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检索条件"任意字段=Pacific Conference on Computer Graphics and Applications"
910 条 记 录,以下是611-620 订阅
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A method of human short hair modeling and real time animation
A method of human short hair modeling and real time animatio...
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pacific conference on computer graphics and applications
作者: Yang Guang Huang Zhiyong Volume Interactions Singapore Department of Computer Science School of Computing National University of Singapore Singapore
This paper describes a method of human short hair modeling and real time animation. A method is proposed to model short hair. First, a hair style model is derived from a scalp model interactively. The hair model is th... 详细信息
来源: 评论
A 3-D string figure display system for animating cat's cradle game
A 3-D string figure display system for animating cat's cradl...
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pacific conference on computer graphics and applications
作者: R. Budiarto M. Yamada H. Seki H. Itoh Department of AI & Computer Science Nagoya Institute of Technology Nagoya Japan
Implements a display system for cat's cradle game animation in 3D. The input to our system, finger actions, originates from a user. Based on this input, we animate the finger actions and display an operated patter... 详细信息
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Eigenanalysis and continuity of non-uniform Doo-Sabin surfaces
Eigenanalysis and continuity of non-uniform Doo-Sabin surfac...
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pacific conference on computer graphics and applications
作者: Kaihuai Qin Huawei Wang Department of Computer Science & Technology Tsinghua University Beijing China
In computer graphics and computer-aided geometric design, more and more subdivision schemes are being extensively used for free-form surfaces of arbitrary topology. The convergence and continuity analyses of uniform s... 详细信息
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Radiosity for point-sampled geometry
Radiosity for point-sampled geometry
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pacific conference on computer graphics and applications
作者: Y. Dobashi T. Yamamoto T. Nishita Hokkaido University Sapporo Japan University of Tokyo Bunkyo Tokyo Japan
In this paper, we propose a radiosity method for the point-sampled geometry to compute diffuse inter reflection of light. Most traditional radiosity methods subdivide the surfaces of objects into small elements such a... 详细信息
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Control of feature-point-driven facial animation using a hypothetical face
Control of feature-point-driven facial animation using a hyp...
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pacific conference on computer graphics and applications
作者: Ming-Shing Su Ming-Tat Ko Kuo-Young Cheng Institute of Information Science Academia Sinica Taiwan Department of Computer Science and Information Engineering National Taiwan University Taiwan
A new approach for the generation of feature point-driven facial animation is presented. This approach is based on the construction of a hypothetical face formed by connecting face feature points into a net and repres... 详细信息
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An efficient brush model for physically-based 3D painting
An efficient brush model for physically-based 3D painting
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pacific conference on computer graphics and applications
作者: N.S.-H. Chu Chiew-Lan Tai Department of Computer Science Hong Kong University of Science and Technology Kowloon Hong Kong China
This paper presents a novel 3D brush model consisting of a skeleton and a surface, which is deformed through constrained energy minimization. The main advantage of our model over existing ones is in its ability to mim... 详细信息
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Shape-adaptive 3D mesh simplification based on local optimality measurement
Shape-adaptive 3D mesh simplification based on local optimal...
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pacific conference on computer graphics and applications
作者: In Kyu Park Sang Wook Lee Sang Uk Lee Multimedia Laboratory Samsung Advanced Institute of Technology Yongin si South Korea Graduate School of Media Communications Sogang University Seoul South Korea School of Electrical Engineering Seoul National University Seoul South Korea
Mesh simplification is the process of reducing the number of triangles in a mesh representation of object surface. For a given level of detail or error tolerance, the conventional mesh simplification algorithms maximi... 详细信息
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Exact computation of 4-D convex hulls with perturbation and acceleration
Exact computation of 4-D convex hulls with perturbation and ...
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pacific conference on computer graphics and applications
作者: K. Sugihara Department of Mathematical Engineering and Information Physics University of Tokyo Bunkyo Tokyo Japan
An incremental algorithm for constructing the four-dimensional convex hull is implemented using exact arithmetic together with the symbolic perturbation technique. Exact judgement of the topological structure of the f... 详细信息
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Mesh modelling with curve analogies
Mesh modelling with curve analogies
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pacific conference on computer graphics and applications
作者: S. Zelinka M. Garland Thomas M. Siebel Center for Computer Science University of Illinois Urbana-Champaign Urbana-Champaign IL USA
Modelling by analogy has become a powerful paradigm for editing images. Using a pair of before- and after-example images of a transformation, a system that models by analogy produces analogous transformations on arbit... 详细信息
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Efficient Spherical Harmonics Representation of 3D Objects
Efficient Spherical Harmonics Representation of 3D Objects
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pacific conference on computer graphics and applications
作者: Mohamed-Hamed Mousa Raphaelle Chaine Samir Akkouche Eric Galin Bernard University Lyon France
In this paper, we present a new and efficient spherical harmonics decomposition for spherical functions defining 3D triangulated objects. Such spherical functions are intrinsically associated to star-shaped objects. H... 详细信息
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