We present a flexible modeling approach capable of realistically simulating many varieties of brushes commonly used in painting. Our geometric model of brush heads is a combination of subdivision surfaces and hundreds...
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In this paper we propose a novel scheme for simplifying a surfel set with the resultant surfels computed and distributed in an effort to preserve prominent geometric and textural features with a reduced number of prim...
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We develop an interactive haptic system, which can be a further aid for digital Chinese painting. When an artist is holding our force feedback device, one feels like holding a real painting brush with all the contact ...
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Surface registration is the process that brings scans into a common coordinate system by aligning their overlapping components, which can be achieved by finding a few pairs of matched points on each scan pair using sh...
Gameplay data analysis has already become an important method for analyzing player behavior in games. Visualization is a promising way to explore and gain insight into the data. In this paper, we work closely with the...
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A graphics systems is designed and implemented as an adjunct to an expert system for planning aircraft loading. This system is fully integrated with the expert system and is used to illustrate its planned airloads and...
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ISBN:
(纸本)0818619147
A graphics systems is designed and implemented as an adjunct to an expert system for planning aircraft loading. This system is fully integrated with the expert system and is used to illustrate its planned airloads and to modify these loads interactively. Design considerations and key features of the graphics system are discussed. The graphics system has been deployed successfully and now widely accepted as a useful tool for airload planning and execution. Aspects of the system that could be improved are indicated.
Geometric objects in educational materials are often illustrated as 2D line drawings, which results in the loss of depth information. To alleviate the problem of fully understanding the 3D structure of geometric objec...
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A method is proposed in this paper to automatically generate the animation skeleton of a model such that the model can be manipulated according to the skeleton. With our method, users can construct the skeleton in a s...
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In this paper we present a new approach to build typical street networks for urban and rural areas automatically. Most street networks have a characteristic appearance which is a mixture between a kind of a regular sp...
We present an algorithm for computing the distance between two free-form surfaces. Using line geometry, the distance computation is reformulated as a simple instance of a surface-surface intersection problem, which le...
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