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检索条件"任意字段=Pacific Conference on Computer Graphics and Applications"
910 条 记 录,以下是451-460 订阅
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Architecture of the simplified Chinese embedded system STARTH  4
Architecture of the simplified Chinese embedded system START...
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4th International conference/Exhibition on High Performance Computing in the Asia-pacific Region, HPC-Asia 2000
作者: Mao, P.X. Tang, Zhizhong Chen, M. Zhang, Youming Zhang, Vern Computer Science Department Tsinghua University Beijing100084 China Start Computer Group Co. Ltd. Fuzhou350002 China
There is a trend for the information products that are integrated by computer, communication, and consumer electronics. The OS is required more compact and practical. An embedded system STARTH is developed based on th... 详细信息
来源: 评论
GPU-Based Ray Tracing of Splats
GPU-Based Ray Tracing of Splats
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pacific conference on computer graphics and applications
作者: Rhushabh Goradia Sriram Kashyap Parag Chaudhuri Sharat Chandran Vision Graphics and Imaging Laboratory (ViGIL) Indian Institute of Technology Bombay India
When it comes to rendering models available as points, rather than meshes, splats are a common intermediate internal representation. In this paper we further the state of the art by ray tracing splats to produce expec... 详细信息
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Modeling and rendering methods of clouds
Modeling and rendering methods of clouds
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pacific conference on computer graphics and applications
作者: T. Nishita Y. Dobashi University of Tokyo Bunkyo Tokyo Japan Hiroshima City University Hiroshima Japan
Recently, simulation of natural phenomena, such as water, smokes, fire, clouds, have been attempted in computer graphics. Clouds play an important role when generating images of outdoor scenes, the earth viewed from o... 详细信息
来源: 评论
Lworld: an animation system based on rewriting
Lworld: an animation system based on rewriting
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pacific conference on computer graphics and applications
作者: H. Noser Institute of Computer Technology Multimedia Laboratory University of Zurich Zurich Switzerland
Lworld is a computer graphics animation system based on L-systems, a parallel rewriting technique used primarily in computer graphics for plant modeling. Because rule-based programming is a powerful technique, we use ... 详细信息
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Topology-preserving simplification of 2D nonmanifold meshes with embedded structures
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VISUAL computer 2005年 第8-10期21卷 679-688页
作者: Vivodtzev, F Bonneau, GP Le Texier, P INRIA Rhone Alpes INP Genoble CNRS UJFLab GRAVIR F-38334 Saint Ismier France CEA CESTA F-33114 Le Barp France
Mesh simplification has received tremendous attention over the years. Most of the previous work in this area deals with a proper choice of error measures to guide the simplification. Preserving the topological charact... 详细信息
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PRICAI 2022: Trends in Artificial Intelligence  1
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丛书名: Lecture Notes in computer Science
1000年
作者: Sankalp Khanna Jian Cao Quan Bai Guandong Xu
This three-volume set, LNAI 13629, LNAI 13630, and LNAI 13631 constitutes  the thoroughly refereed proceedings of the 19th pacific Rim conference on Artificial Intelligence, PRICAI 2022, held in Shangai, China, i... 详细信息
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A practitioners' assessment of light reflection models
A practitioners' assessment of light reflection models
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pacific conference on computer graphics and applications
作者: P. Shirley B. Smits H. Hu E. Lafortune Computer Science Department University of Utah Salt Lake UT USA Program of Computer Graphics Cornell University Ithaca NY USA
We discuss the theory and practical issues behind creating reflection models to show the difficulty of the problem. We survey the current approaches towards reflection models for computer graphics to show that even fo... 详细信息
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Mathematical approximation for real-time lighting rendering through participating media
Mathematical approximation for real-time lighting rendering ...
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pacific conference on computer graphics and applications
作者: P. Lecocq S. Michelin D. Arques A. Kemeny Renault-Research Division University of Marne-la-Vallée France
Many shading models are able to provide realistic rendering of lighting effects under various atmospheric conditions but computational times are often expensive. This paper proposes a method to render lighting effects... 详细信息
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An efficient shadow algorithm for area light sources using BSP trees
An efficient shadow algorithm for area light sources using B...
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pacific conference on computer graphics and applications
作者: Kam-Wah Wong Wai-Wan Tsang Department of Computer Science and Information Systems University of Hong Kong Hong Kong China
The paper presents a fast algorithm for computing shadow volumes of area light sources and performing shadow classification. The algorithm improves Chin and Feiner's method (N. Chin and S. Feiner, 1992) in the way... 详细信息
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computer-Generated Papercutting
Computer-Generated Papercutting
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pacific conference on computer graphics and applications
作者: Jie Xu Craig S. Kaplan Xiaofeng Mi David R. Cheriton School of Computer Science University of Waterloo Waterloo ONT Canada Department of Computer Science Rutgers University Piscataway NJ USA
The craft of papercutting is part of the folk art traditions of cultures all over the world. From the point of view of computer graphics, papercutting can be seen as a method of composing bi-level images under a set o... 详细信息
来源: 评论