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检索条件"任意字段=Pacific Conference on Computer Graphics and Applications"
910 条 记 录,以下是721-730 订阅
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Efficient processing of large 3D meshes
Efficient processing of large 3D meshes
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pacific conference on computer graphics and applications
作者: H.-P. Seidel Max Planck Institute of Computer Science Saarbrucken Germany
Summary form only given, as follows. Due to their simplicity, triangle meshes are often used to represent geometric surfaces. Their main drawback is the large number of triangles that are required to represent a smoot... 详细信息
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Control of feature-point-driven facial animation using a hypothetical face
Control of feature-point-driven facial animation using a hyp...
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pacific conference on computer graphics and applications
作者: Ming-Shing Su Ming-Tat Ko Kuo-Young Cheng Institute of Information Science Academia Sinica Taiwan Department of Computer Science and Information Engineering National Taiwan University Taiwan
A new approach for the generation of feature point-driven facial animation is presented. This approach is based on the construction of a hypothetical face formed by connecting face feature points into a net and repres... 详细信息
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An automatic modeling method for fitting volumetric objects with metacubes
An automatic modeling method for fitting volumetric objects ...
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pacific conference on computer graphics and applications
作者: Eun-Seok Kim Jay Jeong Kim Department of Computer Science Chonnam National University Kwangju South Korea
Implicit modeling is an important technique in the modeling of informal objects. However, the available automatic modeling algorithms with implicit skeletal elements are not very advanced. In this paper, we propose a ... 详细信息
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Triangular Bezier clipping
Triangular Bezier clipping
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pacific conference on computer graphics and applications
作者: S.H.M. Roth P. Diezi M.H. Gross Computer Science Department Swiss Federal Institute of Technology Zurich Switzerland
Introduces a new approach to finding ray-patch intersections with triangular Bernstein-Bezier patches of arbitrary degree. Unlike the approach of *** (1998), which was based on a combination of hierarchical subdivisio... 详细信息
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View-dependent continuous level-of-detail rendering of terrain model
View-dependent continuous level-of-detail rendering of terra...
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pacific conference on computer graphics and applications
作者: Lujin Wang Zesheng Tang Department of Computer Science and Technology Tsinghua University China
The level-of-detail modeling method is an effective approach for the interactive visualization of complex models. In this paper, we propose a hierarchical tree structure based on the fractal dimension to organize a 3D... 详细信息
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Collision detection for clothed human animation
Collision detection for clothed human animation
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pacific conference on computer graphics and applications
作者: Dongliang Zhang M.M.F. Yuen CAD\CAM Center Hong Kong University of Science and Technology Hong Kong China
We present a voxel-based collision detection method for clothed human animation. We speed up the performance of the voxel-based method by choosing an appropriate voxel size and using a fast voxelization approach. Base... 详细信息
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Efficient coding of non-triangular mesh connectivity
Efficient coding of non-triangular mesh connectivity
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pacific conference on computer graphics and applications
作者: B. Kronrod C. Gotsman Computer Science Department Technion-Israel Institute of Technology Haifa Israel
Describes an efficient algorithm for coding the connectivity information of general polygon meshes. In contrast to most existing algorithms, which are suitable only for triangular meshes and pay a penalty for the trea... 详细信息
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Intuitive virtual grasping for non haptic environments
Intuitive virtual grasping for non haptic environments
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pacific conference on computer graphics and applications
作者: T. Ullmann J. Sauer Department of Computer Science and Automation Computer Graphics Program Technical University Ilmenau Ilmenau Germany Commercial Vehicle Development DaimlerChrysler Aerospace Sindelfingen Germany Virtual Reality Competence Center Daimler Chrysler Research and Technology Center Ulm Germany
This paper presents an approach for grasping virtual objects in virtual environments with a data glove. Our focus lies on developing new methods that allow sensible realistic grasping gestures which correspond to huma... 详细信息
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Progressive geometry compression for meshes
Progressive geometry compression for meshes
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pacific conference on computer graphics and applications
作者: Xinguo Liu Hujun Bao PhengAnn Heng TienTsin Wong Hanqiu Sun Qunsheng Peng State Key Laboratory of CAD&CG University of Zhejiang China Department of Computer Science and Engineering Chinese University of Hong Kong Hong Kong China
A novel progressive geometry compression scheme is presented in this paper. In this scheme, a mesh is represented as a base mesh followed by some groups of vertex split operations using an improved simplification meth... 详细信息
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Arbitrary precise orientation specification for layout of text
Arbitrary precise orientation specification for layout of te...
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pacific conference on computer graphics and applications
作者: T. Surazhsky G. Elber Applied Mathematics Department Technion-Israel Institute of Technology Haifa Israel Faculty of Computer Science Technion-Israel Institute of Technology Haifa Israel
A novel method for the layout of text strings over some given free-form parametric base curves is considered. Each letter of the string is represented by a collection of cubic and linear Bezier curves. The layout of t... 详细信息
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