篇 university of to...
  • 5 篇 hokkaido univers...
  • 5 篇 tsinghua univers...
  • 5 篇 mpi informatik s...
  • 4 篇 department of co...
  • 4 篇 department of co...
  • 4 篇 max planck insti...
  • 4 篇 department of co...
  • 4 篇 max planck inst ...
  • 4 篇 computer science...
  • 4 篇 mpi informat saa...
  • 4 篇 suny stony brook...
  • 4 篇 zhejiang univ st...
  • 4 篇 department of co...

作者

  • 13 篇 t. nishita
  • 10 篇 h.-p. seidel
  • 8 篇 seidel hp
  • 7 篇 hong qin
  • 7 篇 y. dobashi
  • 7 篇 k.i. joy
  • 6 篇 ming ouhyoung
  • 6 篇 l. kobbelt
  • 5 篇 kwan-liu ma
  • 5 篇 t. kanai
  • 5 篇 chen bing-yu
  • 5 篇 seungyong lee
  • 5 篇 kaihuai qin
  • 4 篇 m.c. lin
  • 4 篇 b. hamann
  • 4 篇 qunsheng peng
  • 4 篇 k.t. miura
  • 4 篇 g. elber
  • 4 篇 d. cohen-or
  • 4 篇 r. klein

语言

  • 910 篇 英文
检索条件"任意字段=Pacific Conference on Computer Graphics and Applications"
910 条 记 录,以下是281-290 订阅
排序:
computer-assisted auto coloring by region matching  11
Computer-assisted auto coloring by region matching
收藏 引用
11th pacific conference on computer graphics and applications, PG 2003
作者: Qiu, Jie Seah, Hock Soon Tian, Feng Chen, Quan Melikhov, K. Center for Graphics and Imaging Technology Nanyang Technological University Nanyang Avenue Singapore639798 Singapore
computer-assisted auto coloring (CAAC) has great potential in terms of lowering production cost and saving time in cel animation production. In this paper, a novel approach to automatically color the animation charact... 详细信息
来源: 评论
An improved TIN compression using Delaunay triangulation  7
An improved TIN compression using Delaunay triangulation
收藏 引用
7th pacific conference on computer graphics and applications, pacific graphics 1999
作者: Kim, Yang-Soo Park, Dong-Gyu Jung, Ho-Youl Cho, Hwan-Gue Dong, Jang-Jun Ku, Keum-Jung Department of Computer Science Pusan Nation University Keum-Jung Ku Pusan609-735 Korea Republic of
In this paper we introduce a new compression technique for the connectivity of a Triangulated Irregular Network (TIN) by using Delaunay triangulation. The strategy in this paper is based on that most of 2.5 dimensiona... 详细信息
来源: 评论
Modeling detailed cloud scene from multi-source images  26
Modeling detailed cloud scene from multi-source images
收藏 引用
26th pacific conference on computer graphics and applications, pacific graphics 2018
作者: Cen, Yunchi Liang, Xiaohui Chen, Junping Yang, Bailin Li, Frederick W.B. State Key Laboratory of Virtual Reality Technology and System Beihang University Beijing100191 China School of Computer Science and Information Engineering Zhejiang Gongshang University Hangzhou310018 China Department of Computer Science University of Durham DurhamDH1 3LE United Kingdom
Realistic cloud is essential for enhancing the quality of computer graphics applications, such as flight simulation. Data-driven method is an effective way in cloud modeling, but existing methods typically only utiliz... 详细信息
来源: 评论
Implitcitizing bi-cubi toric surfaces by dixon alpha-resultant quotients  11
Implitcitizing bi-cubi toric surfaces by dixon alpha-resulta...
收藏 引用
11th pacific conference on computer graphics and applications, PG 2003
作者: Foo, Mao-Ching Chionh, Eng-Wee Computer Science Department National University of Singapore 117543 Singapore
Toric surface patches have two significant geometric properties: they are multi-sided and they are generalizations of both the triangular and rectangular Bezier surface patches. They also have a very nice algebraic pr... 详细信息
来源: 评论
TAvE: Template-based augmentation of visual effects to human actions in videos  26
TAvE: Template-based augmentation of visual effects to human...
收藏 引用
26th pacific conference on computer graphics and applications, pacific graphics 2018
作者: Liu, J. Zhou, X. Fu, H. Tai, C.L. Department of Computer Science and Engineering HKUST School of Creative Media City University of Hong Kong Hong Kong
We present TAVE, a framework that allows novice users to add interesting visual effects by mimicking human actions in a given template video, in which pre-defined visual effects have already been associated with speci...
来源: 评论
Fast height-field rendering under Image-Based Lighting
Fast height-field rendering under Image-Based Lighting
收藏 引用
18th pacific conference on computer graphics and applications, pacific graphics 2010
作者: Shinoyama, Noriaki Max, Nelson Department of Computer Science Tokyo Institute of Technology Tokyo 152-8552 Japan Department of Computer Science University of California Davis Davis CA 95616 United States
We propose a new fast height-field rendering method for Image-Based Lighting. Our approach approximates the environmental illumination using spherical radial basis functions (SRBFs). We approximate the integrand of th... 详细信息
来源: 评论
Adaptive solid texturing for Web3D applications  10
Adaptive solid texturing for Web3D applications
收藏 引用
10th pacific conference on computer graphics and applications, PG 2002
作者: Chen, Bing-Yu Nishita, Tomoyuki University of Tokyo Japan
Solid texturing is a well-known computer graphics technology, which is problematic because it consumes too much time if every pixel is calculated on the fly or has a very high memory requirement if all of the pixels a... 详细信息
来源: 评论
Computing efficient matrix-valued wavelets for meshes
Computing efficient matrix-valued wavelets for meshes
收藏 引用
18th pacific conference on computer graphics and applications, pacific graphics 2010
作者: Zhao, Chong Sun, Hanqiu Qin, Kaihuai Computer Science and Engineering Chinese University of Hong Kong Hong Kong Hong Kong Computer Science and Technology Tsinghua University Beijing China
In recent years, several subdivision wavelets, which are constructed directly from the subdivision templates, proposed for the triangular and quadrilateral meshes. To reduce the algorithm complexity, most deploy the l... 详细信息
来源: 评论
A model based technique for realistic oriental painting  10
A model based technique for realistic oriental painting
收藏 引用
10th pacific conference on computer graphics and applications, PG 2002
作者: Yu, Young Jung Lee, Young Bok Cho, Hwan Gue Lee, Do Hoon Pusan University of Foreign Studies Korea Republic of Pusan National University Korea Republic of Miryang National University Korea Republic of
Realistic representation of various effects which appear in the real world paintings can be used for several applications like animation or education. To generate oriental paintings, numerous studies have focused on m... 详细信息
来源: 评论
CPU-based tolerance volumes for mesh processing
CPU-based tolerance volumes for mesh processing
收藏 引用
Proceedings - 12th pacific conference on computer graphics and applications, PG 2004
作者: Botsch, Mario Bommes, David Vogel, Christoph Kobbelt, Leif Computer Graphics Group RWTH Aachen University Germany
In an increasing number of applications triangle meshes represent a flexible and efficient alternative to traditional NURBS-based surface representations. Especially in engineering applications it is crucial to guaran... 详细信息
来源: 评论