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检索条件"任意字段=Pacific Conference on Computer Graphics and Applications"
910 条 记 录,以下是691-700 订阅
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A method to generate wet and broken-up animal fur  7
A method to generate wet and broken-up animal fur
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7th pacific conference on computer graphics and applications (pacific graphics 99)
作者: Bruderlin, A Sony Pictures Imageworks Culver City CA 90232 USA
This paper describes part of the pipeline which we have implemented for the creation of hair and fur for the motion picture Stuart Little. In particular;we discuss the two effects of producing wet fur and broken-up dr... 详细信息
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Animation of human locomotion using sagittal elevation angles  8
Animation of human locomotion using sagittal elevation angle...
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8th pacific conference on computer graphics and applications
作者: Sun, HC Metaxas, D Univ Penn VAST Lab Philadelphia PA 19104 USA
This paper presents a data-driven procedural model for the kinematic animation of human walking. The use of data yields realistic looking gait, while the procedural model yields flexibility We present a new motion dat... 详细信息
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An automatic modeling method for fitting volumetric objects with metacubes  8
An automatic modeling method for fitting volumetric objects ...
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8th pacific conference on computer graphics and applications
作者: Kim, ES Kim, JJ Chonnam Natl Univ Dept Comp Sci Buk Ku Kwangju South Korea
The implicit modeling is an important technique in modeling of informal objects. However the automatic modeling algorithms with the implicit skeletal elements are not very advanced. In this paper we propose a new skel... 详细信息
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Compression of indoor video sequences using homography-based segmentation  8
Compression of indoor video sequences using homography-based...
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8th pacific conference on computer graphics and applications
作者: Park, TJ Fleishman, S Cohen-Or, D Lischinski, D Computer Software Technology Laboratory Electronics and Telecommunications Research Institute South Korea Computer Science Department Tel-Aviv University Israel School of Computer Science and Engineering Hebrew University of Jerusalem Israel
We present a new compression algorithm for video sequences of indoor scenes, or more generally: sequences containing mostly planar and near-planar surfaces. Our approach utilizes edge and optical flow information in o... 详细信息
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View-dependent continuous level-of-detail rendering of terrain model  8
View-dependent continuous level-of-detail rendering of terra...
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8th pacific conference on computer graphics and applications
作者: Wang, LJ Tang, ZS Dept. of Comput. Sci. and Technol. Tsinghua Univ. Beijing China
Level of Detail modeling method is an effective approach for the interactive visualization of complex models. In this paper we propose a hierarchical tree structure based on fractal dimension to organize the 3D-terrai... 详细信息
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Interactive simulation of surgical cuts  8
Interactive simulation of surgical cuts
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8th pacific conference on computer graphics and applications
作者: Bielser, D Gross, MH Swiss Fed Inst Technol Zurich Switzerland
We present a framework for the interactive simulation of surgical cuts such as being practiced in surgical treatment. Unlike most existing methods our framework is based on tetrahedral volume meshes providing mol-e to... 详细信息
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Interpolating and approximating moving frames using B-splines  8
Interpolating and approximating moving frames using B-spline...
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8th pacific conference on computer graphics and applications
作者: Ma, LZ Jiang, ZD Tony, CKY Nanyang Technol Univ Ctr Adv Media Technol Singapore 639798 Singapore
The representation of moving geometry entities is an important issue in the fields of CAD/CAM and robotics motion design. We present a method to interpolate the moving frame homogeneously using B-splines. By analysing... 详细信息
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FEM-based dynamic subdivision splines  8
FEM-based dynamic subdivision splines
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8th pacific conference on computer graphics and applications
作者: Hong, Q SUNY Stony Brook Dept Comp Sci Stony Brook NY 11794 USA
Recent pears have witnessed dramatic growth in the use of subdivision schemes for graphical modeling and animation, especially for the representation of smooth, oftentimes complex shapes of arbitrary topology. Neverth... 详细信息
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Interactive manipulation planning for animated characters  8
Interactive manipulation planning for animated characters
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8th pacific conference on computer graphics and applications
作者: Kuffner, J Latombe, JC Stanford Univ Dept Comp Sci Stanford CA 94305 USA
We present a brief overview of an algorithm for interactively animating object grasping and manipulation tasks for human figures. The Technique is designed to efficiently generate feasible single-arm manipulation moti... 详细信息
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Progressive geometry compression for meshes  8
Progressive geometry compression for meshes
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8th pacific conference on computer graphics and applications
作者: Liu, XG Bao, HJ Heng, PA Wong, TT Sun, HQ Peng, QS State Key Lab. of CAD and CG Zhejiang Univ. China Department of Computer Science and Engineering Chinese University of Hong Kong Hong Kong
A novel progressive geometry compression scheme is presented in the paper. In this scheme a mesh is represented as a base mesh followed by some groups of vertex split operations using an improved simplification method... 详细信息
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