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检索条件"任意字段=Pacific Conference on Computer Graphics and Applications"
893 条 记 录,以下是631-640 订阅
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Parallel graphics and Interactivity with the Scaleable graphics Engine  01
Parallel Graphics and Interactivity with the Scaleable Graph...
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2001 ACM/IEEE conference on Supercomputing, SC 2001
作者: Perrine, Kenneth A. Jones, Donald R. William R. Wiley Environmental Molecular Sciences Laboratory Pacific Northwest National Laboratory PO Box 999 MS K1 - 96 RichlandWA99352 United States
A parallel rendering environment is being developed to utilize the IBM Scaleable graphics Engine (SGE), a hardware frame buffer for parallel computers. Goals of this software development effort include finding efficie... 详细信息
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Processing and rendering of point sampled geometry
Processing and rendering of point sampled geometry
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pacific conference on computer graphics and applications
作者: M. Gross Institute of Scientific Computing Swiss Federal Institute of Technology Switzerland
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Correcting texture mapping errors introduced by graphics hardware
Correcting texture mapping errors introduced by graphics har...
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pacific conference on computer graphics and applications
作者: M.M. Oliveira Department of Computer Science State University of New York Stony Brook USA
Most rendering engines subdivide arbitrary polygons into a collection of triangles, which are then rendered independently of each other. This procedure can introduce severe artifacts when rendering texture-mapped quad... 详细信息
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Progressive isosurface extraction from tetrahedral meshes
Progressive isosurface extraction from tetrahedral meshes
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pacific conference on computer graphics and applications
作者: U. Labsik P. Kipfer S. Meinlschmidt G. Greiner Computer Graphics Group University of Erlangen Nuremberg Tennenlohe Germany
The authors present a technique for transforming a tetrahedral mesh into a progressive representation based on half edge collapses. This allows the efficient transmission of the mesh from a remote computer where the s... 详细信息
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Visibility preprocessing for urban scenes using line space subdivision
Visibility preprocessing for urban scenes using line space s...
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pacific conference on computer graphics and applications
作者: J. Bittner P. Wonka M. Wimmer Center for Applied Cybernetics Czech Technical University Prague Czech Republic Institute of Computer Graphics Vienna University of Technology Austria Institute of Computer Graphics Vienna University of Technology
We present an algorithm for visibility preprocessing of urban environments. The algorithm uses a subdivision of line space to analytically calculate a conservative potentially visible set for a given region in the sce... 详细信息
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Minimizing the distortion of affine spline motions
Minimizing the distortion of affine spline motions
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pacific conference on computer graphics and applications
作者: Dae-Eun Hyun B. Juttler Myung-Soo Kim School of Computer Science and Engineering Seoul National University South Korea Institute of Analysis and Computational Mathematics Johannes Kepler University Linz Linz Austria
The paper proposes a simple approach to the affine motion interpolation problem, where an affine spline motion is generated that interpolates a given sequence of affine keyframes and approximately satisfies rigidity c... 详细信息
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Morphing stick figures using optimized compatible triangulations
Morphing stick figures using optimized compatible triangulat...
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pacific conference on computer graphics and applications
作者: V. Surazhsky C. Gotsman Department of Computer Science Technion-Israel Institute of Technology Haifa Israel
A "stick figure" is a connected straight-line plane graph, sometimes called a "skeleton". Compatible stick figures are those with the same topological structure. We present a method for naturally m... 详细信息
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On the numerical redundancies of geometric constraint systems
On the numerical redundancies of geometric constraint system...
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pacific conference on computer graphics and applications
作者: Yan-Tao Li Shi-Min Hu Ra-Guang Sun Department of Computer Science and Technoloa Tsinghua University Beijing China
Determining redundant constraints is a critical task for geometric constraint solvers, since it dramatically affects the solution speed, accuracy, and stability. The paper attempts to determine the numerical redundanc... 详细信息
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FastMesh: efficient view-dependent meshing
FastMesh: efficient view-dependent meshing
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pacific conference on computer graphics and applications
作者: R. Pajarola Information & Computer Science University of California Irvine Irvine CA USA
The article presents an optimized view-dependent meshing framework for adaptive and continuous level-of-detail (LOD) rendering in real-time. Multiresolution triangle mesh representations are an important tool for adap... 详细信息
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Dual b-rep-CSG collision detection for general polyhedra
Dual b-rep-CSG collision detection for general polyhedra
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pacific conference on computer graphics and applications
作者: K. Poutrain M. Contensin Laboratoire d Informatique de Marseille Centre de Mathématiques et dInformatique Marseilles France
While almost all collision detection algorithms have been linked to a particular object representation scheme, few attempts have been made using hybrid methods to exploit the advantages of multiple representations of ... 详细信息
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