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检索条件"任意字段=Pacific Conference on Computer Graphics and Applications"
910 条 记 录,以下是311-320 订阅
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Salient region of textured 3D model
Salient region of textured 3D model
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18th pacific conference on computer graphics and applications, pacific graphics 2010
作者: Yang, Bailin Wang, Xun Li, Frederick W.B. College of Computer Science and Information Engineering Zhejiang Gongshang University Hangzhou China School of Engineering and Computing Sciences University of Durham United Kingdom
In this paper, we propose a salient region detection method for textured 3D models. We define the salient region, not only based on geometry properties, such as mean curvature, but also based on texture properties, su... 详细信息
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Automatic camera placement for image-based modeling  7
Automatic camera placement for image-based modeling
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7th pacific conference on computer graphics and applications, pacific graphics 1999
作者: Fleishman, Shachar Cohen-Or, Daniel Lischinski, Dani Computer Science Department Tel-Aviv University Ramat-Aviv69978 Israel Institute of Computer Science Hebrew University Jerusalem91904 Israel
We present an automatic camera placement method for generating image-based models from scenes with known geometry. Our method first approximately determines the set of surfaces visible from a given viewing area and th... 详细信息
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Rate-distortion optimized progressive 3D reconstruction from multi-view images
Rate-distortion optimized progressive 3D reconstruction from...
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18th pacific conference on computer graphics and applications, pacific graphics 2010
作者: Nghiem, Viet Nam Cai, Jianfei Zheng, Jianmin School of Computer Engineering Nanyang Technological University Singapore Singapore
Most of the previous multi-view reconstruction algorithms focus on minimizing reconstruction distortion, i.e. reconstructing a 3D model as close to the real object as possible, and rely on subsequent simplification pr... 详细信息
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RGVis: Region growing based techniques for volume visualization  11
RGVis: Region growing based techniques for volume visualizat...
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11th pacific conference on computer graphics and applications, PG 2003
作者: Huang, Runzhen Ma, Kwan-Liu Department of Computer Science University of California at Davis United States
Interactive data visualization is inherently an iterative trial-and-error process searching for an ideal set of parameters for classifying and rendering features of interest in the data. This paper presents 3-d region... 详细信息
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Automatic 3D posing from 2D hand-drawn sketches  22
Automatic 3D posing from 2D hand-drawn sketches
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22nd pacific conference on computer graphics and applications, PG 2014
作者: Gouvatsos, Alexandros Xiao, Zhidong Marsden, Neil Zhang, Jian J. Centre for Digital Entertainment National Centre for Computer Animation Bournemouth University United Kingdom Hibbert Ralph Animation United Kingdom
Inferring the 3D pose of a character from a drawing is a non-trivial and under-constrained problem. Solving it may help automate various parts of an animation production pipeline such as pre-visualisation. In this pap... 详细信息
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NeuroEnveloping: A transferable character skin deformation technique
NeuroEnveloping: A transferable character skin deformation t...
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Proceedings - 12th pacific conference on computer graphics and applications, PG 2004
作者: Guo, Zheng Wong, Kok Cheong School of Computer Engineering Nanyang Technological University Singapore Singapore
We proposed a novel character skin deformation method, namely neuroEnveloping. The main idea relies on employing artificial neural networks to learn how to synthesize deformable skin from example shapes paired with sk... 详细信息
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Physical touch-up of human motions  11
Physical touch-up of human motions
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11th pacific conference on computer graphics and applications, PG 2003
作者: Shin, Hyun Joon Kovar, L. Gleicher, M. University of Wisconsin United States
Many popular motion editing methods do not take physical principles into account potentially producing implausible motions. This paper introduces an efficient method for touching up edited motions to improve physical ... 详细信息
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Real-Time Watercolor for Animation
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Journal of computer Science & Technology 2006年 第2期21卷 159-165页
作者: Thomas Luft Oliver Deussen Depurtment of Computer and Information Science University of KonstanzKonstanzGermang
We present algorithms that allow for reat-time rendering of 3D-scenes with a watercolor painting appearance,Our approach provides an appropriate simplification of the visual complexity,initates characteristic natural ... 详细信息
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Modeling in Multi-Resolution and Its applications
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Journal of computer Science & Technology 2006年 第2期21卷 272-278页
作者: Sungchan Kim Kunwoo Lee Taesik Hong Moonki Jung School of Mechanical and Aerospace Engineering Seoul National University San 56-1 Sillim-Dong Gwanak-Gu Seoul 151-752 Korea
It is becoming common for many designers to work together on very complex assemblies in a collaborative environment. To work efficiently in this environment, the capabilities to simplify the portions of an assembly an... 详细信息
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An architectural extension to the media core process or for HDTV applications
An architectural extension to the media core process or for ...
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Asia-pacific conference on Circuits and Systems
作者: Yoshioka, K Oka, H Nishida, H Matsuura, R Kiyohara, T Matsushita Elect Ind Co Ltd Kadoma Osaka 571 Japan
In this paper, we introduce an architectural extension to the Media Core Processor (MCP), which targets a system solution for consumer multimedia products. This extension implements HDTV video decoding (1080i, 720p, 4... 详细信息
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