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检索条件"任意字段=Proceedings of the 1997 5th Pacific Conference on Computer Graphics and Applications"
116 条 记 录,以下是1-10 订阅
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proceedings of the 1997 5th pacific conference on computer graphics and applications
Proceedings of the 1997 5th Pacific Conference on Computer G...
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proceedings of the 1997 5th pacific conference on computer graphics and applications
the proceedings contains 22 papers from the Fifth pacific conference on computer graphics and applications. Topics discussed include: three dimensional computer graphics;interactive computer graphics;color computer gr... 详细信息
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proceedings of the 1997 5th International conference in Central Europe on computer graphics and Visualization, WSCG
Proceedings of the 1997 5th International Conference in Cent...
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proceedings of the 1997 5th International conference in Central Europe on computer graphics and Visualization, WSCG
the proceedings contains 19 papers on Systems and applications in computer graphics. Topics discussed include: curve rasterization;random walk radiosity;optimal ray shooting algorithms;global illumination;nibble meshi... 详细信息
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Generative AI Based Mobile Application for Vehicle Breakdown and Maintenance Assistance  5
Generative AI Based Mobile Application for Vehicle Breakdown...
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5th International conference on Advanced Research in Computing, ICARC 2025
作者: Weerawardhana, W. A. Amindu Pallegama, Pradeep Asia Pacific Institute of Information Technology Kandy Sri Lanka
Vehicle maintenance presents significant challenges, particularly for those lacking mechanical expertise or access to professional services. While Google and ChatGPT offer basic assistance, they lack specialized autom... 详细信息
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Rendering in object interference detection on conventional graphics workstations
Rendering in object interference detection on conventional g...
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proceedings of the 1997 5th pacific conference on computer graphics and applications
作者: Baciu, George Wong, Wingo Sai-Keung Hong Kong Univ of Science and Technology Kowloon Hong Kong
Collision detection between complex objects using rasterizing graphics hardware provides a rich ground of exploration for speeding up the interference detection algorithms and computing points of collision. In this ar... 详细信息
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Hierarchical techniques for global illumination computations - recent trends and developments
Hierarchical techniques for global illumination computations...
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proceedings of the 1997 5th pacific conference on computer graphics and applications
作者: Slusallek, Philipp Stamminger, Marc Seidel, Hans-Peter Univ of Erlangen Erlangen Germany
Since the beginning of computer graphics, one of the primary goals has been to create convincingly realistic images of three-dimensional environments that would be impossible to distinguish from photographs of the rea... 详细信息
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Practitioners' assessment of light reflection models
Practitioners' assessment of light reflection models
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proceedings of the 1997 5th pacific conference on computer graphics and applications
作者: Shirley, Peter Smits, Brian Hu, Helen Lafortune, Eric Univ of Utah Salt Lake City United States
We discuss the theory and practical issues behind creating reflection models to show the difficulty of the problem. We survey the current approaches towards reflection models for computer graphics to show that even fo... 详细信息
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Incremental view-dependent multiresolution triangulation of terrain
Incremental view-dependent multiresolution triangulation of ...
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proceedings of the 1997 5th pacific conference on computer graphics and applications
作者: Klein, Reinhard Cohen-Or, Daniel Huettner, Tobias Universitaet Tuebingen Tuebingen Germany
A view-dependent multiresolution triangulation algorithm is presented for a real-time flythrough. the triangulation of the terrain is generated incrementally on-the-fly during the rendering time. We show that since th... 详细信息
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Modification of n-sided patches based on variation of blending functions
Modification of n-sided patches based on variation of blendi...
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proceedings of the 1997 5th pacific conference on computer graphics and applications
作者: Adachi, Masashi Miura, Kenjiro T. Univ of Aizu Fukushima Japan
By introducing the edge-based blending function derived from the surface-based one, we can capture the effects of the edges on the shape of the n-sided patch more directly. Because of the good nature of the edge-based... 详细信息
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`Skeleton Climbing': Fast isosurfaces with fewer triangles
`Skeleton Climbing': Fast isosurfaces with fewer triangles
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proceedings of the 1997 5th pacific conference on computer graphics and applications
作者: Poston, Tim Nguyen, H.T. Heng, Pheng-Ann Wong, Tien-Tsin Natl Univ of Singapore Singapore Singapore
Skeleton Climbing is an algorithm that builds triangulated isosurfaces in 3D grid data, more economically than Marching Cubes, and without the time penalty of current mesh decimation algorithms. Building the surface f... 详细信息
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Simulation and control of physical phenomena in computer graphics
Simulation and control of physical phenomena in computer gra...
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12th pacific conference on computer graphics and applications (PG 2004)
作者: Stam, J Alias Systems Toronto Ont. M5A 1J7 210 King Street East Canada
this paper is an extended abstract of my invited talk at the conference.
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