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检索条件"任意字段=Pacific Conference on Computer Graphics and Applications"
915 条 记 录,以下是411-420 订阅
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A simple layered RGB BRDF model
A simple layered RGB BRDF model
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pacific conference on computer graphics and applications
作者: X. Granier W. Heidrich Department of Computer Science IMAGER University of British Columbia Vancouver BC Canada
Many natural objects, and general layered materials, have non-linear reflection behaviour along wavelengths. An accurate representation of phenomena such as interference and colour separation generally requires a fine... 详细信息
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Parallel and Distributed Computing: applications and Technologies  1
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丛书名: Lecture Notes in computer Science
1000年
作者: Kim-Meow Liew Hong Shen Simon See Wentong Cai Pingzhi Fan Susumu Horiguchi
The 2004 International conference on Parallel and Distributed Computing, - plications and Technologies (PDCAT 2004) was the ?fth annual conference, and was held at the Marina Mandarin Hotel, Singapore on December 8–1... 详细信息
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Low cost immersive displays: the cubicle of the future
Low cost immersive displays: the cubicle of the future
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pacific conference on computer graphics and applications
作者: M. Green Department of Computing Science University of Alberta Edmonton AB Canada
A number of immersive display technologies have been developed over the past decade. While many of these display technologies have proved to be effective, they are still far too expensive for common use. This paper pr... 详细信息
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Bounded clustering-finding good bounds on clustered light transport
Bounded clustering-finding good bounds on clustered light tr...
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pacific conference on computer graphics and applications
作者: M. Stamminger P. Slusallek H.P. Seidel Computer Graphics Group University of Erlangen Germany
Clustering is a very efficient technique to apply finite element methods to the computation of radiosity solutions of complex scenes. Both computation time and memory consumption can be reduced dramatically by groupin... 详细信息
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Cross-Parameterization for Triangular Meshes with Semantic Features
Cross-Parameterization for Triangular Meshes with Semantic F...
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pacific conference on computer graphics and applications
作者: Shun Matsui Kota Aoki Hiroshi Nagahashi Ken'ichi Morooka Tokyo Institute of Technology Japan Kyushu University Japan
In 3D computer graphics, mesh parameterization is a key technique for digital geometry processings(DGP) such as morphing, shape blending, texture transfer, re-meshing and so on. This paper proposes a novel approach fo... 详细信息
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Knitting a 3D Model
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computer graphics FORUM 2008年 第7期27卷 1737-1743页
作者: Igarashi, Yuki Igarashi, Takeo Suzuki, Hiromasa Univ Tokyo Tokyo 1138654 Japan
A knitted animal is made of a closed surface consisting of several knitted patches knitted out of yarn and stuffed with cotton ( Fig. 1). We introduce a system to create a knitting pattern from a given 3D surface mode... 详细信息
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Live participant's action recognition for virtual reality interactions
Live participant's action recognition for virtual reality in...
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pacific conference on computer graphics and applications
作者: L. Emering R. Boulic D. Thalmann LIG-Computer Graphics Laboratory Swiss Federal Institute of Technology Lausanne Switzerland
The recognition of daily human activities is a decisive interface component for more intuitive virtual reality (VR) interactions. In this paper, we describe a hierarchical model of body actions based on fine-grained a... 详细信息
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Real-Time Approximate Subsurface Scattering on graphics Hardware
Real-Time Approximate Subsurface Scattering on Graphics Hard...
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pacific conference on computer graphics and applications
作者: Hyunwoo Ki Jihye Lyu Kyoungsu Oh Soongsil University South Korea SK C and C
This paper presents an image-space approximation technique for real-time subsurface scattering. We first create transmitted irradiance samples on shadow maps and then estimate single scattering efficiently using a met... 详细信息
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Automatic feature extraction and face synthesis in facial image coding
Automatic feature extraction and face synthesis in facial im...
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pacific conference on computer graphics and applications
作者: Fu-Che Wu Tzong-Jer Yang Ming Ouhyoung Communication & Multimedia Laboratory Department of Computer Science and Information Engineering National Taiwan University Taipei Taiwan
A real-time method that automatically extracts facial feature points is proposed. Based upon this technique, the authors also present a procedure to encode facial images efficiently. For clarity the proposed method is... 详细信息
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Fast and Faithful Geometric Algorithm for Detecting Crest Lines on Meshes
Fast and Faithful Geometric Algorithm for Detecting Crest Li...
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pacific conference on computer graphics and applications
作者: Shin Yoshizawa Alexander Belyaev Hideo Yokota Hans-Peter Seidel RIKEN Japan MPI Informatik Germany
A new geometry-based finite difference method for a fast and reliable detection of perceptually salient curvature extrema on surfaces approximated by dense triangle meshes is proposed. The foundations of the method ar... 详细信息
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