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检索条件"任意字段=Pacific Conference on Computer Graphics and Applications"
910 条 记 录,以下是441-450 订阅
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Hierarchical techniques for global illumination computations-recent trends and developments
Hierarchical techniques for global illumination computations...
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pacific conference on computer graphics and applications
作者: P. Slusallek M. Stamminger H.-P. Seidel Computer Graphics Group University of Erlangen Nuremberg Germany
Since the beginning of computer graphics, one of the primary goals has been to create convincingly realistic images of three-dimensional environments that would be impossible to distinguish from photographs of the rea... 详细信息
来源: 评论
Gesticulation behaviors for virtual humans
Gesticulation behaviors for virtual humans
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pacific conference on computer graphics and applications
作者: Liwei Zhao N.I. Badler Center for Human Modeling and Simulation Department of Computer and Information Science University of Pennsylvania Philadelphia PA USA
Gesture and speech are two very important behaviors for virtual humans. They are not isolated from each other but generally employed simultaneously in the service of the same intention. An underlying PaT-Net parallel ... 详细信息
来源: 评论
PRICAI 2023: Trends in Artificial Intelligence  1
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丛书名: Lecture Notes in computer Science
1000年
作者: Fenrong Liu Arun Anand Sadanandan Duc Nghia Pham Petrus Mursanto Dickson Lukose
This three-volume set, LNCS 14325-14327 constitutes  the thoroughly refereed proceedings of the 20th pacific Rim conference on Artificial Intelligence, PRICAI 2023, held in Jakarta, Indonesia, in November 2023.;T... 详细信息
来源: 评论
PRICAI 2023: Trends in Artificial Intelligence  1
收藏 引用
丛书名: Lecture Notes in computer Science
1000年
作者: Fenrong Liu Arun Anand Sadanandan Duc Nghia Pham Petrus Mursanto Dickson Lukose
This three-volume set, LNCS 14325-14327 constitutes  the thoroughly refereed proceedings of the 20th pacific Rim conference on Artificial Intelligence, PRICAI 2023, held in Jakarta, Indonesia, in November 2023.;T... 详细信息
来源: 评论
Efficient rendering of optical effects within water using graphics hardware
Efficient rendering of optical effects within water using gr...
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pacific conference on computer graphics and applications
作者: K. Iwasaki Y. Dobashi T. Nishita University of Tokyo Bunkyo Tokyo Japan Hokkaido University Sapporo Japan
The display of realistic natural scenes is one of the most important research areas in computer graphics. The rendering of water is one of the essential components. The paper proposes an efficient method for rendering... 详细信息
来源: 评论
PRICAI 2023: Trends in Artificial Intelligence  1
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丛书名: Lecture Notes in computer Science
1000年
作者: Fenrong Liu Arun Anand Sadanandan Duc Nghia Pham Petrus Mursanto Dickson Lukose
This three-volume set, LNCS 14325-14327 constitutes  the thoroughly refereed proceedings of the 20th pacific Rim conference on Artificial Intelligence, PRICAI 2023, held in Jakarta, Indonesia, in November 2023.;T... 详细信息
来源: 评论
Animating human face under arbitrary illumination
Animating human face under arbitrary illumination
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pacific conference on computer graphics and applications
作者: Tong-Bo Chen Bao-Cai Yin Wan-Jun Huang De-Hui Kong College of Computer Science Beijing Polytechnic University Beijing China
The authors present a method to animate a human face under arbitrary lighting conditions. We first acquire the reflectance models of a human face in various expressions by employing a robot to precisely control the li... 详细信息
来源: 评论
General matrix representations for B-splines
General matrix representations for B-splines
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pacific conference on computer graphics and applications
作者: Kaihuai Qin Department of Computer Science & Technology Tsinghua University Beijing China
The concept of basis matrix of B-splines is presented. A general matrix representation, which results in an explicitly recursive matrix formula, for nonuniform B-spline curves of an arbitrary degree is also presented ... 详细信息
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Tight bounding volumes for subdivision surfaces
Tight bounding volumes for subdivision surfaces
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pacific conference on computer graphics and applications
作者: L. Kobbelt Computer Science Department University Erlangen-Nuünberg Erlangen Germany
We first demonstrate how to compute exact limit points and tangents for surfaces generated by an arbitrary, stationary subdivision scheme. We then describe how to construct simple bounding volumes for the patches of a... 详细信息
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Rethinking Algorithms for Games: Towards High-Fidelity Effects in Interactive Environments
Rethinking Algorithms for Games: Towards High-Fidelity Effec...
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pacific conference on computer graphics and applications
作者: Dr. Zoran Popovic University of Washington USA
Summary form only given. We argue that real-time domain of interactive games requires completely new approach to algorithms for most problems in computer graphics. To illustrate this point, we describe our recent work... 详细信息
来源: 评论