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检索条件"任意字段=Pacific Conference on Computer Graphics and Applications"
910 条 记 录,以下是531-540 订阅
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Real-time consensus-based scene reconstruction using commodity graphics hardware
Real-time consensus-based scene reconstruction using commodi...
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pacific conference on computer graphics and applications
作者: Ruigang Yang G. Welch G. Bishop Department of Computer Science North Carolina State University Chapel Hill USA
We present a novel use of commodity graphics hardware that effectively combines a plane-sweeping algorithm with view synthesis for real-time, on-line 3D scene acquisition and view synthesis. Using real-time imagery fr... 详细信息
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Visual Contrast Sensitivity and Discrimination for 3D Meshes and their applications
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computer graphics FORUM 2016年 第7期35卷 497-506页
作者: Nader, G. Wang, K. Hetroy-Wheeler, F. Dupont, F. Univ Lyon LIRIS UMR CNRS 5205 Lyon France Univ Grenoble Alpes CNRS GIPSA Lab F-38000 Grenoble France Univ Grenoble Alpes LJK F-38000 Grenoble France Inria Rocquencourt France
In this paper, we first introduce an algorithm for estimating the visual contrast on a 3D mesh. We then perform a series of psychophysical experiments to study the effects of contrast sensitivity and contrast discrimi... 详细信息
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Line-art rendering of 3D-models
Line-art rendering of 3D-models
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pacific conference on computer graphics and applications
作者: C. Rossl L. Kobbelt Max Planck Institute of Computer Science Saarbrucken Germany
We present an interactive system for computer aided generation of line art drawings to illustrate 3D models that are given as triangulated surfaces. In a preprocessing step, an enhanced 2D view of the scene is compute... 详细信息
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The Soft Shadow Occlusion Camera
The Soft Shadow Occlusion Camera
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pacific conference on computer graphics and applications
作者: Qi Mo Voicu Popescu Chris Wyman University of Iowa USA Purdue University USA
A fundamental challenge for existing shadow map based algorithms is dealing with partially illuminated surfaces. A conventional shadow map built with a pinhole camera only determines a binary light visibility at each ... 详细信息
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Illumination Brush: Interactive Design of All-Frequency Lighting
Illumination Brush: Interactive Design of All-Frequency Ligh...
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pacific conference on computer graphics and applications
作者: Makoto Okabe Yasuyuki Matsushita Li Shen Takeo Igarashi University of Tokyo Japan Microsoft Research Asia China SORST Japan Science and Technology Agency Japan
We present an appearance-based user interface for artists to efficiently design customized image-based lighting environments. 1 Our approach avoids typical iterations of parameter editing, rendering, and confirmation ... 详细信息
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Accurate surface voxelization for manipulating volumetric surfaces and solids with application in simulating musculoskeletal surgery
Accurate surface voxelization for manipulating volumetric su...
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pacific conference on computer graphics and applications
作者: Ming-Dar Tsai Shyan-Bin Jou Ming-Shium Hsieh Institute of Information and Computer Engineering Chung Yuan Christian University Taiwan Orthopaedics and Traumatology Department Taipei Medical University Hospital Taipei Medical University Taiwan
Existing volumetric representations model a non-thickness surface using voxels, and thus cannot accurately manipulate topology changes in the interactions between surfaces and solids. The study describes a volume repr... 详细信息
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Point-Based Minkowski Sum Boundary
Point-Based Minkowski Sum Boundary
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pacific conference on computer graphics and applications
作者: Jyh-Ming Lien George Mason University Fairfax VA USA
Minkowski sum is a fundamental operation in many geometric applications, including robotics, penetration depth estimation, solid modeling, and virtual prototyping. However, due to its high computational complexity and... 详细信息
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An effective feature-preserving mesh simplification scheme based on face constriction
An effective feature-preserving mesh simplification scheme b...
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pacific conference on computer graphics and applications
作者: Jian-Hua Wu Shi-Min Hu Chiew-Lan Tai Jia-Guang Sun Department of Computer Science and Technology Tsinghua University Beijing China Department of Computer Science Hong Kong University of Science and Technology Hong Kong China
A novel mesh simplification scheme that uses the face constriction process is presented. By introducing a statistical measure that can distinguish triangles having vertices of high local roughness from triangles in fl... 详细信息
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Radiometric Compensation through Inverse Light Transport
Radiometric Compensation through Inverse Light Transport
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pacific conference on computer graphics and applications
作者: Gordon Wetzstein Oliver Bimber Bauhaus-Universität Weimar Weimar Germany University of British Columbia Canada
Radiometric compensation techniques allow seamless projections onto complex everyday surfaces. Implemented with projector-camera systems they support the presentation of visual content in situations where projection-o... 详细信息
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Using intel streaming SIMD extensions for 3D geometry processing  3rd
Using intel streaming SIMD extensions for 3D geometry proces...
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3rd IEEE pacific Rim conference on Multimedia, PCM 2002
作者: Ma, Wan-Chun Yang, Chia-Lin Dept. of Computer Science and Information Engineering National Taiwan University Taiwan
Three dimensional (3D) graphics applications is an important workload running on today’s computer system. A cost-effective graphics solution is to use a general processor for 3D geometry processing and a specialized ... 详细信息
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