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检索条件"任意字段=Pacific Conference on Computer Graphics and Applications"
910 条 记 录,以下是681-690 订阅
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Interactive behavioural update of large flocks  8
Interactive behavioural update of large flocks
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8th pacific conference on computer graphics and applications
作者: O'Hara, N Dublin City Univ Dublin 9 Ireland
The availability of powerful and affordable 3D PC graphics boards has made the rendering of rich immersive environments possible at interactive speeds. The scene update rate and the appropriate behaviour of objects wi... 详细信息
来源: 评论
Mathematical approximation for real-time lighting rendering through participating media  8
Mathematical approximation for real-time lighting rendering ...
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8th pacific conference on computer graphics and applications
作者: Lecocq, P Michelin, S Arquès, D Kemeny, A Renault- Research Division France University of Marne-la-Vallée France
Many shading models are able to provide realistic rendering of lighting effects under various atmospheric conditions but computational times are often expensive. This paper proposes a method to render lighting effects... 详细信息
来源: 评论
Optimizing network 3D data transmissions for interactive applications  8
Optimizing network 3D data transmissions for interactive app...
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8th pacific conference on computer graphics and applications
作者: Harada, I Sato, H Kitazawa, H NTT Lifestyle and Environmental Technology Laboratories Japan ATR Media Integration and Communications Research Laboratories Japan
3D-object data transfer was optimized to accelerate interactive SD-scene design and virtual-space layout applications. In these applications, downloading many 3D objects reduces the interactivity of the clients. We us... 详细信息
来源: 评论
Non-distorted texture mapping using variational interpolation  8
Non-distorted texture mapping using variational interpolatio...
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8th pacific conference on computer graphics and applications
作者: Tang, Y Bao, HJ Mong, FY Peng, QS State Key Lab. of CAD and CG Zhejiang University China Department of Computer Science City University of Hong Kong Hong Kong Hong Kong
This paper presents a new efficient texture mapping algorithm for polygonal meshes. Texture coordinates are assigned to the vertices of the mesh using the variational interpolation technique. For each patch to be mapp... 详细信息
来源: 评论
Low cost immersive displays the cubicle of the future  8
Low cost immersive displays the cubicle of the future
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8th pacific conference on computer graphics and applications
作者: Green, M Univ Alberta Dept Comp Sci Edmonton AB Canada
A number of immersive display technologies have been developed over the past decade. While many of these display technologies have proved to be effective, they are still far too expensive for common use. This paper pr... 详细信息
来源: 评论
Rendering natural waters  8
Rendering natural waters
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8th pacific conference on computer graphics and applications
作者: Premoze, S Ashikhmin, M Univ Utah Dept Comp Sci Salt Lake City UT 84112 USA
Creating and rendering realistic water is one of the most daunting tasks in computer graphics. Realistic rendering of water requires that the sunlight and skylight illumination are correct, the water surface is modele... 详细信息
来源: 评论
Intuitive virtual grasping for non haptic environments  8
Intuitive virtual grasping for non haptic environments
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8th pacific conference on computer graphics and applications
作者: Ullmann, T Sauer, J DaimlerChrysler AG Commercial Vehicle Dev D-71059 Sindelfingen Germany
This paper presents an approach for grasping virtual objects in virtual environments with a data glove. Our focus lies on developing new methods that allow sensible realistic grasping gestures which correspond to huma... 详细信息
来源: 评论
Line-art rendering of 3D-models  8
Line-art rendering of 3D-models
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8th pacific conference on computer graphics and applications
作者: Rössl, C Kobbelt, L Max Planck Inst Comp Sci D-66133 Saarbrucken Germany
We present an interactive system for computer aided generation of line art drawings to illustrate 3D models that are given as triangulated surfaces. In a preprocessing step an enhanced 2D view of the scene is computed... 详细信息
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Subdivision surface fitting with QEM-based mesh simplification and reconstruction of approximated B-spline surfaces  8
Subdivision surface fitting with QEM-based mesh simplificati...
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8th pacific conference on computer graphics and applications
作者: Takeuchi, S Kanai, T Suzuki, H Shimada, K Kimura, F Univ Tokyo Dept Precis Engn Bunkyo Ku Tokyo 1138656 Japan
We present a general method for automatically reconstructing a network of B-spline patches based on the Doo-Sabin subdivision surface. This method consists of two parts, surface fitting and surface construction. In su... 详细信息
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Practical texture mapping on free-form surfaces  8
Practical texture mapping on free-form surfaces
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8th pacific conference on computer graphics and applications
作者: Iwakiri, Y Omori, Y Kanko, T Toyohashi Univ Technol Dept Informat & Comp Sci Toyohashi Aichi 4418580 Japan
This paper is concerned with the problem of mapping photographic images onto the surface of a 3D object whose geometric data are already known. Although the minimal view selection algorithm by Matsushita and Kaneko [I... 详细信息
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