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检索条件"任意字段=Pacific Conference on Computer Graphics and Applications"
893 条 记 录,以下是491-500 订阅
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Interactive global illumination in dynamic environments using commodity graphics hardware
Interactive global illumination in dynamic environments usin...
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pacific conference on computer graphics and applications
作者: M. Nijasure S. Pattanaik V. Goel University of Central Florida Orlando FL USA ATI Research Orlando FL USA
We present a system based on commodity graphics hardware for computing global illumination in dynamic scenes at interactive rates. We designed a progressive global illumination algorithm specifically to take advantage... 详细信息
来源: 评论
Using texture synthesis for non-photorealistic shading from paint samples
Using texture synthesis for non-photorealistic shading from ...
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pacific conference on computer graphics and applications
作者: C.D. Kulla J.D. Tucek R.J. Bailey C.M. Grimm Washington University Saint Louis USA
This paper presents several methods for shading meshes from scanned paint samples that represent dark to light transitions. Our techniques emphasize artistic control of brush stroke texture and color. We first demonst... 详细信息
来源: 评论
Enhancing silhouette-based human motion capture with 3D motion fields
Enhancing silhouette-based human motion capture with 3D moti...
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pacific conference on computer graphics and applications
作者: C. Theobalt J. Carranza M.A. Magnor Max-Planck-Institut für Informatik Saarbrücken Germany
High-quality nonintrusive human motion capture is necessary for acquisition of model-based free-viewpoint video of human actors. Silhouette-based approaches have demonstrated that they are able to accurately recover a... 详细信息
来源: 评论
Feature-based visibility-driven CLOD for terrain
Feature-based visibility-driven CLOD for terrain
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pacific conference on computer graphics and applications
作者: Sheng Li Xuehui Liu Enhua Wu Laboratory of Computer Science Institute of Software of Chinese Academy of Sciences Beijing China Department of Computer and Information Science University of Macau Macao China
View-dependent level-of-detail (LOD) and visibility culling are two powerful tools for accelerating the rendering of very large models in a real-time visualization, especially in walkthrough of a large-scale terrain e... 详细信息
来源: 评论
RGVis: region growing based techniques for volume visualization
RGVis: region growing based techniques for volume visualizat...
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pacific conference on computer graphics and applications
作者: Runzhen Huang Kwan-Liu Ma Department of Computer Science University of California Davis USA Department of Computer Science University of California슠Davis USA
Interactive data visualization is inherently an iterative trial-and-error process searching for an ideal set of parameters for classifying and rendering features of interest in the data. This paper presents 3-d region... 详细信息
来源: 评论
High-quality point-based rendering on modern GPUs
High-quality point-based rendering on modern GPUs
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pacific conference on computer graphics and applications
作者: M. Botsch L. Kobbelt Computer Graphics Group RWTH Aachen Germany
In the last years, point-based rendering has been shown to offer the potential to outperform traditional triangle based rendering both in speed and visual quality when it comes to processing highly complex models. Exi... 详细信息
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An enhanced framework for real-time hair animation
An enhanced framework for real-time hair animation
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pacific conference on computer graphics and applications
作者: Wenqi Liang Zhiyong Huang Department of Computer Science School of Computing National University of Singapore Singapore
Maximizing visual effect is a major problem in real-time animation. A real-time hair animation framework was proposed previously by C. K. Koh and Z. Huang (2000, 2001) based on 2D representation and texture mapping. O... 详细信息
来源: 评论
Interactive visualization of complex real-world light sources
Interactive visualization of complex real-world light source...
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pacific conference on computer graphics and applications
作者: X. Granier M. Goesele W. Heidrich H.-P. Seidel University of British Columbia Vancouver Canada MPI Informatik Saarbrucken Germany
Interactive visualization of complex, real-world light sources has so far not been feasible. We present a hardware accelerated direct lighting algorithm based on a recent high quality light source acquisition techniqu... 详细信息
来源: 评论
Iso-splatting: a point-based alternative to isosurface visualization
Iso-splatting: a point-based alternative to isosurface visua...
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pacific conference on computer graphics and applications
作者: C.S. Co B. Hamann K.I. Joy Center for Image Processing and Integrated Computing (CIPIC) Department of Computer Science University of California USA
We present a new approach to isosurface visualization that we call "iso-splatting." We use point primitives for representing and rendering isosurfaces. The method consists of two steps. In the first step, po... 详细信息
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Neural meshes: statistical learning based on normals
Neural meshes: statistical learning based on normals
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pacific conference on computer graphics and applications
作者: W.-K. Jeong I.P. Ivrissimtzis H.-P. Seidel MPI Informatik University of Utah Saarbrucken Germany MPI Informatik Saarbrucken Germany
We present a method for the adaptive reconstruction of a surface directly from an unorganized point cloud. The algorithm is based on an incrementally expanding neural network and the statistical analysis of its learni... 详细信息
来源: 评论