The following topics are dealt with: computer animation; computer simulation; shape modeling; geometry processing; curves; surfaces; non-photorealistic rendering; image processing; and video processing.
The following topics are dealt with: computer animation; computer simulation; shape modeling; geometry processing; curves; surfaces; non-photorealistic rendering; image processing; and video processing.
The following topics are dealt with: appearance and rendering; geometric modeling; 3D acquisition and interactive modeling; nonphotorealistic rendering; computer animation; morphing, shadow, and simulation; mesh; geom...
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The following topics are dealt with: appearance and rendering; geometric modeling; 3D acquisition and interactive modeling; nonphotorealistic rendering; computer animation; morphing, shadow, and simulation; mesh; geometric computing and visibility; point-based rendering; and techniques for volume and mesh.
The generation of 3D point clouds with controllable part-level details remains a challenging task in the field of computergraphics and vision. Existing methods often produce monolithic point clouds, lacking the flexi...
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A hidden-picture puzzle contains objects hidden in a background image, in such a way that each object fits closely into a local region of the background. Our system converts image of the background and objects into li...
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A hidden-picture puzzle contains objects hidden in a background image, in such a way that each object fits closely into a local region of the background. Our system converts image of the background and objects into line drawing, and then finds places in which to hide transformed versions of the objects using rotation-invariant shape context matching. During the hiding process, each object is subjected to a slight deformation to enhance its similarity to the background. The results were assessed by a panel of puzzle-solvers.
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