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检索条件"任意字段=Pacific Conference on Computer Graphics and Applications"
910 条 记 录,以下是61-70 订阅
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View and Time Interpolation in Image Space
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computer graphics FORUM 2008年 第7期27卷 1781-1787页
作者: Stich, Timo Linz, Christian Albuquerque, Georgia Magnor, Marcus TU Braunschweig Comp Graph Lab Braunschweig Germany
The ability to interpolate between images taken at different time and viewpoints directly in image space opens up new possiblities. The goal of our work is to create plausible in-between images in real time without th... 详细信息
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An Interactive Design System of Free-Formed Bamboo-Copters
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computer graphics FORUM 2016年 第7期35卷 323-332页
作者: Nakamura, Morihiro Koyama, Yuki Sakamoto, Daisuke Igarashi, Takeo Univ Tokyo Tokyo 1138654 Japan
We present an interactive design system for designing free-formed bamboo-copters, where novices can easily design free-formed, even asymmetric bamboo-copters that successfully fly. The designed bamboo-copters can be f... 详细信息
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Sketching MLS Image Deformations On the GPU
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computer graphics FORUM 2008年 第7期27卷 1789-1796页
作者: Weng, Yanlin Shi, Xiaohan Bao, Hujun Zhang, Jun Univ Wisconsin Milwaukee WI 53201 USA Zhejiang Univ State Key Lab CAD&CG Hangzhou Zhejiang Peoples R China
In this paper, we present an image editing tool that allows the user to deform images using a sketch-based interface. The user simply sketches a set of source curves in the input image, and also some target curves tha... 详细信息
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Aesthetic Rating and Color Suggestion for Color Palettes
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computer graphics FORUM 2016年 第7期35卷 127-136页
作者: Kita, N. Miyata, K. Japan Adv Inst Sci & Technol Nomi Ishikawa Japan
A model to rate color combinations that considers human aesthetic preferences is proposed. The proposed method does not assume that a color palette has a specific number of colors, i.e., input is not restricted to a t... 详细信息
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Skeleton-driven Adaptive Hexahedral Meshing of Tubular Shapes
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computer graphics FORUM 2016年 第7期35卷 237-246页
作者: Livesu, Marco Muntoni, Alessandro Puppo, Enrico Scateni, Riccardo CNR IMATI Genoa Italy Univ Cagliari I-09124 Cagliari Italy Univ Genoa Genoa Italy
We propose a novel method for the automatic generation of structured hexahedral meshes of articulated 3D shapes. We recast the complex problem of generating the connectivity of a hexahedral mesh of a general shape int... 详细信息
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QAS: Real-time quadratic approximation of subdivision surfaces
QAS: Real-time quadratic approximation of subdivision surfac...
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15th pacific conference on computer graphics and applications (pacific graphics 2007)
作者: Boubekeur, Tamy Schlick, Christophe Univ Bordeaux INRIA LaBRI Bordeaux France
We introduce QAS, an efficient quadratic approximation of subdivision surfaces which offers a vend close appearance compared to the true subdivision surface but avoids recursion, providing at least one order of magnit... 详细信息
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A Resolution Independent Approach for the Accurate Rendering of Grooved Surfaces
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computer graphics FORUM 2008年 第7期27卷 1937-1944页
作者: Bosch, C. Pueyo, X. Merillou, S. Ghazanfarpour, D. Univ Girona Inst Informat & Aplicac Girona Spain Univ Limoges Inst Rech XLIM F-87065 Limoges France
This paper presents a method for the accurate rendering of path-based surface details such as grooves, scratches and similar features. The method is based on a continuous representation of the features in texture spac... 详细信息
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Interactive volume illustration and feature halos  11
Interactive volume illustration and feature halos
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11th pacific conference on computer graphics and applications
作者: Svakhine, NA Ebert, DS Purdue Univ Rending & Perceptualizat Lab W Lafayette IN 47907 USA
Volume illustration is a developing trend in volume visualization, focused on conveying volume information effectively by enhancing interesting features of the volume and omitting insignificant data. However, the calc... 详细信息
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Incremental Deformation Subspace Reconstruction
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computer graphics FORUM 2016年 第7期35卷 169-178页
作者: Mukherjee, R. Wu, X. Wang, H. Ohio State Univ Columbus OH 43210 USA
Recalculating the subspace basis of a deformable body is a mandatory procedure for subspace simulation, after the body gets modified by interactive applications. However, using linear modal analysis to calculate the b... 详细信息
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Real-time Animation of Sand-Water Interaction
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computer graphics FORUM 2008年 第7期27卷 1887-1893页
作者: Rungjiratananon, Witawat Szego, Zoltan Kanamori, Yoshihiro Nishita, Tomoyuki Univ Tokyo Tokyo 1138654 Japan
Recent advances in physically-based simulations have made it possible to generate realistic animations. However, in the case of solid-fluid coupling, wetting effects have rarely been noticed despite their visual impor... 详细信息
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