Contemporary molecular dynamics simulations result in a glut of simulation data, making analysis and discovery a difficult and burdensome task. We present MDMap, a system designed to summarize long-running molecular d...
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Spatial awareness is crucial for human performance efficiency of any task that entails perception of space. Memory of spaces is an imperfect reflection of the cognitive activity (awareness states) that underlies perfo...
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In this paper we present the first Facial Action Coding System (FACS) valid model to be based on dynamic 3D scans of human faces for use in graphics and psychological research. The model consists of FACS Action Unit (...
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Human locomotion is known to be influenced by observation of another person's gait. For example, athletes often synchronize their step in long distance races. However, how interaction with a virtual runner affects...
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The proceedings contain 45 papers from the 1stsymposium on appliedperception in graphics and visualization, APGV 2004. The topics discussed include: recalibration of rotational locomotion in immersive virtual enviro...
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ISBN:
(纸本)1581139144
The proceedings contain 45 papers from the 1stsymposium on appliedperception in graphics and visualization, APGV 2004. The topics discussed include: recalibration of rotational locomotion in immersive virtual environments;distance perception in real and virtual environments;vision realistic rendering: simulation of the scanned foveal image from wavefront data on human subjects;enhancing perceived depth in images via artistic matting;selective rendering of task related scenes;effective color coding of menu design for movie genres;observations of visual and audio coaching methods in a virtual laparoscopic training environment;selective rendering of task related sceness and causes of depth perception errors.
A new experiment is presented which demonstrates the usefulness of an image space modulation technique called Subtle Gaze Direction (SGD) for guiding the user in a simple searching task. SGD uses image space modulatio...
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ISBN:
(纸本)9781595939814
A new experiment is presented which demonstrates the usefulness of an image space modulation technique called Subtle Gaze Direction (SGD) for guiding the user in a simple searching task. SGD uses image space modulations in the luminance channel to guide a viewer's gaze about a scene without interrupting their visual experience. The goal of SGD is to direct a viewer's gaze to certain regions of a scene without introducing noticeable changes in the image. Using a simple searching task we compared performance using no modulation, using subtle modulation and using obvious modulation. Results from the experiments show improved performance when using subtle gaze direction, without affecting the user's perception of the image. Results establish the potential of the method for a wide range of applications including gaming, perceptually based rendering, navigation in virtual environments and medical search tasks.
It has been previously proposed that understanding the mechanisms of contour perception can provide a theory for why some flow rendering methods allow for better judgments of advection pathways than others. In the pre...
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ISBN:
(纸本)9781595939814
It has been previously proposed that understanding the mechanisms of contour perception can provide a theory for why some flow rendering methods allow for better judgments of advection pathways than others. In the present paper we develop this theory through a numerical model of the primary visual cortex of the brain (Visual Area 1) where contour enhancement is understood to occur according to most neurological theories. We apply a two-stage model of contour perception to various visual representations of flow fields evaluated by Laidlaw et al [2001]. In the firststage, contour enhancement is modeled based on Li's [1998] cortical model. In the second stage, a model of contour integration is proposed designed to support the task of advection path tracing. The model yields insights into the relative strengths of different flow visualization methods for the task of visualizing advection pathways.
In order to analyze the emotional content of motions portrayed by different characters, we created real and virtual replicas of an actor exhibiting six basic emotions: sadness, happiness, surprise, fear, anger and dis...
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ISBN:
(纸本)9781595939814
In order to analyze the emotional content of motions portrayed by different characters, we created real and virtual replicas of an actor exhibiting six basic emotions: sadness, happiness, surprise, fear, anger and disgust. In addition to the video of the real actor, his actions were applied to five virtual body shapes: a low and high resolution virtual counterpart, a cartoon-like character, a wooden mannequin, and a zombie-like character (Figure 1). Participants were asked to rate the actions based on a list of 41 more complex emotions. We found that the perception of emotional actions is highly robust and to the most part independent of the character's body.
We are investigating the perceived characteristics of 3D surface texture by using rendered images of synthetic surfaces with precisely defined characteristics. We compute texture features directly from the height data...
ISBN:
(纸本)9781595939814
We are investigating the perceived characteristics of 3D surface texture by using rendered images of synthetic surfaces with precisely defined characteristics. We compute texture features directly from the height data and present observers with animated images that mimic the way in which people rotate surface textures when assessing their characteristics. This both eliminates illumination induced bias and provides observers with rich, realistic stimuli.
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