咨询与建议

限定检索结果

文献类型

  • 758 篇 会议
  • 135 篇 期刊文献
  • 17 册 图书

馆藏范围

  • 910 篇 电子文献
  • 0 种 纸本馆藏

日期分布

学科分类号

  • 558 篇 工学
    • 354 篇 软件工程
    • 285 篇 计算机科学与技术...
    • 106 篇 机械工程
    • 47 篇 电子科学与技术(可...
    • 28 篇 电气工程
    • 24 篇 信息与通信工程
    • 18 篇 光学工程
    • 14 篇 控制科学与工程
    • 14 篇 建筑学
    • 11 篇 仪器科学与技术
    • 11 篇 土木工程
    • 10 篇 生物医学工程(可授...
    • 8 篇 生物工程
    • 7 篇 力学(可授工学、理...
    • 6 篇 化学工程与技术
    • 4 篇 冶金工程
    • 3 篇 动力工程及工程热...
    • 3 篇 测绘科学与技术
  • 107 篇 理学
    • 65 篇 数学
    • 35 篇 物理学
    • 11 篇 系统科学
    • 9 篇 生物学
    • 6 篇 化学
    • 3 篇 大气科学
    • 3 篇 地球物理学
    • 3 篇 统计学(可授理学、...
  • 21 篇 管理学
    • 12 篇 管理科学与工程(可...
    • 11 篇 图书情报与档案管...
    • 4 篇 工商管理
  • 10 篇 医学
    • 10 篇 临床医学
  • 3 篇 艺术学
  • 2 篇 经济学
  • 2 篇 农学
  • 2 篇 军事学
  • 1 篇 法学

主题

  • 305 篇 computer graphic...
  • 178 篇 rendering (compu...
  • 149 篇 application soft...
  • 132 篇 computer science
  • 95 篇 shape
  • 87 篇 geometry
  • 86 篇 layout
  • 78 篇 animation
  • 74 篇 solid modeling
  • 73 篇 hardware
  • 72 篇 computational mo...
  • 53 篇 categories and s...
  • 50 篇 visualization
  • 47 篇 data visualizati...
  • 45 篇 humans
  • 38 篇 topology
  • 37 篇 lighting
  • 36 篇 spline
  • 36 篇 surface reconstr...
  • 35 篇 graphics

机构

  • 11 篇 university of to...
  • 9 篇 microsoft resear...
  • 8 篇 school of comput...
  • 7 篇 state key labora...
  • 7 篇 department of co...
  • 6 篇 department of co...
  • 6 篇 university of to...
  • 5 篇 hokkaido univers...
  • 5 篇 tsinghua univers...
  • 5 篇 mpi informatik s...
  • 4 篇 department of co...
  • 4 篇 department of co...
  • 4 篇 max planck insti...
  • 4 篇 department of co...
  • 4 篇 max planck inst ...
  • 4 篇 computer science...
  • 4 篇 suny stony brook...
  • 4 篇 zhejiang univ st...
  • 4 篇 department of co...
  • 4 篇 department of co...

作者

  • 13 篇 t. nishita
  • 10 篇 h.-p. seidel
  • 8 篇 seidel hp
  • 7 篇 hong qin
  • 7 篇 y. dobashi
  • 7 篇 k.i. joy
  • 6 篇 ming ouhyoung
  • 6 篇 l. kobbelt
  • 5 篇 kwan-liu ma
  • 5 篇 t. kanai
  • 5 篇 chen bing-yu
  • 5 篇 seungyong lee
  • 5 篇 kaihuai qin
  • 4 篇 m.c. lin
  • 4 篇 b. hamann
  • 4 篇 qunsheng peng
  • 4 篇 k.t. miura
  • 4 篇 g. elber
  • 4 篇 d. cohen-or
  • 4 篇 r. klein

语言

  • 910 篇 英文
检索条件"任意字段=Pacific Conference on Computer Graphics and Applications"
910 条 记 录,以下是621-630 订阅
排序:
Feature-based visibility-driven CLOD for terrain
Feature-based visibility-driven CLOD for terrain
收藏 引用
pacific conference on computer graphics and applications
作者: Sheng Li Xuehui Liu Enhua Wu Laboratory of Computer Science Institute of Software of Chinese Academy of Sciences Beijing China Department of Computer and Information Science University of Macau Macao China
View-dependent level-of-detail (LOD) and visibility culling are two powerful tools for accelerating the rendering of very large models in a real-time visualization, especially in walkthrough of a large-scale terrain e... 详细信息
来源: 评论
Controllable single-strip generation for triangulated surfaces
Controllable single-strip generation for triangulated surfac...
收藏 引用
pacific conference on computer graphics and applications
作者: M. Gopi Department of Computer Science University of California Irvine USA
In this paper, we introduce a method to represent a given triangular model using a single triangle strip. Since this problem is NP-complete, we break the limitation by splitting adjacent triangles when necessary. The ... 详细信息
来源: 评论
Explicit control of topological transitions in morphing shapes of 3D meshes
Explicit control of topological transitions in morphing shap...
收藏 引用
pacific conference on computer graphics and applications
作者: S. Takahashi Y. Kokojima R. Ohbuchi Department of Graphics and Computer Science Graduate School of Arts and Sciences University of Tokyo Japan Corporate Research and Development Center Toshiba Corporation Japan Computer Science Department Faculty of Engineering Yamanashi University Japan
Existing methods of morphing 3D meshes are often limited to cases in which 3D input meshes to be morphed are topologically equivalent. The paper presents a new method for morphing 3D meshes having different surface to... 详细信息
来源: 评论
RGVis: region growing based techniques for volume visualization
RGVis: region growing based techniques for volume visualizat...
收藏 引用
pacific conference on computer graphics and applications
作者: Runzhen Huang Kwan-Liu Ma Department of Computer Science University of California Davis USA Department of Computer Science University of California슠Davis USA
Interactive data visualization is inherently an iterative trial-and-error process searching for an ideal set of parameters for classifying and rendering features of interest in the data. This paper presents 3-d region... 详细信息
来源: 评论
Image Recoloring with Valence-Arousal Emotion Model
收藏 引用
computer graphics FORUM 2016年 第7期35卷 209-216页
作者: Kim, Hye-Rin Kang, Henry Lee, In-Kwon Yonsei Univ Dept Comp Sci Seoul 120749 South Korea Univ Missouri Dept Math & Comp Sci St Louis MO 63121 USA
We introduce an affective image recoloring method for changing the overall mood in the image in a numerically measurable way. Given a semantically segmented source image and a target emotion, our system finds referenc... 详细信息
来源: 评论
Antialiased rendering of self-intersecting polygons using polygon decomposition
Antialiased rendering of self-intersecting polygons using po...
收藏 引用
pacific conference on computer graphics and applications
作者: K. Doan Canon Information Systems Research Australia North Ryde Australia
Although numerous pre-filtering and area sampling antialiasing techniques have been devised, few are capable of rendering complex, self-intersecting polygons. This paper presents a new antialiasing method capable of h... 详细信息
来源: 评论
Boundary determination for trivariate solids
Boundary determination for trivariate solids
收藏 引用
pacific conference on computer graphics and applications
作者: K.I. Joy M.A. Duchaineau Center for Image Processing and Integrated Computing (CIPIC) Computer Science Department University of California Davis USA Center for Applied Scientific Computing Lawrence Livemore National Laboratory USA
The trivariate tensor-product B-spline solid is a direct extension of the B-spline patch and has been shown to be useful in the creation and visualization of free-form geometric solids. Visualizing these solid objects... 详细信息
来源: 评论
Adaptive reconstruction of freeform objects with 3D SOM neural network grids
Adaptive reconstruction of freeform objects with 3D SOM neur...
收藏 引用
pacific conference on computer graphics and applications
作者: J. Barhak A. Fischer CMSR Laboratory for Computer Graphics and CAD Department of Mechanical Engineering Technion-Israel Institute of Technology Haifa Israel
Reverse engineering is an important process in CAD systems today. Yet several open problems lead to a bottleneck in the reverse engineering process. First, because the topology of the object to be reconstructed is unk... 详细信息
来源: 评论
Hardware-accelerated reconstruction of polygonal isosurface representations on unstructured grids
Hardware-accelerated reconstruction of polygonal isosurface ...
收藏 引用
pacific conference on computer graphics and applications
作者: T. Klein S. Stegmaier T. Ertl Institute of Visualization and Interactive Systems University of Stuttgart Germany
Volume visualization using isosurface extraction is a well-researched topic. Research demonstrated that even for unstructured grids peak performances of millions of tetrahedra per second can be achieved by exploiting ... 详细信息
来源: 评论
Fast volume rendering using adaptive block subdivision
Fast volume rendering using adaptive block subdivision
收藏 引用
pacific conference on computer graphics and applications
作者: Choong Hwan Lee Kyu Ho Park Computer Engineering Research Laboratory Department of Electrical Engineering Korea Advanced Institute of Science and Technology Taejon South Korea
We propose a fast volume rendering scheme that greatly reduces ray-casting overheads by adaptive block subdivision. We first apply a uniform space subdivision for constructing the adaptively subdivided volume. Then we... 详细信息
来源: 评论