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检索条件"任意字段=Pacific Conference on Computer Graphics and Applications"
910 条 记 录,以下是511-520 订阅
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A state machine for real-time cutting of tetrahedral meshes
A state machine for real-time cutting of tetrahedral meshes
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pacific conference on computer graphics and applications
作者: D. Bielser P. Glardon M. Teschner M. Gross Computer Graphics Laboratory ETH Zurich Switzerland
We introduce an algorithm that consistently and accurately processes arbitrary intersections in tetrahedral meshes in real-time. The intersection surfaces are modeled up to the current cut tool position at every point... 详细信息
来源: 评论
Butterworth filtering and implicit fairing of irregular meshes
Butterworth filtering and implicit fairing of irregular mesh...
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pacific conference on computer graphics and applications
作者: Hao Zhang E. Fiume School of Computing Science Simon Fraser University Canada Department of Computer Science University of Toronto Canada
In this paper, we propose efficient numerical techniques for Butterworth filtering and implicit fairing of large irregular triangle meshes, where the corresponding filters are rational polynomials and the resulting la... 详细信息
来源: 评论
Interactive modeling of tree bark
Interactive modeling of tree bark
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pacific conference on computer graphics and applications
作者: Xi Wang Lifeng Wang Ligang Liu Shimin Hu Baining Guo Tsinghua University China Microsoft Research Asia China
There exist many computer graphics techniques which could achieve high quality tree generation. However, only few works focus on realistic modeling of tree bark. Difficulties lie in the complex appearance of the bark ... 详细信息
来源: 评论
Lightweight face relighting
Lightweight face relighting
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pacific conference on computer graphics and applications
作者: S. Paris F.X. Sillion L. Quan CNRS INPG INRIA UJF ARTIS GRAVIR IMAG France HKUST Hong Kong China
We present a method to relight human faces in real time, using consumer-grade graphics cards even with limited 3D capabilities. We show how to render faces using a combination of a simple, hardware-accelerated paramet... 详细信息
来源: 评论
DStrips: dynamic triangle strips for real-time mesh simplification and rendering
DStrips: dynamic triangle strips for real-time mesh simplifi...
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pacific conference on computer graphics and applications
作者: M. Shafae R. Pajarola Computer Graphics Laboratory School of Information & Computer Science University of California Irvine USA
DStrips is a simple and efficient method to dynamically manage and generate triangle trips for real-time view dependent multiresolution meshing and rendering. Progressive view-dependent triangle mesh simplification an... 详细信息
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Physical touch-up of human motions
Physical touch-up of human motions
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pacific conference on computer graphics and applications
作者: Hyun Joon Shin L. Kovar M. Gleicher University of Wisconsin University of Wisconsin USA
Many popular motion editing methods do not take physical principles into account potentially producing implausible motions. This paper introduces an efficient method for touching up edited motions to improve physical ... 详细信息
来源: 评论
Realistic rendering of surface appearance using GPU
Realistic rendering of surface appearance using GPU
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pacific conference on computer graphics and applications
作者: Baining Guo Microsoft Research China Microsoft (China) Company Limited Beijing China
Summary form only given. We present techniques for realistic modeling surface details and efficient rendering of the associated visual effects using programmable GPUs. An important topic in rendering surface appearanc... 详细信息
来源: 评论
Feature-based surface light field morphing
Feature-based surface light field morphing
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pacific conference on computer graphics and applications
作者: Eunhee Jeong Mincheol Yoon Yunjin Lee Minsu Ahn Seungyong Lee Baining Guo Department of Computer Science and Engineering Pohang University of Science and Technology Pohang South Korea Microsoft Research Asia Beijing China
A surface light field is a function that gives the colors of each object point viewed from different directions. Object representation with a surface light field provides a nice structure for 3D photography. This pape... 详细信息
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Freeform shape representations for efficient geometry processing
Freeform shape representations for efficient geometry proces...
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pacific conference on computer graphics and applications
作者: L. Kobbelt RWTH-Aachen Lehrstuhl fűr Informatik Aachen Germany
Summary form only given. The most important concepts for the handling and storage of freeform shapes in geometry processing applications are parametric representations and volumetric representations. Both have their s... 详细信息
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Adaptive grouping and subdivision for simulating hair dynamics
Adaptive grouping and subdivision for simulating hair dynami...
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pacific conference on computer graphics and applications
作者: K. Ward M.C. Lin Department of Computer Science University of North Carolina Chapel Hill USA
We present a novel approach for adaptively grouping and subdividing hair using discrete level-of-detail (LOD) representations. The set of discrete LODs include hair strands, clusters and strips. Their dynamic behavior... 详细信息
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