the proceedings contain 22 papers. the topics discussed include: cross-media agent platform;scene graph adapter: an efficient architecture to improve interoperability between 3d formats and3d applications engines;MPE...
ISBN:
(纸本)9781450307741
the proceedings contain 22 papers. the topics discussed include: cross-media agent platform;scene graph adapter: an efficient architecture to improve interoperability between 3d formats and3d applications engines;MPEG-4-based adaptive remote rendering for video games;multimodal search and retrieval using manifold learning and query formulation;ToBoA-3d: an architecture for managing top-down and bottom-up annotated3d objects and spaces on the web;X3d binary encoding results for free viewpoint networkeddistribution and synchronization;enhancing realism of mixed reality applications through real-time depth-imaging devices in X3d;dynamic and interactive aspects of X3dOM;model-driven development of interactive and integrated 2d and3d user interfaces using MML;collaborative visualization: current systems and future trends;interactive visualization of volumetric data withwebGL in real-time;and multimedia mashups for mirror worlds.
the proceedings contains 18 papers from the web3d 2004 - 9thinternationalconference on 3dwebtechnology. the topics discussed include: using GeoVRML for 3d oceanographic data visualizations;interactive web-based vi...
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the proceedings contains 18 papers from the web3d 2004 - 9thinternationalconference on 3dwebtechnology. the topics discussed include: using GeoVRML for 3d oceanographic data visualizations;interactive web-based visualization of block model data;adaptive interaction in web3d virtual worlds;model-baseddesign, generation, and evaluation of virtual user interfaces;automatic derivation of electronic maps from X3d/VRML worlds;utilizing X3d for immersive environments and3d graphics rendering time modeling and control for mobile terminals.
the proceedings contain 40 papers. the topics discussed include: fast delivery of 3dweb content: a case study;a data-efficient collaborative modeling method using websockets andthe BlobTree for over-the air networks...
ISBN:
(纸本)9781450321334
the proceedings contain 40 papers. the topics discussed include: fast delivery of 3dweb content: a case study;a data-efficient collaborative modeling method using websockets andthe BlobTree for over-the air networks;declarative integration of interactive 3d graphics into the world-wide web: principles, current approaches, and research agenda;annotating 3d content in interactive, virtual worlds;3dweb based surgical training through comparative analysis;interactive software maps for web-based source code analysis;compression-domain seamless multi-resolution visualization of gigantic triangle meshes on mobile devices;a hybrid visualization system for molecular models;framework for 3ddata modeling andweb visualization of underground caves using open source tools;and artworks narrating a story: a modular framework for the integrated presentation of three-dimensional and textual contents.
the proceedings contain 14 papers. the topics discussed include: steerable media: interactive television via video synthesis;faceengine a 3d facial animation engine for real time applications;volume visualization in V...
ISBN:
(纸本)1581133391
the proceedings contain 14 papers. the topics discussed include: steerable media: interactive television via video synthesis;faceengine a 3d facial animation engine for real time applications;volume visualization in VRML;using lattice for web-based medical applications;a web architecture for progressive delivery of 3d content;a stateless client for progressive view-dependent transmission;a VRML-based user interface for an online digitalized antiquarian collection;development of a collaborative virtual environment for educational applications;a reactive behavior framework for dynamic virtual worlds;navigation by query in virtual worlds;jGL and its applications as a web3d platform;integrating active tangible devices with a synthetic environment for collaborative engineering;enabling custom enhancements in digital sports broadcasts;a framework for component based model acquisition and presentation using Java 3d;and customizable interactions in 3dweb applications with meta beans.
the proceedings contain 29 papers. the topics discussed include: instanced rendering of parameterized3d glyphs with adaptive level-of-detail using ***;volumetric video on the web: a platform prototype and empirical s...
ISBN:
(纸本)9798400706899
the proceedings contain 29 papers. the topics discussed include: instanced rendering of parameterized3d glyphs with adaptive level-of-detail using ***;volumetric video on the web: a platform prototype and empirical study;a workload prediction model for 3d textured meshes in webgl context;EGGS: edge guided Gaussian splatting for radiance fields;evaluation of a virtual experience system for restaurants;VR, AR, gamification and AI towards the next generation of systems supporting cultural heritage: addressing challenges of a museum context;Holonomy: a virtual environment based on hyperbolic space;towards the industrial metaverse: a game-based VR application for fire drill and evacuation training for ships and shipbuilding;towards remote rehabilitation with gaming, digital monitor and computer vision technologies;and NeuroVerse: immersive exploration of 3d ultrastructural brain reconstructions.
the proceedings contain 18 papers. the topics discussed include: XR collaboration architecture based on decentralizedweb;enhancing the AR experience with machine learning services;calibdB: enabling web based computer...
ISBN:
(纸本)9781450367981
the proceedings contain 18 papers. the topics discussed include: XR collaboration architecture based on decentralizedweb;enhancing the AR experience with machine learning services;calibdB: enabling web based computer vision through on-the-fly camera calibration;3d point cloud compression: a survey;web-enabled intelligent system for continuous sensor data processing and visualization;project ***: reconstructing a live mirrored world with geotagged social media;a practical approach to integrating live 2dweb content withthe immersive web;an online collaborative ecosystem for educational computer graphics;and progressive ray-casting volume rendering withwebGL for visual assessment of air voiddistribution in quality control.
the proceedings contain 33 papers. the topics discussed include: adaptive quad patches: an adaptive regular structure for webdistribution and adaptive rendering of 3d models;using images and explicit binary container...
ISBN:
(纸本)9781450314329
the proceedings contain 33 papers. the topics discussed include: adaptive quad patches: an adaptive regular structure for webdistribution and adaptive rendering of 3d models;using images and explicit binary container for efficient and incremental delivery of declarative 3d scenes on the web;a web interface for 3d visualization and interactive segmentation of medical images;toward an immersion platform for the world wide web using autostereoscopic displays and tracking devices;simplification and streaming of GIS terrain for web clients;a scalable framework for image-based material representations;commonsurfaceshader revisited: improvements and experiences;server-based rendering of large 3d scenes for mobile devices using G-buffer cube maps;3d revision control framework;evaluating the X3d schema with semantic web tools;and a methodology for the promotion of cultural heritage sites through the use of low-cost technologies and procedures.
the proceedings contains 23 papers. Topics discussed include streaming of large virtual environments, virtual reality, desktop virtual interfaces, teaching three dimensional modeling and simulation, building database ...
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the proceedings contains 23 papers. Topics discussed include streaming of large virtual environments, virtual reality, desktop virtual interfaces, teaching three dimensional modeling and simulation, building database applications, hypermedia database visualization and interactive scene manipulation.
the proceedings contain 23 papers. the topics discussed include: coding polygon meshes as compressable ASCII;rapid evaluation of Catmull-Clark subdivision surfaces;MPEG-4 BIFS streaming of large virtual environments a...
ISBN:
(纸本)1581134681
the proceedings contain 23 papers. the topics discussed include: coding polygon meshes as compressable ASCII;rapid evaluation of Catmull-Clark subdivision surfaces;MPEG-4 BIFS streaming of large virtual environments andtheir animation on the web;facial animation framework for the web and mobile platforms;multiresolution streaming mesh with shape preserving and QoS-like controlling;scheduling level of detail with guaranteed quality and cost;InTml: a description language for VR applications;investigation into effective navigation in desktop virtual interfaces;a generic approach for interfacing VRML browsers to various input devices and creating customizable 3d applications;a collaborative analysis tool for visualization and interaction with spatial data;web3d in ocean science learning environments: virtual big beef creek;teaching 3d modeling and simulation: virtual kelp forest case study;a 3d XML-based customized framework for dynamic models;and building database applications of virtual reality with X-VRML.
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