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检索条件"任意字段=Pacific Conference on Computer Graphics and Applications"
910 条 记 录,以下是301-310 订阅
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Illuminating image-based objects
Illuminating image-based objects
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Proceedings of the 1997 5th pacific conference on computer graphics and applications
作者: Wong, Tien-Tsin Heng, Pheng-Ann Or, Siu-Hang Ng, Wai-Yin Chinese Univ of Hong Kong Hong Kong Hong Kong
In this paper, we present a new scheme of data representation for image-based objects. It allows the illumination to be changed interactively without knowing any geometrical information (e.g. depth or surface normal) ... 详细信息
来源: 评论
A multiscale deformable model for extracting complex surfaces from volume images  7
A multiscale deformable model for extracting complex surface...
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7th pacific conference on computer graphics and applications, pacific graphics 1999
作者: Park, Joo-Young McInerney, Tim Terzopoulos, Demetri Kim, Myoung-Hee Department of Computer Science and Engineering Ewha Womans University Seoul Korea Republic of Department of Computer Science Ryerson Polytechnic University Toronto Canada Department of Computer Science University of Toronto Toronto Canada
Deformable surface models are an attractive method for segmenting the three-dimensional shapes of complex anatomic structures in volumetric medical images. Despite the success of this approach, several problems remain... 详细信息
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Boundary determination for trivariate solids  7
Boundary determination for trivariate solids
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7th pacific conference on computer graphics and applications, pacific graphics 1999
作者: Joy, Kenneth I. Duchaineau, Mark A. Computer Science Department University of California Davis United States Center for Applied Scientific Computing Lawrence Livermore National Laboratory United States
The trivariate tensor-product B-spline solid is a direct extension of the B-spline patch and has been shown to be useful in the creation and visualization of free-form geometric solids. Visualizing these solid objects... 详细信息
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Integrating occlusion culling into LOD on GPU  22
Integrating occlusion culling into LOD on GPU
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22nd pacific conference on computer graphics and applications, PG 2014
作者: Peng, Chao Computer Science Department University of Alabama Huntsville United States Eurographics Publications Board
Real-time rendering of complex 3D models is still a very challenging task. Recently, GPU-based level-of-detail (LOD) approaches have been proposed to fast decrease the complexity of a 3D model, but applying only LOD a... 详细信息
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Real-time collision detection with two-level spatial hashing on GPU  22
Real-time collision detection with two-level spatial hashing...
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22nd pacific conference on computer graphics and applications, PG 2014
作者: Hong, Yang Wu, Wen Chen, Hui Department of Computer and Information Science Faculty of Science and Technology University of Macau China Department of Computer Science and Engineering The Chinese University of Hong Kong Hong Kong Beijing Key Lab of Human-Computer Interaction Institute of Software Chinese Academy of Science Beijing China
In this paper, a two-level parallel spatial hashing method is presented for real-time collision detection of deformable objects based on modern GPU architecture. The second-level of spatial hashing is used to improve ... 详细信息
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Fast volume rendering using adaptive block subdivision
Fast volume rendering using adaptive block subdivision
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Proceedings of the 1997 5th pacific conference on computer graphics and applications
作者: Lee, Choong Hwan Park, Kyu Ho Korea Advanced Inst of Science and Technology Taejon Korea Republic of
This paper proposes a fast volume rendering scheme that greatly reduces ray-casting overheads by an adaptive block subdivision. We first apply a uniform space subdivision for constructing the adaptively subdivided vol... 详细信息
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3D human body skeleton extraction from consecutive surfaces  27
3D human body skeleton extraction from consecutive surfaces
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27th pacific conference on computer graphics and applications, pacific graphics 2019
作者: Zhang, Yong Tan, Fei Wang, Shaofan Kong, Dehui Yin, Baocai Beijing Key Laboratory of Multimedia and Intelligent Software Technology Faculty of Information Technology Beijing University of Technology Beijing100124 China Graz Faculty of Electronic Information and Electrical Engineering Dalian University of Technology Dalian116024 China
Extracting human body skeletons from consecutive surfaces is an important research topic in the fields of computer graphics and human computer interaction, especially in posture estimation and skeleton animation. Curr... 详细信息
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Frequency-based environment matting
Frequency-based environment matting
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Proceedings - 12th pacific conference on computer graphics and applications, PG 2004
作者: Zhu, Jiayuan Yang, Yee-Hong University of Alberta Computer Graphics Laboratory Edmonton Canada
Environment matting is a technique to extract the environment matte which is used to describe how an object reflects and refracts the environment light. In this paper, we propose a novel environment matting method to ... 详细信息
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Making 3D textures practical  7
Making 3D textures practical
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7th pacific conference on computer graphics and applications, pacific graphics 1999
作者: Bajaj, Chandrajit Ihm, Insung Park, Sanghun Department of Computer Sciences University of Texas at Austin United States Department of Computer Science Sogang University Korea Republic of
While 2D texture mapping is one of the most powerful rendering techniques that make 3D objects appear visually interesting, it suffers from visual artifacts produced when 2D image patterns are wrapped onto the surface... 详细信息
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Fast Algorithms for computer Generated Islamic Patterns of 8-ZOHREH and 8-SILI
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9th pacific Rim conference on Multimedia
作者: Rasouli, Peyman Bastanfard, Azam Rezvanian, Alireza Jalilian, Omid Islamic Azad Univ Hamedan Branch Sama Org Tehran Iran Azad Univ Qazvin Dept Comp Engn barajin Iran
The interests and tendencies of motivations in generated computer graphics between researchers are increased in recent years. There are many various methods for computer graphics in some applications such as architect... 详细信息
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