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检索条件"任意字段=Pacific Conference on Computer Graphics and Applications"
910 条 记 录,以下是341-350 订阅
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A versatile interactive 3D brush model
A versatile interactive 3D brush model
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Proceedings - 12th pacific conference on computer graphics and applications, PG 2004
作者: Baxter, William V. Lin, Ming C. Univ. of N. Carolina at Chapel Hill Department of Computer Science Chapel Hill NC United States
We present a flexible modeling approach capable of realistically simulating many varieties of brushes commonly used in painting. Our geometric model of brush heads is a combination of subdivision surfaces and hundreds... 详细信息
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Feature adaptive surfel set simplification  19
Feature adaptive surfel set simplification
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19th pacific conference on computer graphics and applications, PG 2011
作者: Huang, Yan Yan, Feihu Wang, Bei Peng, Jingliang School of Computer Science and Technology Shandong University China Intel Corporation
In this paper we propose a novel scheme for simplifying a surfel set with the resultant surfels computed and distributed in an effort to preserve prominent geometric and textural features with a reduced number of prim... 详细信息
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On the effects of haptic display in brush and ink simulation for Chinese painting and calligraphy  10
On the effects of haptic display in brush and ink simulation...
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10th pacific conference on computer graphics and applications, PG 2002
作者: Yeh, Jeng-Sheng Lien, Ting-Yu Ouhyoung, Ming Department of Computer Science and Information Engineering National Taiwan University Taiwan
We develop an interactive haptic system, which can be a further aid for digital Chinese painting. When an artist is holding our force feedback device, one feels like holding a real painting brush with all the contact ... 详细信息
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Pairwise surface registration using local voxelizer  23
Pairwise surface registration using local voxelizer
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23rd pacific conference on computer graphics and applications, PG 2015
作者: Song, Peng Chen, Xiaoping School of Computer Science and Technology University of Science and Technology of China China
Surface registration is the process that brings scans into a common coordinate system by aligning their overlapping components, which can be achieved by finding a few pairs of matched points on each scan pair using sh...
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Visual analysis of FPS gameplay data: From game design to player behavior  22
Visual analysis of FPS gameplay data: From game design to pl...
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22nd pacific conference on computer graphics and applications, PG 2014
作者: Li, Quan Qu, Huamin Online Games Division NetEase Inc Department of Computer Science and Engineering Hong Kong University of Science and Technology Hong Kong
Gameplay data analysis has already become an important method for analyzing player behavior in games. Visualization is a promising way to explore and gain insight into the data. In this paper, we work closely with the... 详细信息
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Interactive graphical interface for an expert airload-planning system
Interactive graphical interface for an expert airload-planni...
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Proceedings of the Twenty-Second Annual Hawaii International conference on System Sciences: Emerging Technologies and applications Track
作者: Wong, Julie S. SRI Int Menlo Park CA USA
A graphics systems is designed and implemented as an adjunct to an expert system for planning aircraft loading. This system is fully integrated with the expert system and is used to illustrate its planned airloads and... 详细信息
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Bottom-up/top-down geometric object reconstruction with CNN classification for mobile education  26
Bottom-up/top-down geometric object reconstruction with CNN ...
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26th pacific conference on computer graphics and applications, pacific graphics 2018
作者: Guo, T. Cui, R. Qin, X. Wang, Y. Tang, Z. Peking University Institute of computer science and technology China
Geometric objects in educational materials are often illustrated as 2D line drawings, which results in the loss of depth information. To alleviate the problem of fully understanding the 3D structure of geometric objec... 详细信息
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Automatic animation skeleton using repulsive force field  11
Automatic animation skeleton using repulsive force field
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11th pacific conference on computer graphics and applications, PG 2003
作者: Liu, Pin-Chou Wu, Fu-Che Ma, Wan-Chun Liang, Rung-Huei Ouhyoung, Ming Communication and Multimedia Laboratory Dept. of Computer Science and Information Engineering National Taiwan University Taiwan
A method is proposed in this paper to automatically generate the animation skeleton of a model such that the model can be manipulated according to the skeleton. With our method, users can construct the skeleton in a s... 详细信息
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Virtual city map generation using area subdivision  19
Virtual city map generation using area subdivision
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19th pacific conference on computer graphics and applications, PG 2011
作者: Müller, Kerstin Heischbourg, Luc Fünfzig, Christoph Petsch, Sebastian Hagen, Hans TU Kaiserslautern Computer Graphics Group Germany
In this paper we present a new approach to build typical street networks for urban and rural areas automatically. Most street networks have a characteristic appearance which is a mixture between a kind of a regular sp...
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Computing distances between surfaces using line geometry  10
Computing distances between surfaces using line geometry
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10th pacific conference on computer graphics and applications, PG 2002
作者: Sohn, Kyung-Ah Jüttler, Bert Kim, Myung-Soo Wang, Wenping School of Computer Science and Engineering Seoul National University Korea Republic of Institute of Analysis Dept. of Applied Geometry Johannes Kepler University of Linz Austria Dept. of Computer Science and Information Systems University of Hong Kong Hong Kong Hong Kong
We present an algorithm for computing the distance between two free-form surfaces. Using line geometry, the distance computation is reformulated as a simple instance of a surface-surface intersection problem, which le... 详细信息
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