咨询与建议

限定检索结果

文献类型

  • 758 篇 会议
  • 135 篇 期刊文献
  • 17 册 图书

馆藏范围

  • 910 篇 电子文献
  • 0 种 纸本馆藏

日期分布

学科分类号

  • 558 篇 工学
    • 354 篇 软件工程
    • 285 篇 计算机科学与技术...
    • 106 篇 机械工程
    • 47 篇 电子科学与技术(可...
    • 28 篇 电气工程
    • 24 篇 信息与通信工程
    • 18 篇 光学工程
    • 14 篇 控制科学与工程
    • 14 篇 建筑学
    • 11 篇 仪器科学与技术
    • 11 篇 土木工程
    • 10 篇 生物医学工程(可授...
    • 8 篇 生物工程
    • 7 篇 力学(可授工学、理...
    • 6 篇 化学工程与技术
    • 4 篇 冶金工程
    • 3 篇 动力工程及工程热...
    • 3 篇 测绘科学与技术
  • 107 篇 理学
    • 65 篇 数学
    • 35 篇 物理学
    • 11 篇 系统科学
    • 9 篇 生物学
    • 6 篇 化学
    • 3 篇 大气科学
    • 3 篇 地球物理学
    • 3 篇 统计学(可授理学、...
  • 21 篇 管理学
    • 12 篇 管理科学与工程(可...
    • 11 篇 图书情报与档案管...
    • 4 篇 工商管理
  • 10 篇 医学
    • 10 篇 临床医学
  • 3 篇 艺术学
  • 2 篇 经济学
  • 2 篇 农学
  • 2 篇 军事学
  • 1 篇 法学

主题

  • 305 篇 computer graphic...
  • 178 篇 rendering (compu...
  • 149 篇 application soft...
  • 132 篇 computer science
  • 95 篇 shape
  • 87 篇 geometry
  • 86 篇 layout
  • 78 篇 animation
  • 74 篇 solid modeling
  • 73 篇 hardware
  • 72 篇 computational mo...
  • 53 篇 categories and s...
  • 50 篇 visualization
  • 47 篇 data visualizati...
  • 45 篇 humans
  • 38 篇 topology
  • 37 篇 lighting
  • 36 篇 spline
  • 36 篇 surface reconstr...
  • 35 篇 graphics

机构

  • 11 篇 university of to...
  • 9 篇 microsoft resear...
  • 8 篇 school of comput...
  • 7 篇 state key labora...
  • 7 篇 department of co...
  • 6 篇 department of co...
  • 6 篇 university of to...
  • 5 篇 hokkaido univers...
  • 5 篇 tsinghua univers...
  • 5 篇 mpi informatik s...
  • 4 篇 department of co...
  • 4 篇 department of co...
  • 4 篇 max planck insti...
  • 4 篇 department of co...
  • 4 篇 max planck inst ...
  • 4 篇 computer science...
  • 4 篇 suny stony brook...
  • 4 篇 zhejiang univ st...
  • 4 篇 department of co...
  • 4 篇 department of co...

作者

  • 13 篇 t. nishita
  • 10 篇 h.-p. seidel
  • 8 篇 seidel hp
  • 7 篇 hong qin
  • 7 篇 y. dobashi
  • 7 篇 k.i. joy
  • 6 篇 ming ouhyoung
  • 6 篇 l. kobbelt
  • 5 篇 kwan-liu ma
  • 5 篇 t. kanai
  • 5 篇 chen bing-yu
  • 5 篇 seungyong lee
  • 5 篇 kaihuai qin
  • 4 篇 m.c. lin
  • 4 篇 b. hamann
  • 4 篇 qunsheng peng
  • 4 篇 k.t. miura
  • 4 篇 g. elber
  • 4 篇 d. cohen-or
  • 4 篇 r. klein

语言

  • 910 篇 英文
检索条件"任意字段=Pacific Conference on Computer Graphics and Applications"
910 条 记 录,以下是481-490 订阅
排序:
A 3D Voronoi-based skeleton and associated surface features
A 3D Voronoi-based skeleton and associated surface features
收藏 引用
pacific conference on computer graphics and applications
作者: M. Hisada A.G. Belyaev T.L. Kunii University of Aizu Aizu-Wakamatsu City Japan Hosei University Tokyo Japan IT Institute Kanazawa Institute of Technology Tokyo Japan
The paper proposes an approach for stable extraction of the skeleton of a polygonal surface and detection of surface features, ridges and ravines, corresponding to skeletal edges. The approach adapts the three-dimensi... 详细信息
来源: 评论
Parallel and Distributed Computing: applications and Technologies  1
收藏 引用
丛书名: Lecture Notes in computer Science
1000年
作者: Kim-Meow Liew Hong Shen Simon See Wentong Cai Pingzhi Fan Susumu Horiguchi
The 2004 International conference on Parallel and Distributed Computing, - plications and Technologies (PDCAT 2004) was the ?fth annual conference, and was held at the Marina Mandarin Hotel, Singapore on December 8–1... 详细信息
来源: 评论
Haptic sculpting of volumetric implicit functions
Haptic sculpting of volumetric implicit functions
收藏 引用
pacific conference on computer graphics and applications
作者: Jing Hua Hong Qin Department of Computer Science State University of New York Stony Brook Stony Brook NY USA
Implicit functions characterized by the zero-set of polynomial-based algebraic equations and other commonly-used analytic equations are extremely powerful in graphics, geometric design, and visualization. But the pote... 详细信息
来源: 评论
Low cost immersive displays: the cubicle of the future
Low cost immersive displays: the cubicle of the future
收藏 引用
pacific conference on computer graphics and applications
作者: M. Green Department of Computing Science University of Alberta Edmonton AB Canada
A number of immersive display technologies have been developed over the past decade. While many of these display technologies have proved to be effective, they are still far too expensive for common use. This paper pr... 详细信息
来源: 评论
A physical 3D trackball
A physical 3D trackball
收藏 引用
pacific conference on computer graphics and applications
作者: Myung-Soo Kim Joon-Kyung Seong Dae-Eun Hyun Kang-Hoon Lee Yoo-Jin Choi Seoul National University South Korea School of Computer Science and Engineering Seoul National University Seoul South Korea
We present a simple method for constructing a physical 3D trackball that can input 3D rotation about an arbitrary axis. This input device is based on multiple sensors that can detect the tangential velocities at certa... 详细信息
来源: 评论
A simple layered RGB BRDF model
A simple layered RGB BRDF model
收藏 引用
pacific conference on computer graphics and applications
作者: X. Granier W. Heidrich Department of Computer Science IMAGER University of British Columbia Vancouver BC Canada
Many natural objects, and general layered materials, have non-linear reflection behaviour along wavelengths. An accurate representation of phenomena such as interference and colour separation generally requires a fine... 详细信息
来源: 评论
Bounded clustering-finding good bounds on clustered light transport
Bounded clustering-finding good bounds on clustered light tr...
收藏 引用
pacific conference on computer graphics and applications
作者: M. Stamminger P. Slusallek H.P. Seidel Computer Graphics Group University of Erlangen Germany
Clustering is a very efficient technique to apply finite element methods to the computation of radiosity solutions of complex scenes. Both computation time and memory consumption can be reduced dramatically by groupin... 详细信息
来源: 评论
Cross-Parameterization for Triangular Meshes with Semantic Features
Cross-Parameterization for Triangular Meshes with Semantic F...
收藏 引用
pacific conference on computer graphics and applications
作者: Shun Matsui Kota Aoki Hiroshi Nagahashi Ken'ichi Morooka Tokyo Institute of Technology Japan Kyushu University Japan
In 3D computer graphics, mesh parameterization is a key technique for digital geometry processings(DGP) such as morphing, shape blending, texture transfer, re-meshing and so on. This paper proposes a novel approach fo... 详细信息
来源: 评论
Parallel implementation of the wideband Coherent Signal-Subspace (CSS) based DOA algorithm on single core, multicore and GPU
Parallel implementation of the wideband Coherent Signal-Subs...
收藏 引用
45th Asilomar conference on Signals, Systems and computers, ASILOMAR 2011
作者: Wadood Majid, Mohammad Jamali, Mohsin M. Department of Electrical Engineering and Computer Science University of Toledo Toledo United States
Computation of Wideband Coherent Signal-Subspace (CSS) Based Direction of Arrival (DOA) has been parallelized and implemented on Multicore (Intel Nehalem Quad Core) and NVIDIA's GPU. This is in an effort to its us... 详细信息
来源: 评论
Live participant's action recognition for virtual reality interactions
Live participant's action recognition for virtual reality in...
收藏 引用
pacific conference on computer graphics and applications
作者: L. Emering R. Boulic D. Thalmann LIG-Computer Graphics Laboratory Swiss Federal Institute of Technology Lausanne Switzerland
The recognition of daily human activities is a decisive interface component for more intuitive virtual reality (VR) interactions. In this paper, we describe a hierarchical model of body actions based on fine-grained a... 详细信息
来源: 评论