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检索条件"任意字段=Pacific Conference on Computer Graphics and Applications"
910 条 记 录,以下是741-750 订阅
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Modelling of smoke flow taking obstacles into account
Modelling of smoke flow taking obstacles into account
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pacific conference on computer graphics and applications
作者: S. Yoshida T. Nishita Department of Information Science University of Tokyo Bunkyo Tokyo Japan
Recently, displaying natural phenomena such as smoke has become a topic of interest in computer graphics. The ability to simulate the complex shapes and motion of the smoke particles is not only important but is also ... 详细信息
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Rendering natural waters
Rendering natural waters
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pacific conference on computer graphics and applications
作者: S. Premoze M. Ashikhmin Department of Computer Science University of Utah USA
Creating and rendering realistic water is one of the most daunting tasks in computer graphics. Realistic rendering of water requires that the sunlight and skylight illumination are correct, the water surface is modele... 详细信息
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Rendering iridescent colors appearing on natural objects
Rendering iridescent colors appearing on natural objects
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pacific conference on computer graphics and applications
作者: H. Hirayama Y. Yamaji K. Kaneda H. Yamashita Y. Monden Faculty of Engineering Hiroshima University Japan Interdisciplinary Faculty of Science and Engineering Shimane University Japan
Iridescent colors appearing on natural objects, such as the feathers of a hummingbird, surfaces inside seashells, and shells of beetles, are beautiful and impressive. The cause of such iridescent colors is interferenc... 详细信息
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Optimized triangle mesh compression using prediction trees
Optimized triangle mesh compression using prediction trees
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pacific conference on computer graphics and applications
作者: B. Kronrod C. Gotsman Computer Science Department Technion-Israel Institute of Technology Haifa Israel
Recently, a wealth of algorithms for the efficient coding of 3D triangle meshes have been published. All these focus on achieving the most compact code for the connectivity data. The geometric data, i.e. the vertex co... 详细信息
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Practical texture mapping on free-form surfaces
Practical texture mapping on free-form surfaces
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pacific conference on computer graphics and applications
作者: Y. Iwakiri Y. Omori T. Kanko Department of Information and Computer Sciences Toyohashi University of Technology Aichi Japan
Concerns the problem of mapping photographic images on to the surface of a 3D object whose geometric data are already known. Although the minimal view selection algorithm of K. Matsushita and T. Kaneko (1999) enables ... 详细信息
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Visibility in the presence of occluders with curved boundaries
Visibility in the presence of occluders with curved boundari...
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pacific conference on computer graphics and applications
作者: G. Baciu C. Cheung Chun Yu Computer Science Department Hong Kong University of Science and Technology Hong Kong China
Accurate global visibility information has become essential in global illumination rendering. Combinatorial structures, such as the visibility complex, aspect graphs and the visibility skeleton, are the seeds of a new... 详细信息
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Compression of indoor video sequences using homography-based segmentation
Compression of indoor video sequences using homography-based...
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pacific conference on computer graphics and applications
作者: Tae-Joon Park S. Fleishman D. Cohen-Or D. Lischinski Computer Software Technology Laboratory Electronics and Telecommunications Research Institute South Korea Computer Science Department Tel-Aviv University Israel School of Computer Science and Engineering Hebrew University of Jerusalem Israel
We present a new compression algorithm for video sequences of indoor scenes, or more generally, sequences containing mostly planar and near-planar surfaces. Our approach utilizes edge and optical flow information in o... 详细信息
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Interactive simulation of surgical cuts
Interactive simulation of surgical cuts
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pacific conference on computer graphics and applications
作者: D. Bielser M.H. Gross Computer Science Department ETH Zürich Switzerland
Presents a framework for the interactive simulation of surgical cuts, such as those practiced in surgical treatment. Unlike most existing methods, our framework is based on tetrahedral volume meshes providing more top... 详细信息
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A new adaptive density estimator for particle-tracing radiosity
A new adaptive density estimator for particle-tracing radios...
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pacific conference on computer graphics and applications
作者: Wong Kam Wah Department of Computer Science and Information Systems University of Hong Kong Hong Kong China
In particle-tracing radiosity algorithms, energy-carrying particles are traced through an environment for simulating global illumination. Illumination on a surface is reconstructed from particle "hit points"... 详细信息
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TEASAR: tree-structure extraction algorithm for accurate and robust skeletons
TEASAR: tree-structure extraction algorithm for accurate and...
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pacific conference on computer graphics and applications
作者: M. Sato I. Bitter M.A. Bender A.E. Kaufman M. Nakajima Department of Computer Science Tokyo Institute of Technology Japan Department of Computer Science State University of New York Stony Brook USA
We introduce the TEASAR algorithm which is a treestructure extraction algorithm delivering skeletons that are accurate and robust. Volumetric skeletons are needed for accurate measurements of length along branching an... 详细信息
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