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检索条件"任意字段=Proceedings - 1st Symposium on Applied Perception in Graphics and Visualization, APGV 2004"
21 条 记 录,以下是1-10 订阅
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proceedings - 1st symposium on applied perception in graphics and visualization, apgv 2004: Preface
Proceedings - 1st Symposium on Applied Perception in Graphic...
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proceedings - 1st symposium on applied perception in graphics and visualization, apgv 2004
作者: Bulthoff, Heinrich Rushmeier, Holly Max Planck Inst. for Biol. Cybernet. Germany Yale University United States
No abstract available
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proceedings - 1st symposium on applied perception in graphics and visualization, apgv 2004
Proceedings - 1st Symposium on Applied Perception in Graphic...
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proceedings - 1st symposium on applied perception in graphics and visualization, apgv 2004
The proceedings contain 45 papers from the 1st symposium on applied perception in graphics and visualization, apgv 2004. The topics discussed include: recalibration of rotational locomotion in immersive virtual enviro... 详细信息
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Space perception and cues to distance in virtual reality  04
Space perception and cues to distance in virtual reality
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proceedings - 1st symposium on applied perception in graphics and visualization, apgv 2004
作者: Messing, Ross Durgin, Frank Swarthmore College Department of Psychology United States
The use of space perception and cues to distance in virtual reality (VR) is discussed. The real world viewed through an head mounted displays (HMD) by attaching a video camera to a V8 HMD. It was found that the Teghts... 详细信息
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Lightness perception inspired tone mapping  04
Lightness perception inspired tone mapping
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proceedings - 1st symposium on applied perception in graphics and visualization, apgv 2004
作者: Krawczyk, Grzegorz Mantiuk, Rafal Myszkowski, Karol Seidel, Hans-Peter MPI Informatik Germany
The use of lightness perception inspired tone mapping to keep perceptual correct brightness impression without manual tuning is discussed. The concept of this method is to divide the scene into areas of consistent lum... 详细信息
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Causes of depth perception errors in stereo displays  04
Causes of depth perception errors in stereo displays
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proceedings - 1st symposium on applied perception in graphics and visualization, apgv 2004
作者: Hoskinson, Reynald Akai, Caitlin Fisher, Brian Dill, John Po, Barry University of British Columbia Canada Simon Fraser University Canada
The individual differences in depth and size perception of stereo wall displays were discussed. Subject's size and distance estimation of spheres in the virtual and real world was compared to try quantify the impa... 详细信息
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Observations of visual and audio coaching methods in a virtual laparoscopic training environment  04
Observations of visual and audio coaching methods in a virtu...
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proceedings - 1st symposium on applied perception in graphics and visualization, apgv 2004
作者: Chan, Mavis Dill, John Payandeh, Shahram Exp. Robotics and Graphics Lab. School of Engineering Science Simon Fraser University Canada
The use of visual and audio cues in the training environment in order to provide a more efficient learning process was discussed. The study was carried out using three coaching types which include, No Coaching (NC), V... 详细信息
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Using facial texture manipulation to study facial motion perception  04
Using facial texture manipulation to study facial motion per...
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proceedings - 1st symposium on applied perception in graphics and visualization, apgv 2004
作者: Kleiner, Mario Schwaninger, Adrian Cunningham, Douglas Knappmeyer, Barbara Max Planck Inst. for Biol. Cybernet. Tuebingen Germany CNS New York University United States
An automated method of performing manipulations on facial video recordings and its applications to investigate human dynamic face perception was developed. The known camera parameters, head shape and rigid head pose f... 详细信息
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An experimental investigation of distance perception in real vs. immersive virtual environments via direct blind walking in a high-fidelity model of the same room  04
An experimental investigation of distance perception in real...
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proceedings - 1st symposium on applied perception in graphics and visualization, apgv 2004
作者: Interrante, Victoria Anderson, Lee Ries, Brian Dept. of Comp. Sci. and Engineering University of Minnesota United States Department of Architecture University of Minnesota United States
Possible methods for facilitating a more accurate perception of egocentric distance in immersive virtual environments (IVE) were developed. Two elements that were considered in the experiment include: to remove the po... 详细信息
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Throwing vs. walking as indicators of distance perception in real and virtual environments  04
Throwing vs. walking as indicators of distance perception in...
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proceedings - 1st symposium on applied perception in graphics and visualization, apgv 2004
作者: Sahm, Cynthia S. Creem-Regehr, Sarah H. Thompson, William B. Willemsen, Peter Department of Psychology University of Utah United States School of Computing University of Utah United States
The influence of the response measure, rather than perceptual variables, on absolute distance perception in real and virtual environments (VE) were examined. Two environments such as a real and virtual hallway and two... 详细信息
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Effects of rendering on shape perception in automobile design  04
Effects of rendering on shape perception in automobile desig...
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proceedings - 1st symposium on applied perception in graphics and visualization, apgv 2004
作者: Ferwerda, James A. Westin, stephen H. Smith, Randall C. Pawlicki, Richard Program of Computer Graphics Cornell University United States General Motors R and D
The goal of this project was to determine if advanced rendering methods such as global illumination allow more accurate discrimination of shape differences than standard rendering methods such as OpenGL. To address th... 详细信息
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