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检索条件"任意字段=Pacific Conference on Computer Graphics and Applications"
910 条 记 录,以下是761-770 订阅
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An improved TIN compression using Delaunay triangulation
An improved TIN compression using Delaunay triangulation
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pacific conference on computer graphics and applications
作者: Yang-Soo Kim Dong-Gyu Park Ho-Youl Jung Hwan-Gue Cho Jang-Jun Dong Keum-Jung Ku Department of Computer Science Pusan National University busan South Korea busan South Korea
In this paper we introduce a new compression technique for the connectivity of a Triangulated Irregular Network (TIN) by using Delaunay triangulation. The strategy in this paper is based on that most of 2.5 dimensiona... 详细信息
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A speech driven talking head system based on a single face image
A speech driven talking head system based on a single face i...
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pacific conference on computer graphics and applications
作者: I-Chen Lin Cheng-Sheng Hung Tzong-Jer Yang Ming Ouhyoung Communication and Multimedia Laboratory Department of Computer Science and Information Engineering National Taiwan University Taipei Taiwan
In this paper, a lifelike talking head system is proposed. The talking head, which is driven by speaker independent speech recognition, requires only one single face image to synthesize lifelike facial expression. The... 详细信息
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Physical touch-up of human motions
Physical touch-up of human motions
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pacific conference on computer graphics and applications
作者: Hyun Joon Shin L. Kovar M. Gleicher University of Wisconsin University of Wisconsin USA
Many popular motion editing methods do not take physical principles into account potentially producing implausible motions. This paper introduces an efficient method for touching up edited motions to improve physical ... 详细信息
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Realistic rendering of surface appearance using GPU
Realistic rendering of surface appearance using GPU
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pacific conference on computer graphics and applications
作者: Baining Guo Microsoft Research China Microsoft (China) Company Limited Beijing China
Summary form only given. We present techniques for realistic modeling surface details and efficient rendering of the associated visual effects using programmable GPUs. An important topic in rendering surface appearanc... 详细信息
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A physics-based framework for subdivision surface design with automatic rules control
A physics-based framework for subdivision surface design wit...
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pacific conference on computer graphics and applications
作者: Hui Xie Hong Qin Department of Computer Science State University of New York Stony Brook Stony Brook NY USA
The recent non-uniform subdivision approach extends traditional uniform subdivision schemes with variable rules, offering additional shape parameters (such as knot spacings) for feature control. Despite its flexibilit... 详细信息
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Feature-based surface light field morphing
Feature-based surface light field morphing
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pacific conference on computer graphics and applications
作者: Eunhee Jeong Mincheol Yoon Yunjin Lee Minsu Ahn Seungyong Lee Baining Guo Department of Computer Science and Engineering Pohang University of Science and Technology Pohang South Korea Microsoft Research Asia Beijing China
A surface light field is a function that gives the colors of each object point viewed from different directions. Object representation with a surface light field provides a nice structure for 3D photography. This pape... 详细信息
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Multifunction workstation integrated voice/data/graphics for the ISDN environment
Multifunction workstation integrated voice/data/graphics for...
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IEEE pacific Rim conference on Communications, computers and Signal Processing
作者: Chewei Huang Guangguo Bi Qixiu Chen Li Li South-East University Nanjing China Nanjing Aeronautical Institute Nanjing China University of Ottawa Ottawa Canada
The authors focus on the development of a multifunction workstation for the ISDN environment, integrating voice, data, and graphics information. The configuration and services of the workstation are introduced. The mu... 详细信息
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Roadmap-based flocking for complex environments
Roadmap-based flocking for complex environments
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pacific conference on computer graphics and applications
作者: O. Burchan Bayazit Jyh-Ming Lien N.M. Amato Texas A and M University USA
Flocking behavior is very common in nature, and there have been ongoing research efforts to simulate such behavior in computer animations and robotics applications. Generally, such work considers behaviors that can be... 详细信息
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Application of computer graphics Technology
Application of Computer Graphics Technology
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2011 2nd Asia-pacific conference on Wearable Computing Systems (APWCS 2011);2011 International conference on Intelligent Control and Information Technology (ICICIT 2011)
作者: Wang Wei Institute of Art and Fashion Tianjin polytechnic university
computer graphics technology is very active in recent years, technology research, design applications in the more extensive and successful. With the development of computers and peripheral equipment,
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A panoramic-based walkthrough system using real photos
A panoramic-based walkthrough system using real photos
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pacific conference on computer graphics and applications
作者: Yan-Fai Chan Man-Hong Fok Chi-Wing Fu Pheng-Ann Heng Tien-Tsin Wong Chinese University of Hong Kong Hong Kong China
Recent advances in image-based rendering techniques allow us to have interactive panoramic viewing of real world environment using real photos. With panorama visualization tools like QuickTime VR or Realspace Viewer, ... 详细信息
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