The proceedings contain 55 papers. The topics discussed include: towards social interaction between 1st and 2nd person perspectives on bodily play;interactive color manipulation with natural language modifiers;bendabl...
ISBN:
(纸本)9781450386555
The proceedings contain 55 papers. The topics discussed include: towards social interaction between 1st and 2nd person perspectives on bodily play;interactive color manipulation with natural language modifiers;bendable color ePaper displays for novel wearable applications and mobile visualization;assisting with voluntary pinch force control by using electrical muscle stimulation and active bio-acoustic sensing;a spatial music listening experience in augmented reality;animating various characters using arm gestures in virtual reality environment;multi-window web browser with history tree visualization for virtual reality environment;a language acquisition support system that presents differences and distances from model speech;and infOrigami: a computer-aided design method for introducing traditional perforated boneless lantern craft to everyday interfaces.
Welcome to the proceedings of the Pacific visualizationsymposium 2013 (PacificVis 2013), held in Sydney, Australia from February 26th to March 1st, 2013. PacificVis 2013 is the sixth in a series of successful events ...
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In this paper, we describe the design and implementation of the Pure Land AR which is an installation that employs spatial user interface and allows users to virtually visit the UNESCO world heritage - Mogao Caves by ...
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Spatial Augmented Reality (SAR) systems can be used to convey guidance in a physical task from a remote expert. Sometimes that remote expert is provided with a single camera view of the workspace but, if they are give...
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The proceedings contain 23 papers. The topics discussed include: visualization of off-surface 3D viewpoint locations in spatial augmented reality;spatial user interface for experiencing mogao caves;seamless interactio...
ISBN:
(纸本)9781450321419
The proceedings contain 23 papers. The topics discussed include: visualization of off-surface 3D viewpoint locations in spatial augmented reality;spatial user interface for experiencing mogao caves;seamless interaction using a portable projector in perspective corrected multi-display environments;free-hands interaction in augmented reality;performance effects of multi-sensory displays in virtual teleoperation environments;spatial setups: a study of mobile configurations in remote collaborative tasks;evaluating performance benefits of head tracking in modern video games;volume cracker: a bimanual 3D interaction technique for analysis of raw volumetric data;direct 3D object manipulation on a collaborative stereoscopic display;towards bi-manual 3D painting: generating virtual shapes with hands;and fusing depth, color, and skeleton data for enhanced real-time hand segmentation.
We present a system that visualizes large collections of archival geographic records. This system is comprised of a data grid containing a 60TB test collection gleaned from the US National Archives, and three web-appl...
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visualization of massively large datasets presents two significant problems. First, the dataset must be prepared for visualization, and traditional dataset manipulation methods fail due to lack of temporary storage or...
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Data volumes in the geosciences have been increasing substantially over the past decade. This data naturally includes both spatial and chronological information. Fast access to specific portions of large collections o...
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The aim of this work is to enable the simulation of the experience of short-time glare effects in a driving simulator by adjusting the display contrast according to human perception. The simulation is displayed on a s...
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ISBN:
(纸本)9781450308892
The aim of this work is to enable the simulation of the experience of short-time glare effects in a driving simulator by adjusting the display contrast according to human perception. The simulation is displayed on a standard LDR-monitor under of- fice conditions and the prevailing illumination is incorporated. As contrastperception is highly subjective, a psychophysical experi- ment was performed under realistic night driving conditions, in- cluding background illumination as well as a representative driving situation to permit realistic driving behavior.
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