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检索条件"任意字段=Pacific Conference on Computer Graphics and Applications"
910 条 记 录,以下是471-480 订阅
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Simulation of peeling using 3D-surface cellular automata
Simulation of peeling using 3D-surface cellular automata
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pacific conference on computer graphics and applications
作者: S. Gobron N. Chiba Iwate Software Center Inc. Morioka Japan Department of Computer Science Iwate University Morioka Japan
The paper describes a method for modeling the natural peeling phenomenon over any 3D surface. Using crack input data, precomputed with a semi physical solution, this method allows simulation of peeling on any type of ... 详细信息
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Efficient rendering of lightning taking into account scattering effects due to clouds and atmospheric particles
Efficient rendering of lightning taking into account scatter...
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pacific conference on computer graphics and applications
作者: Y. Dobashi T. Yamamoto T. Nishita Hokkaido University Sapporo Japan University of Tokyo Bunkyo Tokyo Japan
A number of methods have been developed for creating realistic images of natural scenes. Their applications include flight simulators, the visual assessment of outdoor scenery, etc. Previously, many of these methods h... 详细信息
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A Subdivision Arrangement Algorithm for Semi-Algebraic Curves: An Overview
A Subdivision Arrangement Algorithm for Semi-Algebraic Curve...
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pacific conference on computer graphics and applications
作者: Julien Wintz Bernard Mourrain I.N.R.I.A. Sophia Antipolis Sophia-Antipolis France
We overview a new method for computing the arrangement of semi-algebraic curves. A subdivision approach is used to compute the topology of the algebraic objects and to segment the boundary of regions defined by these ... 详细信息
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Real-time Animation of Sand-Water Interaction
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computer graphics FORUM 2008年 第7期27卷 1887-1893页
作者: Rungjiratananon, Witawat Szego, Zoltan Kanamori, Yoshihiro Nishita, Tomoyuki Univ Tokyo Tokyo 1138654 Japan
Recent advances in physically-based simulations have made it possible to generate realistic animations. However, in the case of solid-fluid coupling, wetting effects have rarely been noticed despite their visual impor... 详细信息
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A nondeterministic reconstruction approach for isotropic reflectances and transmittances
A nondeterministic reconstruction approach for isotropic ref...
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pacific conference on computer graphics and applications
作者: G.V.G. Batranoski J.G. Rokne Dept. of Comput. Sci. Calgary Univ. Alta. Canada Department of Computer Science University of Calgary Calgary AB Canada
Physically and biologically based reflectance and transmittance models add realism to image synthesis applications at the expense of a significant increase in rendering time. Current research efforts in this area focu... 详细信息
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Virtual spectrophotometric measurements for biologically and physically-based rendering
Virtual spectrophotometric measurements for biologically and...
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pacific conference on computer graphics and applications
作者: G.V.G. Baranoski J.G. Rokne Guangwu Xu Department of Computer Science University of Utah USA Department of Computer Science University of Calgary Canada Diversinet Corporation Toronto Canada
The main topic of the paper is virtual spectrophotometers, virtual spectrophotometry and strategies for reducing the number of samples required to obtain asymptotically convergent measurements. A brief section on appl... 详细信息
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Mesh metamorphosis with topology transformations
Mesh metamorphosis with topology transformations
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pacific conference on computer graphics and applications
作者: Minsu Ahn Seungyong Lee Department of Computer Science and Engineering Pohang University of Science and Technology Pohang South Korea
3D mesh morphing based on a metamesh has fundamental limitations of complicated in-between meshes and no topology (connectivity) changes in a metamorphosis. This paper presents a novel approach for 3D mesh morphing, w... 详细信息
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Advecting procedural textures for 2D flow animation
Advecting procedural textures for 2D flow animation
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pacific conference on computer graphics and applications
作者: D. Kao A. Pang NASA Ames Research Center Moffett Field CA USA Computer Science Department University of California Santa Cruz USA
The paper proposes the use of specially generated 3D procedural textures for visualizing steady state 2D flow fields. We use the flow field to advect and animate the texture over time. However, using standard texture ... 详细信息
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Interactive simulation of fire
Interactive simulation of fire
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pacific conference on computer graphics and applications
作者: Z. Melek J. Keyser Computer Science Department Texas A and M University USA
In this paper we describe a fast and interactive model to simulate and control the fire phenomenon. We use a modified interactive fluid dynamics solver to describe the motion of a 3-gas system. We simulate the motion ... 详细信息
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Adaptive hierarchical b-spline surface approximation of large-scale scattered data
Adaptive hierarchical b-spline surface approximation of larg...
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pacific conference on computer graphics and applications
作者: Weiqiang Zhang Zesheng Tang Jie Li Department of Computer Science and Technology Tsinghua University Beijing China
A fast algorithm for large scale scattered data approximation is described. The algorithm exploits a coarse-to-fine hierarchical control lattice to fit the scattered data. In this algorithm, the refinement process is ... 详细信息
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