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检索条件"任意字段=Pacific Conference on Computer Graphics and Applications"
910 条 记 录,以下是571-580 订阅
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Toward urban model acquisition from geo-located images
Toward urban model acquisition from geo-located images
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pacific conference on computer graphics and applications
作者: S. Teller Computer Graphics Group MIT Laboratory for Computer Science Cambridge MA USA
High fidelity textured geometric models are a fundamental starting point for computer graphics, simulation, visualization, design, and analysis. Existing tools for acquiring 3D models of large scale (e.g., urban) geom... 详细信息
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Direct reconstruction of displaced subdivision surface from unorganized points
Direct reconstruction of displaced subdivision surface from ...
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pacific conference on computer graphics and applications
作者: Won Ki Jeong Chang Hun Kim Max Planck Institut für Informatik Saarbruecken Germany Department of Computer Science and Engineering Korea University Seoul South Korea
We propose a new mesh reconstruction algorithm that produces a displaced subdivision mesh directly from unorganized points. The displaced subdivision surface is a new mesh representation that defines a detailed mesh w... 详细信息
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Variance invariant adaptive temporal supersampling for motion blurring
Variance invariant adaptive temporal supersampling for motio...
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pacific conference on computer graphics and applications
作者: D. Neilson Yee-Hong Yang Computer Graphics Research Group Department of Computing Science University of Alberta Canada
Adaptive temporal sampling, used to create motion blur in distributed ray tracing, generates more sample points in regions with motion blur than in regions without motion blur. When the number of sample points used on... 详细信息
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Triangular Bezier clipping
Triangular Bezier clipping
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pacific conference on computer graphics and applications
作者: S.H.M. Roth P. Diezi M.H. Gross Computer Science Department Swiss Federal Institute of Technology Zurich Switzerland
Introduces a new approach to finding ray-patch intersections with triangular Bernstein-Bezier patches of arbitrary degree. Unlike the approach of *** (1998), which was based on a combination of hierarchical subdivisio... 详细信息
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Visualization of multidimensional, multivariate volume data using hardware-accelerated non-photorealistic rendering techniques
Visualization of multidimensional, multivariate volume data ...
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pacific conference on computer graphics and applications
作者: A. Stompel E.B. Lum Kwan-Liu Ma University of California 슠Davis USA
This paper presents a set of feature enhancement techniques. coupled with hardware-accelerated non-photorealistic rendering for generating more perceptually effective visualizations of multidimensional, multivariate v... 详细信息
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Health Informatics and Medical Systems and Biomedical Engineering  1
Health Informatics and Medical Systems and Biomedical Engine...
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丛书名: Communications in computer and Information Science
1000年
作者: Abeer Alsadoon Farzan Shenavarmasouleh Soheyla Amirian Farid Ghareh Mohammadi Hamid R. Arabnia Leonidas Deligiannidis
This book constitutes the proceedings of the 10th International conference on Health Informatics and Medical Systems and the 10th International conference on Biomedical Engineering, BIOENG 2024, held as part of the 20... 详细信息
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Blending multiple views
Blending multiple views
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pacific conference on computer graphics and applications
作者: R. Raskar Kok-Lim Low Mitsubishi Electric Research Laboratories Inc. USA University of North Carolina Chapel Hill USA
Current blending methods in image-based rendering use local information such as "deviations from the closest views" to find blending weights. They include approaches such as the view-dependent texture mappin... 详细信息
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Simulation and control of physical phenomena in computer graphics
Simulation and control of physical phenomena in computer gra...
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pacific conference on computer graphics and applications
作者: J. Stam Alias Systems Toronto ONT Canada
In computer graphics applications such as feature animation and games there is a need to produce convincing simulations of phenomena such as smoke, water, cloth and rigid bodies. Computational physics is the natural f... 详细信息
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Line Drawing as a Dynamic Process
Line Drawing as a Dynamic Process
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pacific conference on computer graphics and applications
作者: Donald H. House Mayank Singh Visualization Laboratory Texas A&M University Texas USA
We introduce a novel mechanism for creating line drawings from three-dimensional models, which captures the dynamic nature of the drawing process. The approach takes into account the interaction between the moving hum... 详细信息
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Efficient coding of non-triangular mesh connectivity
Efficient coding of non-triangular mesh connectivity
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pacific conference on computer graphics and applications
作者: B. Kronrod C. Gotsman Computer Science Department Technion-Israel Institute of Technology Haifa Israel
Describes an efficient algorithm for coding the connectivity information of general polygon meshes. In contrast to most existing algorithms, which are suitable only for triangular meshes and pay a penalty for the trea... 详细信息
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