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检索条件"任意字段=Pacific Conference on Computer Graphics and Applications"
910 条 记 录,以下是631-640 订阅
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Physically based animation and rendering of lightning
Physically based animation and rendering of lightning
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pacific conference on computer graphics and applications
作者: T. Kim M.C. Lin Department of Computer Science University of North Carolina Chapel Hill USA
We present a physically-based method for animating and rendering lightning and other electric arcs. For the simulation, we present the dielectric breakdown model, an elegant formulation of electrical pattern formation... 详细信息
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Wavelet based 3D compression with fast random access for very large volume data
Wavelet based 3D compression with fast random access for ver...
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pacific conference on computer graphics and applications
作者: F.F. Rodler Department of Computer Science Brics University of Aarhus Denmark
In this paper we propose a wavelet based method for compressing volumetric data with little loss in quality allowing fast random access to individual voxels within the volume. Such a method is important since storing ... 详细信息
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A method to generate wet and broken-up animal fur
A method to generate wet and broken-up animal fur
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pacific conference on computer graphics and applications
作者: A. Bruderlin Sony Pictures Imageworks Culver CA USA
This paper describes part of the pipeline which we have implemented for the creation of hair and fur for the upcoming motion picture "Stuart Little". In particular, we discuss the two effects of producing we... 详细信息
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A method of human short hair modeling and real time animation
A method of human short hair modeling and real time animatio...
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pacific conference on computer graphics and applications
作者: Yang Guang Huang Zhiyong Volume Interactions Singapore Department of Computer Science School of Computing National University of Singapore Singapore
This paper describes a method of human short hair modeling and real time animation. A method is proposed to model short hair. First, a hair style model is derived from a scalp model interactively. The hair model is th... 详细信息
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Spatial Matching of Animated Meshes
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computer graphics FORUM 2016年 第7期35卷 21-32页
作者: Seo, H. Cordier, F. Univ Strasbourg ICube Strasbourg France Univ Haute Alsace LMIA Mulhouse France
This paper presents a new technique which makes use of deformation and motion properties between animated meshes for finding their spatial correspondences. Given a pair of animated meshes exhibiting a semantically sim... 详细信息
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Eigenanalysis and continuity of non-uniform Doo-Sabin surfaces
Eigenanalysis and continuity of non-uniform Doo-Sabin surfac...
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pacific conference on computer graphics and applications
作者: Kaihuai Qin Huawei Wang Department of Computer Science & Technology Tsinghua University Beijing China
In computer graphics and computer-aided geometric design, more and more subdivision schemes are being extensively used for free-form surfaces of arbitrary topology. The convergence and continuity analyses of uniform s... 详细信息
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Towards Digital Refocusing from a Single Photograph
Towards Digital Refocusing from a Single Photograph
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pacific conference on computer graphics and applications
作者: Yosuke Bando Tomoyuki Nishita TOSHIBA Corporation
This paper explores an image processing method for synthesizing refocused images from a single input photograph containing some defocus blur. First, we restore a sharp image by estimating and removing spatially-varian... 详细信息
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Local injectivity conditions of 2D and 3D uniform cubic B-spline functions
Local injectivity conditions of 2D and 3D uniform cubic B-sp...
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pacific conference on computer graphics and applications
作者: Yongchoel Choi Seungyong Lee Department of Computer Science and Engineering Pohang University of Science and Technology Pohang South Korea
Uniform cubic B-spline functions have been used for mapping functions in various areas such as image warping and morphing, 3D deformation, and volume morphing. The injectivity (one-to-one property) of a mapping functi... 详细信息
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Progressive geometry compression for meshes
Progressive geometry compression for meshes
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pacific conference on computer graphics and applications
作者: Xinguo Liu Hujun Bao PhengAnn Heng TienTsin Wong Hanqiu Sun Qunsheng Peng State Key Laboratory of CAD&CG University of Zhejiang China Department of Computer Science and Engineering Chinese University of Hong Kong Hong Kong China
A novel progressive geometry compression scheme is presented in this paper. In this scheme, a mesh is represented as a base mesh followed by some groups of vertex split operations using an improved simplification meth... 详细信息
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Segmentation of 3D meshes through spectral clustering
Segmentation of 3D meshes through spectral clustering
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pacific conference on computer graphics and applications
作者: Rong Liu Hao Zhang GrUVi Lab School of Computing Science Simon Fraser University Burnaby BC Canada
We formulate and apply spectral clustering to 3D mesh segmentation for the first time and report our preliminary findings. Given a set of mesh faces, an affinity matrix which encodes the likelihood of each pair of fac... 详细信息
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