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检索条件"任意字段=Pacific Conference on Computer Graphics and Applications"
910 条 记 录,以下是551-560 订阅
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Interactive caustics using local precomputed irradiance
Interactive caustics using local precomputed irradiance
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pacific conference on computer graphics and applications
作者: C. Wyman C. Hansen P. Shirley Department of Computer Science University of Iowa IA USA School of Computing University of Utah Salt Lake UT USA
Bright patterns of light focused via reflective or refractive objects onto matte surfaces are called "caustics". We present a method for rendering dynamic scenes with moving caustics at interactive rates. Th... 详细信息
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View-dependent continuous level-of-detail rendering of terrain model
View-dependent continuous level-of-detail rendering of terra...
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pacific conference on computer graphics and applications
作者: Lujin Wang Zesheng Tang Department of Computer Science and Technology Tsinghua University China
The level-of-detail modeling method is an effective approach for the interactive visualization of complex models. In this paper, we propose a hierarchical tree structure based on the fractal dimension to organize a 3D... 详细信息
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Efficient multimedia database indexing using structural join index hierarchy  2nd
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2nd IEEE pacific-Rim conference on Multimedia, IEEE-PCM 2001
作者: Fung, Chi-Wai Li, Qing Department of Computing Institute of Vocational Education VTC Tsing Wun Road NT Hong Kong Department of Computer Science City University of Hong Kong Tat Chee Ave KLN Hong Kong
In this paper, we introduce structural join index hierarchy (SJIH) indexing mechanisms that mimic the class composition hierarchy of the complex objects to provide direct access to multimedia objects and/or their comp... 详细信息
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Efficient rendering of local subsurface scattering
Efficient rendering of local subsurface scattering
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pacific conference on computer graphics and applications
作者: T. Mertens J. Kautz P. Bekaert F. Van Reeth H.-P. Seidel Limburgs Universitair Centrum Diepenbeek Belgium MPI Informatik Saarbrucken Germany
A novel approach is presented to efficiently render local subsurface scattering effects. We introduce an important sampling scheme for a practical subsurface scattering model. It leads to a simple and efficient render... 详细信息
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"Skeleton climbing": fast isosurfaces with fewer triangles
"Skeleton climbing": fast isosurfaces with fewer triangles
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pacific conference on computer graphics and applications
作者: T. Poston H.T. Nguyen Pheng-Ann Heng Tien-Tsin Wong CIeMed National University of Singapore Singapore Microcomputer Research Laboratories Intel Corporation Santa Clara USA Department of computer Sci & Engineering Chinese University of Hong Kong Hong Kong China
Skeleton climbing is an algorithm that builds triangulated isosurfaces in 3D grid data, more economically than marching cubes, and without the time penalty of current mesh decimation algorithms. Building the surface f... 详细信息
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Papercraft Models using Generalized Cylinders
Papercraft Models using Generalized Cylinders
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pacific conference on computer graphics and applications
作者: Fady Massarwi Craig Gotsman Gershon Elber Technion-Israel Institute of Technology Israel
We introduce an algorithm for approximating a 2-manifold 3D mesh by a set of developable surfaces. Each developable surface is a generalized cylinder represented as a strip of triangles not necessarily taken from the ... 详细信息
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A Simplified Plane-Parallel Scattering Model and Its Application to Hair Rendering
A Simplified Plane-Parallel Scattering Model and Its Applica...
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pacific conference on computer graphics and applications
作者: Mikio Shinya Mishio Shiraishi Yoshinori Dobashi Kei Iwasaki Tomoyuki Nishita Toho University Chiba Japan Hokkaido University Hokkaido Japan Wakayama University Wakayama Japan University of Tokyo Tokyo Japan
Fast computation of multiple light reflections and scattering among complex objects is very important in photo-realistic rendering. This paper applies the plane-parallel scattering theory to the rendering of densely d... 详细信息
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Simulating wax crayons
Simulating wax crayons
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pacific conference on computer graphics and applications
作者: D. Rudolf D. Mould E. Neufeld Department of Computer Science University of Saskatchewan Canada
We present a physically-inspired model of wax crayons, which synthesizes drawings from collections of user-specified strokes. Paper is represented by a height-field texture, and a crayon is modeled with a 2D mask that... 详细信息
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A practical and flexible tiled display system
A practical and flexible tiled display system
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pacific conference on computer graphics and applications
作者: M.S. Brown W.B. Seales Department of Computer Science Hong Kong University of Science and Technology Kowloon Hong Kong China Department of Computer Science University of Kentucky Lexington KY USA
computer graphics and high-resolution digital imagery are becoming increasingly pervasive in communities not traditionally associated with graphics. Commodity graphics cards and digital cameras, along with powerful mo... 详细信息
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Blending multiple polygonal shapes
Blending multiple polygonal shapes
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pacific conference on computer graphics and applications
作者: H. Johan T. Nishita University of Tokyo Japan
This paper presents a new method for smoothly blending among multiple polygonal shapes. The blended shape is computed as a weighted average of the input shapes. The weight of each input shape is allowed to vary across... 详细信息
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