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检索条件"任意字段=Pacific Conference on Computer Graphics and Applications"
910 条 记 录,以下是421-430 订阅
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FastMesh: efficient view-dependent meshing
FastMesh: efficient view-dependent meshing
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pacific conference on computer graphics and applications
作者: R. Pajarola Information & Computer Science University of California Irvine Irvine CA USA
The article presents an optimized view-dependent meshing framework for adaptive and continuous level-of-detail (LOD) rendering in real-time. Multiresolution triangle mesh representations are an important tool for adap... 详细信息
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A method for modeling and rendering dunes with wind-ripples
A method for modeling and rendering dunes with wind-ripples
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pacific conference on computer graphics and applications
作者: K. Onoue T. Nishita Graduate School of Frontier Sciences University of Tokyo Bunkyo Tokyo Japan
This paper proposes a method for modeling and rendering realistic desert scenes. A desert terrain includes sand dunes and wind ripples. We use two types of scale models to form them. We render the dunes with the wind-... 详细信息
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Representing spheres and ellipsoids using periodic NURBS surfaces with fewer control vertices
Representing spheres and ellipsoids using periodic NURBS sur...
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pacific conference on computer graphics and applications
作者: Kaihuai Qin Wenping Wang Zesheng Tang Departmentof Computer Science& Tech. Tsinghua University Beijing China Department of Computer Science University of Hong Kong Hong Kong China Departmentof Computer Science & Tech. Tsinghua University Beijing China
A new kind of NURBS representation for periodic curves is introduced. The method for periodic curves is extended to derive a compact and symmetric representation of the sphere or the ellipsoid using a piecewise bi-qua... 详细信息
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Adaptive smoothing tangential direction fields on polygonal surfaces
Adaptive smoothing tangential direction fields on polygonal ...
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pacific conference on computer graphics and applications
作者: Y. Ohtake M. Horikawa A. Belyaev Graduate School of Computer Science and Engineering University of Aizu Fukushima Japan University of Aizu Fukushima Japan
The paper develops a simple and effective method for adaptive smoothing tangential direction fields defined on piecewise smooth surfaces approximated by triangle meshes. The method consists of simultaneous and iterati... 详细信息
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Interactive behavioural update of large flocks
Interactive behavioural update of large flocks
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pacific conference on computer graphics and applications
作者: N. O'Hara Computer Applications University of Dublin Dublin Ireland
The availability of powerful and affordable 3D PC graphics boards has made the rendering of rich immersive environments possible at interactive speeds. The scene update rate and the appropriate behaviour of objects wi... 详细信息
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Disparity mapping technique and fast rendering technique for view morphing
Disparity mapping technique and fast rendering technique for...
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pacific conference on computer graphics and applications
作者: T. Moritsu M. Kato Systems Development Laboratory Hitachi and Limited Kawasaki Japan
Two new techniques for view morphing are presented. The first technique is a disparity mapping technique which accurately maps the edges of input images on each other. By using this technique, one can reduce the blurr... 详细信息
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On the numerical redundancies of geometric constraint systems
On the numerical redundancies of geometric constraint system...
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pacific conference on computer graphics and applications
作者: Yan-Tao Li Shi-Min Hu Ra-Guang Sun Department of Computer Science and Technoloa Tsinghua University Beijing China
Determining redundant constraints is a critical task for geometric constraint solvers, since it dramatically affects the solution speed, accuracy, and stability. The paper attempts to determine the numerical redundanc... 详细信息
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Parallel volume rendering using PC graphics hardware
Parallel volume rendering using PC graphics hardware
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pacific conference on computer graphics and applications
作者: M. Magallon M. Hopf T. Ertl Visualization and Interactive Systems Group Ifl University of Stuttgart Stuttgart Germany
The paper describes an architecture that enables the use of commodity off the shelf graphics hardware along with high speed network devices for distributed volume rendering. Several PCs drive a number of graphic accel... 详细信息
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A method for modeling clouds based on atmospheric fluid dynamics
A method for modeling clouds based on atmospheric fluid dyna...
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pacific conference on computer graphics and applications
作者: R. Miyazaki S. Yoshida Y. Dobashi T. Nishita University of Tokyo Bunkyo Tokyo Japan Hokkaido University Sapporo Japan
The simulation of natural phenomena such as clouds, smoke, fire and water is one of the most important research areas in computer graphics. In particular, clouds play an important role in creating images of outdoor sc... 详细信息
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Implementation of a graphics design framework on the Web
Implementation of a graphics design framework on the Web
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pacific conference on computer graphics and applications
作者: Xiaoyan Xie Hao Wang Zhiyong Huang School of Computing NUS Singapore
We propose a client-server graphics design framework and implement a room design system using CORBA. We have integrated technologies used in distributed computation (Java and CORBA) and computer graphics (VRML). To su... 详细信息
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