咨询与建议

限定检索结果

文献类型

  • 758 篇 会议
  • 135 篇 期刊文献
  • 17 册 图书

馆藏范围

  • 910 篇 电子文献
  • 0 种 纸本馆藏

日期分布

学科分类号

  • 558 篇 工学
    • 354 篇 软件工程
    • 285 篇 计算机科学与技术...
    • 106 篇 机械工程
    • 47 篇 电子科学与技术(可...
    • 28 篇 电气工程
    • 24 篇 信息与通信工程
    • 18 篇 光学工程
    • 14 篇 控制科学与工程
    • 14 篇 建筑学
    • 11 篇 仪器科学与技术
    • 11 篇 土木工程
    • 10 篇 生物医学工程(可授...
    • 8 篇 生物工程
    • 7 篇 力学(可授工学、理...
    • 6 篇 化学工程与技术
    • 4 篇 冶金工程
    • 3 篇 动力工程及工程热...
    • 3 篇 测绘科学与技术
  • 107 篇 理学
    • 65 篇 数学
    • 35 篇 物理学
    • 11 篇 系统科学
    • 9 篇 生物学
    • 6 篇 化学
    • 3 篇 大气科学
    • 3 篇 地球物理学
    • 3 篇 统计学(可授理学、...
  • 21 篇 管理学
    • 12 篇 管理科学与工程(可...
    • 11 篇 图书情报与档案管...
    • 4 篇 工商管理
  • 10 篇 医学
    • 10 篇 临床医学
  • 3 篇 艺术学
  • 2 篇 经济学
  • 2 篇 农学
  • 2 篇 军事学
  • 1 篇 法学

主题

  • 305 篇 computer graphic...
  • 178 篇 rendering (compu...
  • 149 篇 application soft...
  • 132 篇 computer science
  • 95 篇 shape
  • 87 篇 geometry
  • 86 篇 layout
  • 78 篇 animation
  • 74 篇 solid modeling
  • 73 篇 hardware
  • 72 篇 computational mo...
  • 53 篇 categories and s...
  • 50 篇 visualization
  • 47 篇 data visualizati...
  • 45 篇 humans
  • 38 篇 topology
  • 37 篇 lighting
  • 36 篇 spline
  • 36 篇 surface reconstr...
  • 35 篇 graphics

机构

  • 11 篇 university of to...
  • 9 篇 microsoft resear...
  • 8 篇 school of comput...
  • 7 篇 state key labora...
  • 7 篇 department of co...
  • 6 篇 department of co...
  • 6 篇 university of to...
  • 5 篇 hokkaido univers...
  • 5 篇 tsinghua univers...
  • 5 篇 mpi informatik s...
  • 4 篇 department of co...
  • 4 篇 department of co...
  • 4 篇 max planck insti...
  • 4 篇 department of co...
  • 4 篇 max planck inst ...
  • 4 篇 computer science...
  • 4 篇 suny stony brook...
  • 4 篇 zhejiang univ st...
  • 4 篇 department of co...
  • 4 篇 department of co...

作者

  • 13 篇 t. nishita
  • 10 篇 h.-p. seidel
  • 8 篇 seidel hp
  • 7 篇 hong qin
  • 7 篇 y. dobashi
  • 7 篇 k.i. joy
  • 6 篇 ming ouhyoung
  • 6 篇 l. kobbelt
  • 5 篇 kwan-liu ma
  • 5 篇 t. kanai
  • 5 篇 chen bing-yu
  • 5 篇 seungyong lee
  • 5 篇 kaihuai qin
  • 4 篇 m.c. lin
  • 4 篇 b. hamann
  • 4 篇 qunsheng peng
  • 4 篇 k.t. miura
  • 4 篇 g. elber
  • 4 篇 d. cohen-or
  • 4 篇 r. klein

语言

  • 910 篇 英文
检索条件"任意字段=Pacific Conference on Computer Graphics and Applications"
910 条 记 录,以下是601-610 订阅
排序:
Direct reconstruction of displaced subdivision surface from unorganized points
Direct reconstruction of displaced subdivision surface from ...
收藏 引用
pacific conference on computer graphics and applications
作者: Won Ki Jeong Chang Hun Kim Max Planck Institut für Informatik Saarbruecken Germany Department of Computer Science and Engineering Korea University Seoul South Korea
We propose a new mesh reconstruction algorithm that produces a displaced subdivision mesh directly from unorganized points. The displaced subdivision surface is a new mesh representation that defines a detailed mesh w... 详细信息
来源: 评论
ISpace: interactive volume data classification techniques using independent component analysis
ISpace: interactive volume data classification techniques us...
收藏 引用
pacific conference on computer graphics and applications
作者: I. Takanashi E.B. Lum Kwan-Liu Ma S. Muraki Mitsubishi Electric Corporation Information Technology Research and Development Center Japan CIPIC University of California Davis CA USA CIPIC & Department of Computer Science University of California Davis USA National Institute for Advanced Industrial Science and Technology Tsukuba Japan
This paper introduces an interactive classification technique for volume data, called ISpace, which uses Independent Component Analysis (ICA) and a multidimensional histogram of the volume data in a transformed space.... 详细信息
来源: 评论
Density measure for line-drawing simplification
Density measure for line-drawing simplification
收藏 引用
pacific conference on computer graphics and applications
作者: S. Grabli F. Durand F.X. Sillion ARTIS/GRAVIR/IMAG-INRIA France MIT CSAIL USA
We present an approach for clutter control in NPR line drawing where measures of view and drawing complexity drive the simplification or omission of lines. We define two types of density information: the a-priori dens... 详细信息
来源: 评论
Blending multiple views
Blending multiple views
收藏 引用
pacific conference on computer graphics and applications
作者: R. Raskar Kok-Lim Low Mitsubishi Electric Research Laboratories Inc. USA University of North Carolina Chapel Hill USA
Current blending methods in image-based rendering use local information such as "deviations from the closest views" to find blending weights. They include approaches such as the view-dependent texture mappin... 详细信息
来源: 评论
Efficient coding of non-triangular mesh connectivity
Efficient coding of non-triangular mesh connectivity
收藏 引用
pacific conference on computer graphics and applications
作者: B. Kronrod C. Gotsman Computer Science Department Technion-Israel Institute of Technology Haifa Israel
Describes an efficient algorithm for coding the connectivity information of general polygon meshes. In contrast to most existing algorithms, which are suitable only for triangular meshes and pay a penalty for the trea... 详细信息
来源: 评论
Simulation and control of physical phenomena in computer graphics
Simulation and control of physical phenomena in computer gra...
收藏 引用
pacific conference on computer graphics and applications
作者: J. Stam Alias Systems Toronto ONT Canada
In computer graphics applications such as feature animation and games there is a need to produce convincing simulations of phenomena such as smoke, water, cloth and rigid bodies. Computational physics is the natural f... 详细信息
来源: 评论
Line Drawing as a Dynamic Process
Line Drawing as a Dynamic Process
收藏 引用
pacific conference on computer graphics and applications
作者: Donald H. House Mayank Singh Visualization Laboratory Texas A&M University Texas USA
We introduce a novel mechanism for creating line drawings from three-dimensional models, which captures the dynamic nature of the drawing process. The approach takes into account the interaction between the moving hum... 详细信息
来源: 评论
Global Illumination for Interactive Lighting Design Using Light Path Pre-Computation and Hierarchical Histogram Estimation
Global Illumination for Interactive Lighting Design Using Li...
收藏 引用
pacific conference on computer graphics and applications
作者: Yonghao Yue Kei Iwasaki Yoshinori Dobashi Tomoyuki Nishita University of Tokyo Japan Wakayama University Japan Hokkaido University Japan
In this paper, we propose a fast global illumination solution for interactive lighting design. Using our method, light sources and the viewpoint are movable, and the characteristics of materials can be modified (assum... 详细信息
来源: 评论
Interactive global illumination in dynamic environments using commodity graphics hardware
Interactive global illumination in dynamic environments usin...
收藏 引用
pacific conference on computer graphics and applications
作者: M. Nijasure S. Pattanaik V. Goel University of Central Florida Orlando FL USA ATI Research Orlando FL USA
We present a system based on commodity graphics hardware for computing global illumination in dynamic scenes at interactive rates. We designed a progressive global illumination algorithm specifically to take advantage... 详细信息
来源: 评论
Transplanting and Editing Animations on Skinned Meshes
Transplanting and Editing Animations on Skinned Meshes
收藏 引用
pacific conference on computer graphics and applications
作者: Yuntao Jia Wei-wen Feng Yizhou Yu Department of Computer Science University of Illinois at Urbana-Champaign USA Department of Computer Science University of Illinois at Urbana-Champaign
Skinned Mesh Animation (SMA) well approximates a mesh animation with extracted bones and their transformations. However, unlike skeleton, bones in SMA are not organized in hierarchies, thus they need mesh dependent tr... 详细信息
来源: 评论